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Tutorials This section includes all the tutorials for Carrara, Hexagon, Amapi and various others

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Old 13th May 2006, 05:46   #21 (permalink)
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Thanks guys. Firstly I am not complaining about any of your efforts, I fully appreciate the time and effort you all put in. But a huge problem still exists which is quite obvious from any analysis of all the various forum sites---for a majority, there is no basic learning source. The manual is certainly not.

Have you all read the Cajomi tute for the Carrara landscape? It is one of the very few that does take you through, step by step, AND includes whys and wherefores and alternatives as doing so. Unless the Hex Help file becomes properly done, these Cajomi type tutorials are a real need.

Lets take this UV business for a start. I can get bumps/displacement on an object without going any where near UVs!

Presuming one must have a UV to do the painting, why this peculiar, complex way of doing it? Creating a UV map in the free UV mapper is so simple--why can't we use that?

Should I start on AO---what a farce---oh dear dear dear!

Again, not a personal complaint. I have learnt lots from all the tutorials over time and am fully appreciative.
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Old 13th May 2006, 06:11   #22 (permalink)
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Teyons UV stuff via UV Mapper.
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File Type: zip TeyonsUVs.zip (78.5 KB, 54 views)
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Old 13th May 2006, 09:09   #23 (permalink)
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For interest. (NOT a critsism!)

I have been looking at three ZBrush tutes (frightening!)- Modelling with your Texture, Texturing with Photoreference, and Angler Movie(full). It's a shame that the latter does not have sound, but, can you see what I mean that all the ABCs of explantions of moves are (or seem to be) included?

(I had the trial download of Zbrush and did lots of things without crashes or lockups with my Radeon 9600, and, what LOOKS like AO was not a problem!)
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Old 13th May 2006, 10:07   #24 (permalink)
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The teyon UV Mapper image is for? Do you have a screenshot of the Hex2 UV editor, since that is the unwrapper used for the tutorial...
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Old 13th May 2006, 10:59   #25 (permalink)
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Grendel, another area of ???. What are you asking with the first sentence please?
And the second sentence???

I produced a UV map in UvMapper. Can I use it? If not, why not.(Will ONLY complicated UVs done in Hexagon work?)

(I can show you a print screen of the Hex 2 UV editor---obviously that is not what you want to see--you want something Displayed in it?)

Sorry mate, but it all adds to this world apart problem. If you have seen the range of imagery stuff I have downloaded in the various forums you will see I have a little bit of working ability with Carrara and Hex (1)! I hope I am, at least, "Normal"----well normal- ???
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Old 13th May 2006, 11:26   #26 (permalink)
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a step by step for UVs for bwtr

Bwtr
I understand your frustration, I been there. I attach a little pdf for the UVs with acknowledgement to Grendels tute with what I learn I hope will help. It not cover all the tools but most of the buttons hopefully . If not.... hey theres always Uv mapper in C5

cheers Tony
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File Type: pdf UV mapping tutorial Hex 2 tt.pdf (1.95 MB, 221 views)
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Old 13th May 2006, 11:34   #27 (permalink)
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Thanks Tony, about to read.
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Old 13th May 2006, 11:36   #28 (permalink)
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Great job Tony : you should post it to the tutorials section for Hexagon...
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Old 13th May 2006, 11:47   #29 (permalink)
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Tony I have read through it. Bloody wonderful. WOW WOW WOW The first proper tute on Hex2 I suggest! This is the sort of stuff that should be in the Help files in the very first place.

(I still have this thing about using UV Mapper for simplification but that can wait for another day. You have no idea how I am looking forward to tomorrow....I would get strung up if I did not leave the computer alone until then!!!)
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Old 13th May 2006, 15:37   #30 (permalink)
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Tonytrout,

I agree, this should be in the Tutorial section so folks can find it. It's terrific.

Thank You,
~Liam~
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Old 15th May 2006, 05:45   #31 (permalink)
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Tony, I have been working through your great tute--a few ups and downs by my lack of concentration, but I can not get over how much I learned. It frightens me to think though that one may have to go through all this complication everytime one wants do do something. Is this truly normal in other apps?

Anyway having got to the point of being ready to paint, Hexagon can not cope with the file and goes quite crazy, I have a GREEN head and hourglasses forever etc etc. I wonder which update I have to wait for to get Hex to work?

I really have never been so frustrated with an app. And that REALLY is saying something!
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Old 18th May 2006, 21:20   #32 (permalink)
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Hi
With regards to selecting the lines of a seam, what is the best way of deciding where the seams are, where they begin and end? i was testing on a sphere and it was hard to figure out where to make a seam.
also the pin points they are always selected at the ends of seams?
thanks.
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Old 20th May 2006, 05:37   #33 (permalink)
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I give up on Hex2s painting. Completely!. No one, on any site, seems able to clearly define how to visually work with it. Im'e fed up with all the time wasted and programme freezes.

The whole programme, and the hopeless help pages (223 to 266) leave me cold and shaking.

Will something eventuate thats workable and understandable before Hex3?
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Old 8th June 2006, 09:25   #34 (permalink)
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Tony--no excuse now!
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Old 9th June 2006, 14:46   #35 (permalink)
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