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Workshop - Sandbox In this forum, you can create a thread related to all your tests you do in your creative days. It can include 3D modeling (digital and traditional), drawings, sketches, anatomy studies, photos tests, animation, rendering tests, shaders tests, traditional painting, etc.

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Old 18th June 2008, 23:06   #61 (permalink)
What do you want me to create?
 
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A cool thing of the ivy generator is that you can put anything as leaves!!!
Here lobsters
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Old 18th June 2008, 23:21   #62 (permalink)
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Nice idea Frenchy! Next time I'll replace the leaves with bottles of white wine. Will go nicely with your lobsters...

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Old 19th June 2008, 13:34   #63 (permalink)
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I must have a go with this ivy generator - I'll also remmber your tip using Michaels obj tool jb.
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Old 26th August 2008, 21:25   #64 (permalink)
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Nothing earth-shattering here. Just a quick test render in Brazil for Rhino, using a script which someone wrote to jitter a mesh...

shorty
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Old 4th September 2008, 03:49   #65 (permalink)
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More goofing around with same scene, manually faking an explosive effect by moving and deleting polygons... rendered in Brazil...
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Old 4th September 2008, 05:33   #66 (permalink)
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A simple test in Brazil. Blurry refractions and DOF with Bokeh abberation...
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Old 6th September 2008, 15:19   #67 (permalink)
Extrusion
 
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Last render is very nice. great textures. I see some noise in the dof.
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Old 6th September 2008, 16:56   #68 (permalink)
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Thanks. The flower image took about one hour on a dual-quad. I had to undersample the DOF to avoid spending too much time rendering. Because all the flowers are using blurry refraction, plus blurry reflections on the floor, plus DOF, plus all those flowers are visible through each other and it all adds up pretty quickly. But it was all just for fun, so it wasnt worth waiting more than one hour... I also just bought Fryrender last week and this scene might be a good example of when unbiased engines can be preferred. Someday i might return to do this one in Fry and compare the speed/quality of the two engines...

Also here is a little test render i made yesterday in Brazil. It is my attempt to capture the feeling of a pencil sketch, but using only procedural textures. I still need to improve this shader a bit more to get the desired effect...

jonah
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