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| | #81 (permalink) | ||||
| NURBS Booleans are your friend ![]() | Quote:
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| | #83 (permalink) |
| NURBS Booleans are your friend ![]() | Sorry Narration, but I'm going to ignore what you've said because most of the time I can't understand you're writing (I still don't know what, "Chosen penetration into sets of well realized detail." means) and you still haven't explained about how Carrara has been pushed to its limits, considering you were picking on me for disagreeing with someone about it. I think I'll take my leave from this thread anyway, because all I've seen is a bunch of confused beginners to 3D arguing about XSI for no rational reason, or trying to pick on me for speaking positively about it. Next time I won't bother to say anything at all, which I'm sure will please you to no end. |
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| | #84 (permalink) | |
| 3dXplorer ![]() | Quote:
Point is, if I were in your shoes I'd probably devise a way to make it easy for beginners. For example, I read that XSI is highly customizable. If that is the case, then I'd probably suggest that the default should contain only the minimum feature or barest essentials to prevent the noob from being overwhelmed by the amount of information. The customized UI will not contain NURBS, CURVES, METABALLS, etc. It would only contain features on subdivision modeling. Bear in mind that subd modeling is the norm. Modo, Hex and Silo are all subd apps. They have no NURBS features. Something like that... You sound like an unpaid XSI salesman. ![]() | |
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| | #85 (permalink) |
| citoyen ![]() | Well, Reactor, if you really don't understand some of this, then ok. I think it will come to you. 'Chosen penetration' etc. means that Markus clearly identified what he wanted to shoot for in his imaginative view, and coaxed Carrara to do it for him. I suspect this was a highly interactive (try this, try another, etc.) process, and that he adjusted that vision as a carver does what he can get out of a given stone. When I criticise your attitude, it is because you constantly denigrate - realising how you speak of 'pro-not pro', 'beginners', etc. is a simple way to recognise this. Artists are not usually interested in this kind of talk, and it's a great thing here in these forums that appreciation is the mode. This encourages what artists I've known love best: learning, and in its many facets and views, from which the creative each time comes. Good fortune to you, Reactor. Narration |
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| | #86 (permalink) | ||
| Moderator ![]() | Quote:
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I find it funny that you feel SUBD modeling is the norm. You forget that both Modo and Hex have spline modeling functionality. I assume you then think that spline modeling is the norm, since they both have it. And the fact that XSI has NURBS makes it a more flexible application, you can do simple mechanical modeling, or even quickly sculpt out a model with NURBS and then convert it to subds. Use NURBS a bit and you'll understand its advantages. I would suggest if you are having difficulties with XSI and how it functions that you should perhaps start with Carrara basics. Its very simple and then you can work your way up. I'd be happy to help you with any problems you may have. And please do not belittle people for recommending and praising a program. They do this because they like the software, and believe in its abilities. Disagree with them, thats understandable, but pointing fingers and calling people names is very childish and immature. Things we only tolerate so long at polyloop So lets all play nice and keep this thread on topic. I'm thinking we need an XSI forum here!
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | ||
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| | #87 (permalink) | |
| Moderator ![]() | Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #88 (permalink) | |
| Moderator ![]() | Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #89 (permalink) | |||
| 3dXplorer ![]() | Quote:
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They help facilitate polygonal modeling. Thus they are part of subd modeling.Quote:
And if you think my posts don't make any sense, I'll leave this forum in peace.. BTW, I'm not a beginner. Dunno if that is important. | |||
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| | #90 (permalink) |
| NURBS Booleans are your friend ![]() | I think this discussion is pointless.. And theres a lot of jumping on Reactor, I agree 100 % what he is saying. Marcus site is great and I think he has pushed Carrara a long way. Is it super duper stuff?? Well its not in Hollowood class. (But thats not his fault probably..) Not in par with example Star wars and Sky Captain... |
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| | #91 (permalink) | |
| 3dXplorer ![]() | Quote:
Sorry, I couldn't resist. | |
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| | #92 (permalink) |
| citoyen ![]() | And of course Markus has been working in Hollywood for a long time, as his websites show. First as an artist, and on well-known feature films. The mistake through this entire thread, I think, is identifying software-in-use with becoming a 'big-time' winner. If I am not mistaken, most of those software developments available, starting with ILM itself, have been done by the use of scripting, to add features, plugins, packages. Each time to solve a critical film production problem. It's very interesting to consider what might happen if Carrara got an equivalent scripting to expose its data structures and engines. This would be a pretty easy step, and could bring Eric Weinmuller and many more into co-production of a very powerful package. Just like before. A thought anyway, and kind regards to all. Narration |
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| | #93 (permalink) |
| 3dXplorer ![]() | It boggles my mind why some people are so offended when expressing negative opinions on an app as valid as workflow issues. I love Carrara. Yet you can say any nasty thing about it, for all I care. I'm afraid this forum is beginning to become a DAZ forum. |
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| | #94 (permalink) | |
| citoyen ![]() | Quote:
I couldn't spot or locate with search, and I thought it might considerably slow down some of the 'can't rig or animate with Carrara talk'. At least for the gentlemen's pause... ;) Kind regards, Narration | |
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| | #95 (permalink) |
| Moderator ![]() | On a completely different topic, have any of you seen this thread http://forums.polyloop.net/showthread.php?t=8892 It would be nice to see everyone focus a little more on creating 3d rather than animosity over personal choice/opinion in software. I'm sure Thomas would agree that the site would be better served by helping one another become better and promote a learning supportive environment. I think the only thing Mox may have picked up from this thread is that some people favor XSI over others. If the conversation cannot be turned away from being confrontational we will have to moderate(Lock) the thread. We all should be able to conduct ourselves respectfully. |
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| | #96 (permalink) | |
| 3dXplorer ![]() | Quote:
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| | #97 (permalink) | |
| citoyen ![]() | Quote:
But actually, I found it: http://www.carrara3d.com/carrara_poser3.html -- and complete with video. I think this video speaks for itself. Some of the other things on that page are interesting too. And the interesting thing may be that it was a Poser model with BVH motion capture data that got the effect in Carrara -- another patching together. How much more of that would scriptable Carrara give??? Thoughts, anyway, and now some dinner --- Narration | |
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| | #98 (permalink) | |
| 3dXplorer ![]() | Quote:
TEST ANIMATION rendered with CARRARA by Markus Rothkranz Music by M2H Poser model by Blackhearted Now we know that Poser is in his toolset. In his cloth animation it says this: "The cloth physics dynamics were calculated in Poser and then the animation was imported into Carrara. I just love the rendering look Carrara has--the lighting, the textures etc are so friendly!" | |
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| | #100 (permalink) | |
| Moderator ![]() | I agree with Grendel on locking the thread. Though I hate doing that. Lets get back to the original topic. Quote:
For instance, in Carrara when you shade an object its generally simple and straight forward. You can drop a preset on an object. Simply add a value to reflection and change the coloring. Then you pretty much have chrome. Pop in a light and voila! Render. In XSI its not necessarily more complex to duplicate the process, but just more flexible. You can adjust how the reflection occurs in greater detail, adjust the way light is reflected, if you want blurry reflections you have more options on creating it, for instances you could use the built in SSS node to blur the reflections. Can't do that in Carrara. Its all about options and interexchange ability. Carrara is limited in its flexibility. Interface is another big example of this. Say you want to have the texture editor in the vertex modeler, you can't. In XSI you can create a window at the bottom and have the node editor, and another window above it to animate, then a window to adjust specific settings, and then have a floating palette with various preset tools. Tools which you created yourself with simple short scripts. It depends on what you WANT to do. If you want to create simple still renders. I'd say that Carrara 5 Pro is the perfect option. If you wish to animate. Then I'd definetly recommend XSI as it offers a much more flexible toolset for film production.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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