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| Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more. Concours & challenges sur la modélisation, animation, rendu, et plus ! |
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| | #2 (permalink) | |
| NURBS Booleans are your friend ![]() Join Date: May 2006
Posts: 104
| Quote:
Azeiku | |
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| | #8 (permalink) |
| yeah! thats my name ![]() |
Hi to all!!! ![]() it is good see this challenge take life Mox very good work, only one thing, if you pay attention the brightness is not constant throughout the lamp if you obtain that effect will be perfect.Here is an advance of mine ![]() ![]() Need a little more work, but i am getting closed
__________________ ![]() el mundo se crea un polígono a la vez |
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| | #12 (permalink) |
| Box modeling ![]() |
Looks really good... Too bad radiosity is killing the render time, because with proper settings (and an even longer render time), it would look so terrifical you could get your own toll-free number, 1-800-perfect. I guess the noise could look kind of like camera grain, due to the room not being really well lit though, I'd imagine there'd be more in the darker areas, not midtone being struck worst.
__________________ --- The Zigg (Take me off for great justice?) |
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| | #13 (permalink) |
| yeah! thats my name ![]() |
Yes 6 lights are inside the main objet wow 3 hr my render take about 20 min, but you can see its dirtyrender with only shader glow ![]() render with shader glow/transparency and some lights
__________________ ![]() el mundo se crea un polígono a la vez |
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| | #14 (permalink) |
| Vertex ![]() |
Light Positions of the Reference. Some Image Manipulations reveal them completely.
__________________ --------------------------------- Cheers, Eric --------------------------------- Visit www.blaxploitation.com |
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| | #16 (permalink) |
| Box modeling ![]() |
He's manipulated the reference image to get the correct spacing between lights, the filtering causes the low quality (high contrast, low brightness, or possibly a levels or curves filter) Anyway, note that at certain angles you can't see the positions, so use the straight vertical part to get the positioning, and use similar spacing for the rest, so you don't end up with a large dark area... ;)
__________________ --- The Zigg (Take me off for great justice?) |
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| | #17 (permalink) |
| Vertex ![]() |
Exactly
__________________ --------------------------------- Cheers, Eric --------------------------------- Visit www.blaxploitation.com |
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