clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > XSI ENG
Register FAQDonate Image Hosting Members List Calendar Search Today's Posts Mark Forums Read
XSI ENG The forum dedicated to XSI!
Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 1st September 2006, 20:03   #1 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,054
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
How do you model in XSI?

Hi all!

Just a simple question: how do you model in XSI?
I'm a very long time "polygon by polygon" modeler, started with Amapi and it's polygon tool, then 3DSMax for edge modeling, then Hexagon.

In XSI, I do some box modeling, but I prefer using the polygon tool, to create free polygons, then, using the Add edge tool or the bridge edge.
But I still can't find a way to do the same edge modeling technic in XSI than I do in Hexagon or Max (I mean, CTRL(shift with Max) and Manipulator, and using the extrude edge along axis is not very good.
Someone have an idea?


And you, how do you model in XSI?
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 1st September 2006, 23:46   #2 (permalink)
Moderator
 
Nichod's Avatar
 
Join Date: Apr 2005
Posts: 612
My Photos: (0)
Images: 1
I have just started to experiment with XSI and modeling has only been something I've dabbled with. It took me two days to figure out how to apply SDS and not actually subdivide the mesh.

As far as edge modeling is concerned have you tried ctrl-D? That might get the result you are looking for. XSI is supposedly VERY powerful and flexible at modeling, I mean you can replicate a series of operations by simply recording them and then make it a tool. And the history is 100 of times better than Hexagon or Amapi.
__________________
Email Me. Visit my blog!
Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available.

AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800)

I use.
Nichod is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd September 2006, 00:04   #3 (permalink)
Extrusion
 
JakalDesign's Avatar
 
Join Date: Jul 2005
Location: Idaho Falls, ID
Posts: 173
My Photos: (0)
Send a message via ICQ to JakalDesign Send a message via Yahoo to JakalDesign
I do mostly box modeling in XSI, but when doing complex organic models, poly by poly is much easier. Nichod is right... just select your edges and press ctrl-D to duplicate that edge. Not as quick at just holding down control... but works just the same.

http://forums.polyloop.net/attachmen...5&d=1151767136

This guy here was accualy done with both. I did the head with box modeling and then at the open neck line I did poly modeling for the body arms and legs. Then finished off the hands with box modeling. As soon as you get down the hot keys, it goes rather fast and smoothly.
JakalDesign is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd September 2006, 07:17   #4 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,054
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
I didn't mention the dupplicate, you right because... I forgot it. It's not associated to the manipulator and I don't like the workflow. I think I'll have to do a script to correct that, like you said Nichod, but I suck with programming (I mean cleaning the script, by changing some informatio, like working for all edges, or multiselection from the original script) ;)

I'll try to do that, but more combinez with the Tweak tool ;)
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd September 2006, 11:33   #5 (permalink)
NURBS Booleans are your friend
 
Reactor's Avatar
 
Join Date: Apr 2006
Posts: 117
My Photos: (0)
Thomas, can't you just remap the edge duplicate? If you're hitting a key for extrude in Hex, it's about as quick to have duplicate edge as a single key in XSI.
Reactor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd September 2006, 17:30   #6 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,054
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
I have to check that ;)
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 2nd September 2006, 17:48   #7 (permalink)
Extrusion
 
JakalDesign's Avatar
 
Join Date: Jul 2005
Location: Idaho Falls, ID
Posts: 173
My Photos: (0)
Send a message via ICQ to JakalDesign Send a message via Yahoo to JakalDesign
Yes Reactor, that is how mine is set up. I never use the duplicate tool so I used that hot key (Which is just "D") to duplicate my edges and polys. Works great if you are in the "tweak" tool.
JakalDesign is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd September 2006, 15:47   #8 (permalink)
NURBS Booleans are your friend
 
Reactor's Avatar
 
Join Date: Apr 2006
Posts: 117
My Photos: (0)
I just set up duplicate on TAB, and I'm now officially hooked on using it

That's the funny thing about XSI... there's so much in it, you often forget you can do simple things like remap your keys and improve your workflow by a huge amount.
Reactor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd September 2006, 16:16   #9 (permalink)
NURBS Booleans are your friend
 
Jolran's Avatar
 
Join Date: Feb 2006
Location: Sweden
Posts: 118
My Photos: (0)
Doesent ctrl D make 2 edgeloops around the selected one? I kinda dont like that. It doesent happend if you extruding the outer edges though.

I like the deformers.. Select an edgeloop - deform smoth or relax for ex. Good options in the window that opens. Its really good if youve been plucking some points and made some fuzz. And You can use curvepath for modeling to.
For ex build a curve - take a cube(as example) - deform by curve - make adjustments(subd etc) and freeze the results. You can always keep the deformation history if its going to be animated. And sometimes instead of building buttons, remember that if you middleclick on windows the last operation done will be used again. Very useful if doing same operations or constraining over and over.

But first feeling coming from Hexagon was not so good for me. I think its a totaly different way of modeling. Boxmodeling. I kinda prefered modeling in Hexagon but forgot how to. I forced myself to model in XSI, to learn the interface.

In a lot of tutorials Ive seen, they move vertises in front, side and top mode in wireframemode with snapping. Instead of scaling the component.
Not recommended for expressions. Keep it at scale 1 is the message I got.
Jolran is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd September 2006, 23:15   #10 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,054
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
I'm forcing myself to model in XSI, even if I'm interesting in this package only for rendering and animation. It's very hard to be productive for me yet, because I design Hexagon, then, I try to apply the same workflow, and as you can imagine, not everything work the same
But remapping some hotkeys helps for sure!
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 4th September 2006, 02:43   #11 (permalink)
NURBS Booleans are your friend
 
Reactor's Avatar
 
Join Date: Apr 2006
Posts: 117
My Photos: (0)
Going between XSI and Hex 2, I've found that Hex is missing a lot of basic functionality which XSI has, such as being able to flatten a face by scaling it across itself. I like modeling in Hex, but compared to XSI it seems to be lacking somewhat (aside from the odd tool here and there).
Reactor is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 31st October 2006, 11:41   #12 (permalink)
Spline
 
moonshot's Avatar
 
Join Date: Feb 2006
Location: Germany
Posts: 40
My Photos: (0)
Hi Thomas,
I know what you mean. The Hexagon modeling style by extruding and welding edges face by face doesn't work as fluently in XSI. My XSI-modeling workflow is basically about dissolving edges (dissolve component tool) and drawing new ones (add edge tool). Using the shortcuts this is a very efficient workflow. Overall I find the XSI modeling tools very comfortable to use offering a lot more options than hexagon.
moonshot is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 1st November 2006, 11:21   #13 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,054
My Photos: (219)
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
In fact, I use more the poly tool, which remind me a lot the Amapi Facet tool
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +2. The time now is 06:57.




Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel