![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Register | FAQ | Donate | Image Hosting | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more. Concours & challenges sur la modélisation, animation, rendu, et plus ! |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #41 (permalink) |
| yeah! thats my name ![]() | i buy the blender 2.3 guide the last year, its great it helps you a lot in that book i learn this.take a look to the .blend file BTW -The snail animation its olmost done, now i searching help for the sound mix
__________________ ![]() el mundo se crea un polígono a la vez |
| | |
| | #45 (permalink) |
| Moderator ![]() | Your correct sadot, I used C4D with the Hexagotchi for a similar look. A thing for the blend file is to turn off shadows by all except one light, that way you don't get the overlapping shadows on the floor. Here is a simple two light .blend file that uses the AO and internal render instead of Yafray. I would use Yafray personally but here is one without it. Last edited by Grendel : 18th September 2006 at 21:18. |
| | |
| | #46 (permalink) |
| Edge modeling ![]() | I tried the ramp light setting. It's as long to render as the AO. I also turned off shadows to remove overlapping. I didn't like the result as much as the one posted now. What do you think guys ? ps : Maybe I'm "monopolizing" the subject, in order to not flood here I may open a wip no? |
| | |
| | #48 (permalink) |
| Moderator ![]() | Guys here is a preview render of my animation, sadot inspire me to do some thing with my snail, =D here is the link http://www.mox3d.com/moxstudios/snai...nail_test.html |
| | |
| | #49 (permalink) |
| Polygurbs ![]() | LOL, gangsta snail! I love it. ![]() I gotta learn more about sound, using audacity or something and setting all this stuff up, morphs etc... I know how they work, but it takes time to do all that stuff. I'm already starting something new by the time i'm only half way done with something else... I suffer from "half-wayitis". :\ |
| | |
| | #51 (permalink) |
| yeah! thats my name ![]() | thats a cool beat mox!! here is the preview of my animation, ond thanks for the tip about the end Mox,Im working on the sound and the final clip Caracol mp4 file 4.4 Mb
__________________ ![]() el mundo se crea un polígono a la vez |
| | |
| | #56 (permalink) |
| Spline ![]() | Hi everybody, salut tout le monde! This is my first model in 3D… thanks for this funny challenge!! voila ma première réalisation "officielle" depuis l'aquisition de ces deux logiciels admirables (hexagon et carrara). Il faut dire que Polyloop y est pour beaucoup dans ce choix!! je ne savais pas trop vers quel logiciel de 3d m'orienter… la qualité des tutoriaux et l'aide fournie par les membres de ce site ont fini de me convaincre (en plus du prix abordable!!) voici donc "Scargot", modélisé dans hexagon, rendu dans Carrara… je n'ai plus qu'à potasser les tutoriaux sur le texturage maintenant! PS: y'a-t-il un tutorial sur l'utilisation des pinceaux dans hexagon? sur le site de DAZ on voit le gros monstre se faire rajouter du relief, des pustules et enfin se faire peindre la texture de manière majestueuse et simple à la fois. Or quand j'essaie de faire ça y'a tout qui part en vrac… y'a-t-il des bons règlages de pinceau à faire? En tout cas merci pour ce challenge qui m'a beaucoup appris et surtout qui m'a bien amusé. ![]() |
| | |
| | #59 (permalink) |
| Moderator ![]() | I update the animation (still preview version)am finish with a simple ending , In still need to model the speaker for the other side. http://www.mox3d.com/moxstudios/snai...nail_test.html |
| | |