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Tutorials This section includes all the tutorials for Carrara, Hexagon, Amapi and various others
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Old 29th January 2006, 20:16   #1 (permalink)
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Puke I need some help, please (animated camera)

I'm kind of new to all this animation stuff and cannot figure it out how to create perfect circular motion of the camera around the object (which is in horizontal plane and pointing to the object itself), any ideas or suggestions would help, thanks

P.S.

Problem I mostly have is actually rotating manipulator which cannot (to my knowledge) be set to world axes, it always stays aligned with object axes, no matter what
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Old 29th January 2006, 20:52   #2 (permalink)
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Move the cameras hotpoint to the center of the object you want to rotate around. Then it will rotate around the target object. Use a spin modifier for smooth rotation.
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Old 29th January 2006, 21:10   #3 (permalink)
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Thanks

Already tried that, did not work well, only works if camera is not using POINT AT modifier and if it's horizontal, I want my camera motion to stay in horizontal plane (in which circular path is laying) but still point to the object itself

What I'm actually looking for is fly-arround my model at about 45 degrees and keep the same distance from the ground for entire time of the animation
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Old 29th January 2006, 23:55   #4 (permalink)
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Take a look at the enclosed carrara file and Let me know if:

1 - this is the camera effect that you want
2 - you are able to use it (otherwise I will explain to you how to get it)

Regards
Attached Files
File Type: car matrix.car (3.5 KB, 64 views)
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Old 30th January 2006, 00:58   #5 (permalink)
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Can you not move the hot point of the camera to the center of the object you are flying around and then apply the spin modifier to the camera..?
I did not look at your file Danilo is that what you did ??
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Old 30th January 2006, 05:25   #6 (permalink)
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I have moved the hot point to the center of the object but I have not used the spin modifier. I have simple recorded 4 key frames with the correct camera position.

The spin modifier instead require an axis to be specified (x, y or z) while LoneGunman has the camera not oriented to a canonical axis (and I find also complex to adjust the spin modifier parameter Cycle per second in this particular case of use).

The Carrara 5 enclosed file is a simple scene that show this camera movement.
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Old 30th January 2006, 06:53   #7 (permalink)
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Warning Hey

Thanks, that was simple

I still wish it was more in the way of creating path in spline modeler and forcing camera to be consrained to it so you actually can create circle itself (and use PointAt modifier or others as well), but it will do, thanks again Danilo, now I can finally animate my watch I made recently

There is also no need to explain how it works, I understand it perfectly now, I typed the rotation values manualy for all 4 positions of the camera just before recording it...
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Old 21st February 2006, 14:41   #8 (permalink)
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How bout this way?

Why not create a motion path for the camera and then give it the 'Point at' modifier, and turn off the 'Constrain to Path' checkmark. Setup the motion path for a circle and viola! Took about 5 minutes.
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File Type: car RotatewMotionPaths.car (2.6 KB, 45 views)
File Type: mov RotatewMotionPath.mov (861.8 KB, 59 views)
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Old 24th February 2006, 06:25   #9 (permalink)
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Just noticed your post, thanks for making that, I'll check it tommorow, I have heavy rendering job in process
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Old 26th February 2006, 15:42   #10 (permalink)
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Happy to help! :D
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