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| Workshop - Sandbox In this forum, you can create a thread related to all your tests you do in your creative days. It can include 3D modeling (digital and traditional), drawings, sketches, anatomy studies, photos tests, animation, rendering tests, shaders tests, traditional painting, etc. |
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| | #1 (permalink) |
| proud to be a nurb ![]() | jbshorty - render just a quick study for semi-realistic "toon" rendering in Modo. The goal was to achieve a very graphic style for the objects, while also giving the impression they exist in the physical world. I'm planning to use this technique for rendering my CAD models... shorty ![]() |
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| | #4 (permalink) |
| proud to be a nurb ![]() | Hi Rickei. thanks for your criticism, it's always good to know where i can make improvements. Especially with my track record of being wrong ... I made a little adjustment to lighten up that dark banding which you mentioned. It is a side effect of the gradient being used to fake the toon effect. But the same gradient band is also producing the "drawn" edge that defines the shape. So when i lightened the banding, it also lightened my edges. But overall i do feel it looks a bit better. Thanks!shorty |
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| | #6 (permalink) |
| proud to be a nurb ![]() | There is no toon rendering option in Modo. So i'm faking it by projecting a color gradient onto the objects along the axis of the camera view. So the surface will change color depending on it's angle towards the camera. It's an old dog of a trick but it still works... ![]() shorty |
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| | #8 (permalink) |
| proud to be a nurb ![]() | Hi Are. Here is an example file and explanation :
shorty ![]() |
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| | #10 (permalink) |
| proud to be a nurb ![]() | I've been playing with the beta of Brazil 2.0 rendering engine for Rhino 4. This seems to be a REALLY powerful engine. The toon shading is awesome, and the metal and glass shaders are really killer as well. I am getting much better results on metal and glass using Brazil for a few days than i am getting with Modo for almost one year ![]() Anyway, here are the "toon render" test images of today... shorty |
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| | #12 (permalink) | |
| proud to be a nurb ![]() | Quote:
shorty | |
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| | #15 (permalink) |
| Boolean ![]() | Nice looking Shorty, I have been using the Penguin product in the past. But this is an extremly nice output. I have not tried the Mental Ray toon shader in XSI yet. Too much struggling with the modeling part to worry about that yet, but I will be curious to see how it compares to what you have produced. |
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| | #16 (permalink) |
| proud to be a nurb ![]() | Hi Vince. I've used the demo of Penguin 1 but never satisfied enough with the results to buy it. Penguin 2 has already been sent out for duplication, so that should be available very soon. And i know it will have much more advanced features. but not owning P1 i couldn't try the beta. Anyway i am extremely happy with toon rendering in Brazil. Here is a quick test i made yesterday of toon outline combined with photo-rendering... shorty |
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| | #20 (permalink) |
| Box modeling ![]() | Nice rendering, shorty. ![]() The most of my free time is taken in the practicing of the modeling (especially of modo) now. I seem that my learning of rendering is still ahead. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
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