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Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more.
Concours & challenges sur la modélisation, animation, rendu, et plus !
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Old 23rd October 2006, 08:12   #21 (permalink)
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no,no!
that's a photo of my pumpkin!
i said that will be cool if each person send a photo of his pumpkin "hand made"..
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Old 23rd October 2006, 17:05   #22 (permalink)
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its a cool reference image
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Old 24th October 2006, 19:18   #23 (permalink)
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My pumpkin

I'm pretty new to all this, but here is my effort using Carrara.
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Old 26th October 2006, 18:01   #24 (permalink)
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Did you model it in the VM? Pretty good effort!
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Old 26th October 2006, 20:14   #25 (permalink)
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Good job thyde, good job.
Welcome here.
is it your first model ?
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Old 27th October 2006, 05:30   #26 (permalink)
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this is my pumpkin
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Old 27th October 2006, 09:47   #27 (permalink)
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i tried to iluminate the inside of my pumpkin but I'm not satisfied. What kind of light should i use? and which parameters to apply to the light? (in carrara)
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Old 27th October 2006, 12:53   #28 (permalink)
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I use a Hdri image with a little of reflection on the model
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Old 27th October 2006, 14:07   #29 (permalink)
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i was talking about the light inside the pumpkin… a spot? a bulb?
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Old 27th October 2006, 17:16   #30 (permalink)
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-sss shader turned on
-bulb at the inside
-one or two spot´s from behind

you need to play with the light value&color
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Old 27th October 2006, 17:30   #31 (permalink)
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Punkinman

Here's my pumpkin and I made a house and gate and stuff for him. I rendered him on my home machine and I could see the render great, but when I got to work it looked dark and it bugs me there's not more consistancy between different monitors and brightness. I have 7 bulbs, some different colors, most set at 10 inches and anywhere from 30-70%, 10", falloff 50%. Only two cast shadows and they're set at around 40%. The bulb in the pumpkin is light orange and set at 100%, 20" and a falloff of 75% so it falls off fast.
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Old 27th October 2006, 18:08   #32 (permalink)
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Couerl, I had this problem also because i am running a machine at home and at the office. So i bought Spyder2Pro, and now whatever images i produce look exactly the same on both machines. Also, the color profiles that Spyder creates give you almost a perfect picture quality. It was really worth the investment of a few hundred dollars (not my money of course, but my company's )...
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Old 27th October 2006, 18:15   #33 (permalink)
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Quote:
Originally Posted by jbshorty View Post
Couerl, I had this problem also because i am running a machine at home and at the office. So i bought Spyder2Pro, and now whatever images i produce look exactly the same on both machines. Also, the color profiles that Spyder creates give you almost a perfect picture quality. It was really worth the investment of a few hundred dollars (not my money of course, but my company's )...

Hey Shorty,

That would solve one problem, but what about the rest of the world? I'm not so concerned about me, on my home machine it's crisp and bright and here at work its a black blob with a couple pumpkin eyeballs and fuzzy windows, but really... What does the rest of the world see? :\
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Old 27th October 2006, 18:32   #34 (permalink)
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For me the image isn't too dark. Not too light either: it keeps the nice atmosphere of suspence. In other words: great job, I like it :-).

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Old 27th October 2006, 19:50   #35 (permalink)
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Hey Shorty,

That would solve one problem, but what about the rest of the world? I'm not so concerned about me, on my home machine it's crisp and bright and here at work its a black blob with a couple pumpkin eyeballs and fuzzy windows, but really... What does the rest of the world see? :\
they see a few hundred dollars staying in their pocket...
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Old 27th October 2006, 19:56   #36 (permalink)
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they see a few hundred dollars staying in their pocket...

Yep, exactly !
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Old 30th October 2006, 02:32   #37 (permalink)
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Hi all,
Here is my pumpkin. How do you see it in your monitor though this is a dark scene? Is it dark? And can you see it well? The gamma value of my monitor is 2.2.
The modeling in Hexagon, rendering in Carrara 5.

Thanks,
Sachiko
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Old 30th October 2006, 02:37   #38 (permalink)
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Looks fine here Sachiko, great looking pumkin and the texture is very crisp.
Happy Halloween!
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Old 30th October 2006, 11:15   #39 (permalink)
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Hey Shorty,

That would solve one problem, but what about the rest of the world? I'm not so concerned about me, on my home machine it's crisp and bright and here at work its a black blob with a couple pumpkin eyeballs and fuzzy windows, but really... What does the rest of the world see? :\
It's a universal problem for anyone producing stuff to be viewed on monitors (web designeds, photographers, etc). No two monitors are the same, no two people adjust the brightness and contrast in the same way, so no two people will see the same thing

Photo sites tend to post reference images/grey scales in their galleries to get people to adjust their settings close to an accepted standard, but there is a massive industry dedicated to trying to solve this problem. At least modern LCDs tend to have an sRGB setting which is an attempt to display colours and brightness to a universal standard.

..but there's nothing forcing people to use that setting
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Old 30th October 2006, 17:41   #40 (permalink)
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Thank you, Couerl.
I used SSS only for the shader in the pumpkin.
Though rendering slows only by it...

Sachiko
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