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| XSI ENG The forum dedicated to XSI! |
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| | #101 (permalink) | |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,026
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Reactor, No one is upset that you priased the XSI software in this thread. I can do that myself but I opt to post about software than I can use. I am not arguing XSI has some great professional features that Carrara lacks but I want you to prove it to me. I posted an Image for you to see. It was not one of my best works but one I posted in these forums before. I would not consider my self a beginner to 3-D but I am not a pro either. I now XSI can do some great things but what can you do with it? Are you a beginner with professional software that you can not use because you don't under stand the professional features? If so could that be the fate of others? I am not picking on Reactor for praising XSI but with all of the comments he has made I would expect him to have several mind blowing images and videos that blow away any thing by Markus. I want to see a few of them and the time is now. I think my comments and post have been fair and very tame. | |
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| | #102 (permalink) | |
| citoyen ![]() Join Date: Apr 2006 Location: north of alps
Posts: 226
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Hmm, Brian. (Nichod) I sat down for a while last night with Carrara 5, and seemed to find that 'SSS' (Sub-Surface Scattering) with lots of controls is very easily available and nice to experiment with - same as with blurred reflections, and Fresnel aspect as well. So I don't know what you mean when you say Quote:
Well, there is a structural difference, even if it is not mentioned in the posts here. It is that with a node map, information from a given subshader can be used by more than one subshader. This could be convenient, avoiding duplication in complex cases. And it could very easily be added to Carrara as a feature. But otherwise Nodes are just Shaders, aren't they? And when I look for what specialities are available for XSI or Lightwave, I get web pages which look very much like the shader offerings for Carrara. An example below. I can't understand the statement that Carrara is only good for still illustration - not animation. We have Markus's excellent examples, just to begin with, and perhaps 'a few' others. Maybe this was just a late night mistake in what you wanted to say. So, what do we have, to answer the original poster's interests? We have a very capable Carrara, and a very capable XSI -- yes, with some extra abilities no doubt. In a package that offers a beginner entry at USD 500, a full package at about USD 2000 -- and add-ons like the Face Robot for USD 95,000. Yes. I think in fact we are developing an answer to the original poster's interest, when we recognize that the ability to script the way the application woroks, and to add features, is the most prominent advantage offered by XSI. How many of XSI's powerful features were added on in this way - as in other history? And the most interesting thing is how Carrara has been able to add in very quickly such features -- like the SSS. That was done at the very late stages of the Carrara 5 development: because those who use the software were listened to - it was requested. I would think you'd have an interest in this -- and in Daz's sentiment about 'making movies', since you sell shaders yourself. And what happens when/if Carrara adds more complete scripting, as it could easily do? The last thing I put aside as probably a late night mistake, Brian, is your threatening to close the thread. I don't think Thomas would be very pleased to understand that this was done for mentioning subjects you might not personally like to hear. So let's not hear it again, all right? Free talk is where everything grows. Thank you. And kind regards, Narration Here's the link to XSI shaders: http://www.edharriss.com/shaders/shaders.htm | |
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| | #103 (permalink) | ||
| NURBS Booleans are your friend ![]() Join Date: Feb 2006 Location: Sweden
Posts: 118
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If we stick to the subject, I think I saw at unagioni.com the guy who is developping plugins for Carrara had some major difficulties working on the scripting. As I understood the different windows where kinda locked. So I wouldent hope for advanced scripting in the next few releases. Anyway I really suspect one just cant "chip in" scripting like that. You must rebuild the whole interface. Quote:
(this goes to Mox studio) You have a ton of constraints wich you can use in any way you can imagine. For ex I remodeled a rigged mesh yesterday. You can do extrusions, and even transfer UV, and weightmap properties on skinned models if you want to merge part of meshes. That is a great timesaver. Weightmaps in general is agreat way to stear certain properties. I Agre on this and it probably sums up the whole thread, in my opinion: " Quote:
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| | #104 (permalink) | ||||||
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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SSS in Carrara is good, but overly simple. I'm currently petitioning to improve it. We need control of depth within shaders. A good start would be transparency absorption. And with SSS we need control of the layers of scattering and the ability to control them with image maps. Quote:
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__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | ||||||
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| | #105 (permalink) | |
| 3dXplorer ![]() Join Date: May 2006
Posts: 32
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| | #106 (permalink) | |
| 3dXplorer ![]() Join Date: May 2006
Posts: 32
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I would like to see some mind-blowing animations they made in XSI and let's see if we can't do them in Carrara. Talk is easy. With all of the praises XSI got, I would expect SAMPLES from you people, too.
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| | #107 (permalink) | |
| citoyen ![]() Join Date: Apr 2006 Location: north of alps
Posts: 226
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It's pretty clear that the Angelina Joli, for example, was rigged in Poser, and from a Poser character. Not that it isn't very nicely done, and not that I don't think I see some attractive weight painting, whether from Poser or Carrara not clear. I was about to reply positively to Brian's latest post, in general, and again I suspect from reading about XSI that he is correct about the ramp-up in power which looks considerable, especially about being able to _adjust_ after you've first set things, in XSI animation. I was about to look up if that is included in the introductory package. The 'open space' here is to understand what is structurable, if it is, in Carrara. I think Brian came quite a bit more open here, and it is good for future conversation. You know I've been on the side of recognising imagination and capabilities - most of all in the artist, compared to the package. In fact I only entered in here at first to get more even ground where the table was being tilted by the form of language used. That's over, so let's keep it so, and enjoy what we learn. Kind regards, and a good day to you - the sun just came out here in Basel, Narration | |
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| | #108 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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I love Carrara with the best of them and I recommend it all the time. I've even acted as a paid instructor and educated about Carrara. And I'm sticking with it. I may consider getting XSI as it is quite capable, but I'll always utilize Carrara in some way. But I do recognize its weaknesses.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #109 (permalink) | |
| 3dXplorer ![]() Join Date: May 2006
Posts: 32
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| | #110 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #111 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #113 (permalink) | |
| citoyen ![]() Join Date: Apr 2006 Location: north of alps
Posts: 226
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| | #114 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #116 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. Last edited by Nichod; 30th August 2006 at 16:38. | |
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| | #117 (permalink) | |
| 3dXplorer ![]() Join Date: May 2006
Posts: 32
| Quote:
Last edited by Nichod; 30th August 2006 at 16:39. | |
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| | #118 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
http://www.mesmer.com http://www.xsibase.com http://www.xsi-blog.com http://www.softimage.com http://www.cgtalk.com (XSI forum) http://www.edharris.com All have excellent video demonstrations of its abilities or other visual aids in determining the abilities of XSI. http://www.digitaltutors.com also has some great free tutorials. I'd also suggest visiting these sites if you are interested in XSI will give you some good insight on whether XSI will serve your purposes.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #119 (permalink) | |
| NURBS Booleans are your friend ![]() Join Date: Apr 2006
Posts: 117
| Quote:
Back on topic- I think anyone with the cash would be hard pressed to go wrong with XSI. It's a great tool to have in the toolbox, and I think it compliments Carrara really well. When you can't be bothered taking the long road to do something in XSI, Carrara is just fast and easy. When you need more options, XSI is there. So, where you'd be wasting your time having (for example) Maya and 3ds together, XSI and Carrara just go hand in hand, which is why I purchased Carrara, even though XSI can do everything it can. An example of the above- a GI solution in XSI takes a long time to set up. One in Carrara takes about two minutes. I love it | |
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