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| Workshop - Sandbox In this forum, you can create a thread related to all your tests you do in your creative days. It can include 3D modeling (digital and traditional), drawings, sketches, anatomy studies, photos tests, animation, rendering tests, shaders tests, traditional painting, etc. |
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| | #1 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| -ash- - Model
I've been thinking about starting a thread in the sandbox for a while now. As I'm currently learning modo I though this would be a good time to start ![]() In this thread I'll post tutorial progress and comments, experiments, and anything else that I can think of as I go along.
__________________ Regards Tony (aka HamSoles) |
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| | #2 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| First up - wmd
I've done the basic tuts and I'm working my way through the wmd tutorial that comes with modo. I've found the loop slice tool to be a revelation. The ease with which you can slice up geometry is great. Here's a pic of where I am up to so far: I'm learning a lot about hard edge modeling with this tutorial.
__________________ Regards Tony (aka HamSoles) |
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| | #3 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| More!
Wanted to mention this bit about the ammo belts. I did this the way the tut said but it didn't work out very well. Parts were too close together and I couldn't get the curve on the second one to match the first. So I started again this time building each one a stage at a time. This worked a lot better. Each one of these is an instance - the tutorial sets everything back at the origin before instancing, then re-positioning back at the proper place. I found (using modo 302) that I didn't need to do this, instancing worked fine without moving the original item to the origin. As I was doing the last one I thought, can I instance an instance? Well it seems you can. I instanced that last section from the last instance of the previous.
__________________ Regards Tony (aka HamSoles) |
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| | #4 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
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...and finally for today, I've just started on the wheels and tracks. By now I'm getting quite comfortable with the tools and this bit felt like a doddle. Shift clicking to run the tool again is getting to be second nature now. I also very much like the way things like the loop slice remembers the last settings.
__________________ Regards Tony (aka HamSoles) |
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| | #6 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| Quote:
I have done a wee bit of modeling - my best thing so far was the Sea Dragons in my picture: Look Ma, Dinner! http://forums.polyloop.net/3d-work-p...a-hexagon.html But that was 2 years ago This year I really want to get better at the modeling. Here's an update - more wheels and added the tracks. Did the tracks 2 time before I got the hang of duplicate on a curve ![]()
__________________ Regards Tony (aka HamSoles) | |
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| | #8 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| Quote:
![]() I do miss what Hex could have been though. DAZ just don't seem to be doing much with it. It's a shame
__________________ Regards Tony (aka HamSoles) | |
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| | #15 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| Cheers - I see the curves. I suppose it would depend on how the item was made. Googling tank drive sprockets for pictures they all seem to be flat on the edge - Andy's design has the teeth coming out of the body of the wheel which makes it more curved. Perhaps the difference between machined parts and cast parts?
__________________ Regards Tony (aka HamSoles) |
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| | #17 (permalink) | |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
| Quote:
__________________ Regards Tony (aka HamSoles) | |
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| | #20 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 749
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Got some more time to work with this tutorial at the weekend. Got to the point where Andy says - "Now I want you to make some gears and a shaft for this and...". Whoa! I'm on my own now . Anyway spent most of the weekend working on the gun support and adding some details on the body. Had a real problem mirroring the rivets. Did the left side but couldn't get the right hand side to mirror over without doing a weird scale. Eventually gave up and decided just to mirror the base items and instance again. Selected the first one and well, blow me, if it didn't go and perfectly mirror the lot, including all the instances .So the secret was not to try and mirror them all at once. Perhaps it is something to do with having some of them instanced at an angle. Here's another pic of the whole thing:
__________________ Regards Tony (aka HamSoles) |
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