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| Workshop - Sandbox In this forum, you can create a thread related to all your tests you do in your creative days. It can include 3D modeling (digital and traditional), drawings, sketches, anatomy studies, photos tests, animation, rendering tests, shaders tests, traditional painting, etc. |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
| Nate - Model
Just started learning Zbrush. This is sort of a sculpting exersize... nothing at all spectacular, just feeling my way with some of the sculpting tools. Haven't ventured into the texturing and the Zillion other things that Z is so cool at. Roughed out head in Hexagon, imported into Zbrush as .obj Lots to do. Lots to learn. Yippeee!! |
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| | #2 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
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Making zits is fun in Zbrush... anyway these are practice studies as I slowly get acquainted with da Zbrush... As I get farther into Z, I'm beginning to feel that this is an illustrator's tool that I've been looking for for a long time. Example being the texturing and painting... I am a doodler, I hate the idea of trying to unwrap, unfold and smear around tangles of UV's... yikes... I just want to get on with the creatin' Last edited by Nate Owens; 18th August 2007 at 14:48. |
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| | #3 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 784
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lookin good! It's very liberating to leave those UV maps behind I'm glad it's fun for you. Have you come across any good tuts for eye sockets... thats where I always get messed up. |
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| | #4 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
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I'll keep my eye out = = for eye sockets tuts.I'm sort of creeping along and feeling my way with Z, but at least it is a forward motion. I kinda jumped to some areas that I am particularly interested in doing to see if I could do it with Z. (ie: texturing and painting on the model, and figuring out how and if I could bring the displacement map into Carrara). Z seems to come through with flying colors... it's up to me to learn to make her dance. (oops.. there's another Eagles song popping into my head). Rickei... you were right as rain about me getting involved with zBrush... thanks. (I think the zmapper is done some other way - haven't come to that part yet, and Pixologic is still fine-tuning 3.1) Really thinking seriously about getting the Meats Meier tutorial CDs... Gnomomnom?? (who can spell that?) has a decent price on them now... Meats is truly awesome. Too bad that work thing keeps getting in my path |
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| | #5 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
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Ahh... when I get more tuned in to Zbrush... and when Carrara 6 is in my hands, I want to see if I can put some of that C6 hair on one of my Z critters. I think it can be done... a wild combo!
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| | #7 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
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Thanks, Teyon... I'm learning a lot, but not nearly enough time at working with Z. Still haven't figured out lighting or rendering. So far I'm just doing screen grabs. Well, one step at a time. The danger is jumping around and just getting little bits here and there. |
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| | #8 (permalink) |
| Go Team Venture! ![]() Join Date: Jul 2005
Posts: 186
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I know the feeling! I just figured out how to export a render (you go to the Document menu and choose Export - weird). I still need to figure out lighting but I'm just happy to get smooth shadows for now. I have to say, the online docs for ZBrush kind of suck. Well, I'll be sure to hop in here to keep track of your ZBrush development! |
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| | #9 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
| Eye Socket for ZBrush Quote:
No more of those tricks with sub-d modeling of loops and edges trying to make the eye socket. I'm all for using all the tools available to get the project moving. I am fast becoming a hard-core Z-addict... (I still like building my base in Hexagon... that might change when I learn more about the big Z) | |
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| | #10 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
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here i made some Zbrush custom brushes http://www.highend3d.com/zbrush/downloads/alphas_(brush_shapes)/4880.html |
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| | #13 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
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Hi nate is this an autoportrait?
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #14 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 989
| E-Z: this one too... ![]() mayito77: Ha! - What I wished I looked like when I was around 17... Marlboro dude with ducktail (rock-n-roll hairstyle from '50s). At that time I had a flat-top and was somewhat geeky. I didn't get cool until I got older and then I didn't give a hoot.... |
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| | #15 (permalink) |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
| Great modelling. I was a geek too until i got to college and got initiated, if you get my drift...
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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