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| Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more. Concours & challenges sur la modélisation, animation, rendu, et plus ! |
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| | #22 (permalink) | |
| Extrusion ![]() | Quote:
. I just used the Biped guide to generate a standard Biped rig with the foot roll. Works pretty good for the low poly character you included for the challenge.
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| | #24 (permalink) |
| Extrusion ![]() |
Here is my rough pass on the animation. I still need to retime it and smooth some of the movements out. jump_rough_pass.mov |
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| | #26 (permalink) |
| Always learning ![]() |
Nice rough animation, the start is a kind of slow, is probably because is not render. I like the one hand stand, that should look good is it was slow. CAn wait to see it fully render.
__________________ www.rgamarra.com |
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| | #27 (permalink) |
| yeah! thats my name ![]() | love jump
little fun ;) a new character ![]() and the first animation -ned some work- jeje but im at work!! --------The jump----------- quicktime .mov (mp4) Last edited by sadot; 13th July 2006 at 23:27. |
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| | #29 (permalink) |
| Moderator ![]() | mox Jump
here is my jump some legs problems, but thats only for fun ![]() http://www.mox3d.com/animations/mox_jump.mov |
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| | #30 (permalink) | |
| Cube ![]() Join Date: May 2006
Posts: 83
| Quote:
Thanks | |
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| | #31 (permalink) |
| Extrusion ![]() |
hey HeavyHanded, I tried exporting the scene as a dotXSI but the rig never exports right. So here are the obj files I used to import. I just used a biped guide then had it create a simple biped rig with footroll. The envelope didnt have to be adjusted that much to get it looking good. Good luck! jump_obj.zip |
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| | #32 (permalink) | |
| Cube ![]() Join Date: May 2006
Posts: 83
| Quote:
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| | #35 (permalink) |
| Spline ![]() Join Date: Dec 2005
Posts: 52
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Here is my try, it is my first animation. I tried to make the same jump as the monsters in Far Cry (the ones with guns) and I wanted to make some nice ending, I hop you like it. My Jump BTW I used Carrara to animate and particleIllusion SE for the effects. |
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| | #37 (permalink) |
| Spline ![]() Join Date: Dec 2005
Posts: 52
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@HeavyHanded Thank you, I had a little bit help from this DVD plus I tried to start this jump like 4 times and always gave up, I still don't really get the bones and animation, I had a few positions I wanted to do but didn't know how. |
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| | #38 (permalink) |
| Box modeling ![]() |
Well, here's a little something I did. I used the manipulators and I blame them for the extremely weird leg movements, like the right knee snapping way out to the right, and notice the weird way the legs are bent during the somersault. Also, the weird position of the right foot in the middle of the jump. I haven't done any animation since, well, hmm, January 2005, so might have something to do with that. Next time I'm doing animating with bone rigs I'm definitely doing it the good old way with just IK and moving the last bone in the chain manually, then cleaning with FK techniques later. About 1 hour to animate, and another 20 minutes for tweaking timing and tweeners, but mostly just screwing around slowly, trying to get things to look somewhat smooth. ;) Anyway, I did 3 renders(actually a lot more, but these were the three I decided to keep), one 15 fps Gouraud, with 20 frames motion blur set 100% I think this render is kind of cool, but I think I did tweener tweaking after rendering it, but I think the screwy easing in and out made for an even weirder dreamy/drugged effect. Then there are two approximately equal 25 fps PR renders, one with AA set to best, and accuracy at defaults, no motion blur. The third is the same, but AA set to fast and accuracy set to 4 px for both shadow and objects, and 10 frames of blur at 95% blur, I think this one turned out pretty nicely.
__________________ --- The Zigg (Take me off for great justice?) |
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