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| Tutorials This section includes all the tutorials for Carrara, Hexagon, Amapi and various others |
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| | #1 (permalink) |
| Vertex ![]() Join Date: Jan 2007
Posts: 10
| ...HELP..!!...I May Be Wasting My Money Well Here we go,I am the proud owner of HEX2.1, Carrara 5Pro, Bryce 6.1 and D/S with Mimic Lite(Pah..!! ..Poser4.. cant afford better or find better for free...LooL...not forgetting Amapi 6.1, Realsoft3D 5.2 and a few others...LooL...) Now here-in lies a slight problem, and that is, No matter how hard I try, I just cant seem to get very much done with any of them. I have to be plain and honest in saying that I have no idea as to where to even begin. I have watched several Tuts, but they seem to take for granted that you know each program off by heart..!!!.. What I need is for somebody to try to explain to me in a way that a 3 year old can grasp..!!... . Believe me, I aint kidding..!!!...I just need the very basics, the tuts that came with Hex for example are in Qt7 but are of a very low quality, cant see the tools they use properly, barring which, they run a bit too fast for me to catch. As for sound, well they'd be better with-out...( all scratchy and crackery..) So Please, Any one out there that can explain the very basics, Please do...!!.. In Advance, Thanks. |
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| | #2 (permalink) |
| Box modeling ![]() Join Date: Apr 2006
Posts: 316
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The primary basic thing : Focus on only one first and do experiment again again and again. Try to understand the philosophy of the software, how it work .. Enter in the brain of the developper to find the logic of the tools. WHen you are able to do what you want with this software, try to learn an other wich complete the only one you know. If you try to understand tutorial before having understand 3D and logic of the software .. Good luck ! |
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| | #3 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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This is not advise for any specific program or any of it's tools. But my feeling is that many tuts and vids will assume you know something of the basic toolset (and 3D modelling in general). So what i normally do for any program is learn each tool, one at a time. It's like the way children learn to read by first becoming familiar with alphabet characters... What i'm suggesting is that you don't try to create your dream models just yet. Start simple, REALLY simple. First, learn the UI. Create a 3D primitive, and just learn to navigate around it. This is very important, being able to navigate around your model is key to a fast workflow. Then start with a 3D primitive and one tool. Manipulate/edit the primitive every way possible until you understand what that tool really does, and you feel really comfortable using it. then move on to another tool and repeat until you've learned all the tools. I promise you will soon understand how they are designed to work together. And from there, everything will fall into place... Another thing to never forget- there is always more stuff to learn. I don't hit a lot of stumbling blocks myself anymore. But different workflows will expose different challenges. So i like to help other people get past their obstacles. And i always discover some new methods which i didn't know before. So read as many threads here as possible. They are incredible tutorials in themselves... good luck! shorty |
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| | #5 (permalink) |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Hi madm8n. I have had the same trouble as you, so I understand you enough. Only about two years have passed since I started to learn 3DCG as a hobby. I study the basis of manipulation (or concept) of first-time program through its document or “getting start” guide. It is tedious for you but it is also a jewelry box full of tips. And further, after faithfully executing tutorial I often try to do same process again and many times without tutorial until the same one comes to be created. Finally, you should learn much stuff regarding your new program in the error, struggle and frustration. Good luck! shoeach WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
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| | #6 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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I know I started with Realsoft 3d and I thought it's walk-thru manual was very good for learning the program. For hex try the digital camera tutorial, it's very basic and covers alot of the simple toolss
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| | #7 (permalink) |
| Vertex ![]() Join Date: Jan 2007
Posts: 10
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Well, Thanks for all the tips and advice. Very much apreciated. Now as for trying them there Tutorials...LooL...hw-e-e-elll..!!...Now if I wasnt confused before.... But seriously, I think this 3D stuff is way too fun to let alone, so tuts here I come..again...!!... I am trying out what jbshorty suggested, trial and error, tool by tool. But alas this is tedious and time-consuming. I cant even find in the Qt Tuts, the tut about how to extend the facets with-out having to click the extrude tool each time, but in one vid I watched Thomas add facet after facet after....??.. How do we do this..???... I do get the 3D-Worldspace bit and the 3D navigation etc, just them tools and their simplest workings seem to pass me right on by.. ( my first D/S pic, useless I know...But it pleases me...LooL...)
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| | #8 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
| Quote:
shorty | |
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| | #9 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Sep 2006
Posts: 141
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Much good advice has been given here but I would add one more (personally biased?) bit. Focus on Carrara to begin. This will allow you to work from model to final image in one relatively easy to understand user interface. Additionally once you figure out Carrara it will be quite easy to transfer your skills to Hex, Bryce and most modeling and rendering programs. Have fun and go slow! |
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| | #10 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
| Quote:
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| | #11 (permalink) |
| Vertex ![]() Join Date: Jan 2007
Posts: 10
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Many more thanks, I do think that I'd personally prefer to learn Hex first, as Carrara and Bryce are mainly for scenes etc. I wanna model..!!.. But if i got this right, all three do models too...??..( guess who feels daft now then..LooL..).. This 3D stuff is forcing my brain-cells to work over-time, but I love it..!!.. Again Thanks for all help and advice given, please, More..!!! More..!!!...More..!!!... |
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| | #12 (permalink) |
| Spline ![]() Join Date: Sep 2005 Location: Atlanta, GA
Posts: 47
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I don't know if bryce does modelling but carrara & hex both do, just differently. IMO I would learn Hex first, it's a much simpler workflow. You concentrate on modelling, period. Carrara has so many cool toys and tools that I could never focus on just one at a time(maybe adult A.D.D. ) so I have learned bits and pieces over time.They are both great!! just different.
__________________ AMD Athlon 64 x2 2.2ghz, 2gb ddr2, 7600GTS 256ddr3 C6pro - Hexagon 2.2 - Amapi 6.1 |
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| | #13 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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Modelling in the Pro version of Carrara really is excellent especially the Vertex modeller for me. I find I am not using other modellers like Hexagon much now that I have become used to working with the Carrara Vertex room. As Sailor Ed suggests, Carrara5Pro will give you enough capability to keep you busy for a year or three! |
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| | #14 (permalink) | |
| Vertex ![]() Join Date: Nov 2006
Posts: 26
| Quote:
Hope this helps. | |
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