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| Tutorials This section includes all the tutorials for Carrara, Hexagon, Amapi and various others |
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| | #1 (permalink) |
| Hexcellent! ![]() Join Date: Jul 2005 Location: costa rica
Posts: 137
| displacement tuts?
I have been trying to save a dispacement map with no luck. Any where to look for a tutorial?
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| | #2 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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Try grendels tute http://forums.polyloop.net/showthread.php?t=7079 You have to have a material applied and a UV map generated, then you can export a displacement map using UVand Paint>Export bump tool. |
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| | #3 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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Also in the new documentation with H2.1 moxstudios shows how to export displacement maps with a bit more detail on the settings. Note you can change the size of the map in the settings as well.
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| | #4 (permalink) |
| Hexcellent! ![]() Join Date: Jul 2005 Location: costa rica
Posts: 137
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Thanks, I couldnt find anything in the manual.
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| | #6 (permalink) |
| Hexcellent! ![]() Join Date: Jul 2005 Location: costa rica
Posts: 137
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thanks, Im on my way now, just another question. If I unfold a model do I have to give it a uv gizmo?.
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| | #7 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Aug 2005
Posts: 104
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I have also seen that nvidia offers a plug in for photoshop to make bump map I dl it and installed but doesn't seem to appear in photoshop anyone tryied it yet?? here's the link to the page for download http://developer.nvidia.com/object/p...s_plugins.html
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| | #8 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Aug 2005
Posts: 104
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ok found out how it works: makes it very easy to create normal maps from images... very nice and efficient plug: can be used in bump channel or displacement
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