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| Workshop - Sandbox In this forum, you can create a thread related to all your tests you do in your creative days. It can include 3D modeling (digital and traditional), drawings, sketches, anatomy studies, photos tests, animation, rendering tests, shaders tests, traditional painting, etc. |
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| | #1 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
| jbshorty - render
just a quick study for semi-realistic "toon" rendering in Modo. The goal was to achieve a very graphic style for the objects, while also giving the impression they exist in the physical world. I'm planning to use this technique for rendering my CAD models... shorty |
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| | #4 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
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Hi Rickei. thanks for your criticism, it's always good to know where i can make improvements. Especially with my track record of being wrong ... I made a little adjustment to lighten up that dark banding which you mentioned. It is a side effect of the gradient being used to fake the toon effect. But the same gradient band is also producing the "drawn" edge that defines the shape. So when i lightened the banding, it also lightened my edges. But overall i do feel it looks a bit better. Thanks!shorty |
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| | #5 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 793
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that does look better. ![]() I don't have Modo yet, but I looks like I will in the near future. so is this a rendering option in Modo or a "process" you came up with to fake a toon effect? I like it a lot |
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| | #6 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
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There is no toon rendering option in Modo. So i'm faking it by projecting a color gradient onto the objects along the axis of the camera view. So the surface will change color depending on it's angle towards the camera. It's an old dog of a trick but it still works... ![]() shorty |
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| | #7 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Could you post a scene file of this technique ? (something simple so I can have a look) I have had modo for a couple of months but am still struggling with learning it. Although I hope to speed up when my Signature Courseware arrives. Thanks. |
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| | #8 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
| Hi Are. Here is an example file and explanation :
shorty |
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| | #10 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
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I've been playing with the beta of Brazil 2.0 rendering engine for Rhino 4. This seems to be a REALLY powerful engine. The toon shading is awesome, and the metal and glass shaders are really killer as well. I am getting much better results on metal and glass using Brazil for a few days than i am getting with Modo for almost one year ![]() Anyway, here are the "toon render" test images of today... shorty |
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| | #11 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 861
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These are really nice. Definitely prefer the Brazil ones! Thought the Modo ones are still pretty good
__________________ Regards Tony (aka HamSoles) |
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| | #12 (permalink) | |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
| Quote:
shorty | |
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| | #15 (permalink) |
| Polygonal Boolean are Evil! ![]() Join Date: Jul 2007
Posts: 95
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Nice looking Shorty, I have been using the Penguin product in the past. But this is an extremly nice output. I have not tried the Mental Ray toon shader in XSI yet. Too much struggling with the modeling part to worry about that yet, but I will be curious to see how it compares to what you have produced.
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| | #16 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
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Hi Vince. I've used the demo of Penguin 1 but never satisfied enough with the results to buy it. Penguin 2 has already been sent out for duplication, so that should be available very soon. And i know it will have much more advanced features. but not owning P1 i couldn't try the beta. Anyway i am extremely happy with toon rendering in Brazil. Here is a quick test i made yesterday of toon outline combined with photo-rendering... shorty |
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| | #17 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
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and here is my first "official" render in Brazil... my first time submitting for gallery entry. I wish i could submit more often, but i just rarely have time to do personal projects ![]() shorty |
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| | #19 (permalink) |
| subhuman infection ![]() Join Date: Jul 2006 Location: in a dirty sock
Posts: 1,552
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Thanks Wim. Rendering is not my strongest skill. But I'm trying hard to improve on it lately. I still see things which i could have done better, but overall I think it's not too bad. Will make those improvements for my next works... ![]() shorty |
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| | #20 (permalink) |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 226
| Nice rendering, shorty. ![]() The most of my free time is taken in the practicing of the modeling (especially of modo) now. I seem that my learning of rendering is still ahead. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
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