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Tutorials This section includes all the tutorials for Carrara, Hexagon, Amapi and various others

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Old 3rd May 2006, 09:05   #1 (permalink)
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Hex2 workflow tutorial request

After 2 or 3 months of beta testing could one of you gurus possibly out of the kindness of your heart do a displacement - uvmap/unfold - texture - paint - export to carrara - render workflow tutorial and tips to give us knowledge impaired rookies a handup. Please

My head is so full of textures, displacement maps, transparency brushes, smoothing levels, export options, bumps and bits and bobs that I dont know if my ass has fallen off. and what the steps should be if it has.

Any help would be appreciated Im sure not just by me

cheers
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Old 3rd May 2006, 09:20   #2 (permalink)
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Warning Yeah

Pretty, please, with cherry on the top !
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Old 3rd May 2006, 15:39   #3 (permalink)
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This would be great and much appreciated.
Can you help us Thomas? Maybe with a video tutorial?

Thanks!!!

Quote:
Originally Posted by tonytrout
After 2 or 3 months of beta testing could one of you gurus possibly out of the kindness of your heart do a displacement - uvmap/unfold - texture - paint - export to carrara - render workflow tutorial and tips to give us knowledge impaired rookies a handup. Please

My head is so full of textures, displacement maps, transparency brushes, smoothing levels, export options, bumps and bits and bobs that I dont know if my ass has fallen off. and what the steps should be if it has.

Any help would be appreciated Im sure not just by me

cheers
Tony
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Old 4th May 2006, 10:17   #4 (permalink)
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A simple quick walk-thru here: http://www.eovia3d.net/showthread.php?t=7535
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Old 4th May 2006, 14:37   #5 (permalink)
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I plane to do such tutorials soon (well, I hope soon)
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Old 11th May 2006, 09:11   #6 (permalink)
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Whilst appreciating the efforts, the 3 "tutes" so far available are of little use to those who have no experience in this area. Reading the Help file is complete and utter double-dutch. I suggest that the majotity of us need a true step by step ABC with none of the left out moves "because everyone knows that" stuff.

I think--for all of us who spent money for these features, we should get a good readable, useful tute that IS comprehensive. I give it all away untill such time--it's ridiculous to keep on experimenting and finding if you repeat something it won't work the second time etc.
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Old 11th May 2006, 11:03   #7 (permalink)
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I'm sorry you're having a hard time but I don't think there is a tutorial anywhere on anything that can cover every possible situation that a user may experience. Other than a general overall gripe what exactly are you have trouble with?
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Old 11th May 2006, 12:35   #8 (permalink)
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Well, I can not get your tute to work. Information is missing. If I knew what was missing I would not be complaining.

The same applies to Teyons tute. Then there is a big new movie tute which is all very pretty but I have not the faintest idea of what all that action it trying to tell me!

The I go back to page 224/5 of help--and it has nothing to do with working with brushes and the movie tute appears to be made in Hex1---and then page226-----
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Old 11th May 2006, 13:22   #9 (permalink)
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bwtr: then, the best thing to do is to pay someone to train you. Yon won't never find exactly what you are looking for. Same as Grendel.
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Old 11th May 2006, 13:24   #10 (permalink)
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i've just tried Teyons tut, it's even simpler than mine and he provides the mesh he used for the example. If you are still having problems I don't think anyone will actually come to your home and do it for you.
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Old 12th May 2006, 01:13   #11 (permalink)
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This kind of tutorial should have been provided in the Hex2 tutorial guide. That the guide doesn't cover any of the new painting features is unacceptable.
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Old 12th May 2006, 06:01   #12 (permalink)
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OK folks---SHOW me the work of everyone who is using these brush features for hex2--other than the beta testers. I have asked. I have looked. Still no works I can find. It seems no one, outside a select few, are able to get results to show us!

Is that that not saying something Thomas, Grendel?

(texture mapping does not make sense with a uniform colour) page 224 of Help. !!!!?????---etc etc etc
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Old 12th May 2006, 07:16   #13 (permalink)
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I have seen tonytrout and andreseloy both do the tutorial and post their results. I personally think that this is a completely different skillset that needs to be developed if a person has not 3d painted and displaced before(I know I'm not as good as others in this area). I know the work being done now is much better than when the betatesters started, you can see that in the Hexablog. Also the betatesters have had more time with the program, it makes sense that they can achieve a better output at first.

As for your quote, why would you texture map a sphere if it was just the same blue color over the whole thing? Just use the color channel and make it blue, don't go through the extra steps and paint it blue.
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Old 12th May 2006, 08:20   #14 (permalink)
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Grendel, can you point me to those two results please? I have not found any on any sites!

I am not complaining about your efforts--it's just that the "experts" forget the main stream potential users.

Thomas suggested I get someone to train me. Just study the following. Three of my sons have university degrees in computing. Two are extremely high level computer programmers in this state. One of this latter also lectures at university level about Cad programming--uses Poser, Carrara and has used Hexagon.

I can not find one who can follow either the Help file about the 3D brush part--or the tutes. Who is to help us if it is not likes of you and especially Thomas?

It really is outstandingly obvious that I am part of the silent majority. Seriously!
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Old 12th May 2006, 08:43   #15 (permalink)
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Tonytrout - http://www.eovia3d.net/showthread.php?t=7535

Andreseloy - http://www.eovia3d.net/showthread.php?t=7617

Teyons wip - http://www.eovia3d.net/showthread.php?t=7638

I beleive that everyone is making quite an effort to assist, even with the combination of features that are new to everyone and the influx of new users unfamiliar with any sort of modeling.
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Old 12th May 2006, 10:02   #16 (permalink)
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Grendell thanks, I had seen those. Do you realise how much my "problem" is accentuated by that response?

Am I living in another world of understanding?
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Old 12th May 2006, 10:48   #17 (permalink)
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Well ,BWTR I am at a loss as to how to assist you, as I said in a previous post the best thing for you to do is perhaps get a personal tutor to cover the aspects of UV mapping and painting. The fact that you are unable to accomplish Teyon's or my own tutorial which I and many other users find as simple as possible leaves me with no other recomendation. In mine there are actual screencaps of the process and I explain which button to push and when.

The fact that someone you know is highly educated in computing may make for interesting dinner conversation but has no impact on your own abilities or learning method.

So I ask again when exactly do you lose track on the tutorial, and post your screenshot with all the pallettes open when things go awry so it's possible for others to assist you.
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Old 12th May 2006, 11:28   #18 (permalink)
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bwtr,

Please don't forget that here it's an Un-official Eovia products forum, and it's clearly stated in the forum title.

So people here giving help and support, and sharing their experience and giving their time here are doing it for FREE, and i'd like to thank them for that again. Without those good people, noone could ehance to higher levels...

So please raise the lack of tutos to DaZ Official forum and support, because it's to the software vendor to provide you the suitable resources i believe ....
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Old 12th May 2006, 18:06   #19 (permalink)
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And I do most of the tutorials on my FREE time, for FREE... bwtr: Please, stop complain and try to spend more time to learn by yourself the software. When I started the 3D, no tutorials, no manuals, no trainings. I'm not like your sons, I don't have I-don't-know-which-super-high-univeristy-degrees and I can do it. I don't see why you can't do it.
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Old 13th May 2006, 03:29   #20 (permalink)
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I've been looking through the Hex2 manual, and it is written in such a way as it makes it pretty easy to learn Hex2. The key is to go in order from front to back, as it seems each section builds upon knowledge gained in previous sections. Each topic does have some good step by step instructions on how to do things along with videos. The tutorial manual could have used some tutorials that showed off how to do all those cool things the Hexagon blog videos showed wrt painting though.
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