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| | #31 (permalink) |
| Polygurbs ![]() | Punkinman Here's my pumpkin and I made a house and gate and stuff for him. I rendered him on my home machine and I could see the render great, but when I got to work it looked dark and it bugs me there's not more consistancy between different monitors and brightness. I have 7 bulbs, some different colors, most set at 10 inches and anywhere from 30-70%, 10", falloff 50%. Only two cast shadows and they're set at around 40%. The bulb in the pumpkin is light orange and set at 100%, 20" and a falloff of 75% so it falls off fast. |
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| | #32 (permalink) |
| proud to be a nurb ![]() | Couerl, I had this problem also because i am running a machine at home and at the office. So i bought Spyder2Pro, and now whatever images i produce look exactly the same on both machines. Also, the color profiles that Spyder creates give you almost a perfect picture quality. It was really worth the investment of a few hundred dollars (not my money of course, but my company's )... |
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| | #33 (permalink) | |
| Polygurbs ![]() | Quote:
Hey Shorty, That would solve one problem, but what about the rest of the world? I'm not so concerned about me, on my home machine it's crisp and bright and here at work its a black blob with a couple pumpkin eyeballs and fuzzy windows, but really... What does the rest of the world see? :\ | |
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| | #35 (permalink) | |
| proud to be a nurb ![]() | Quote:
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| | #39 (permalink) | |
| Permanent Noob ![]() | Quote:
Photo sites tend to post reference images/grey scales in their galleries to get people to adjust their settings close to an accepted standard, but there is a massive industry dedicated to trying to solve this problem. At least modern LCDs tend to have an sRGB setting which is an attempt to display colours and brightness to a universal standard. ..but there's nothing forcing people to use that setting ![]() | |
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