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| Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more. Concours & challenges sur la modélisation, animation, rendu, et plus ! |
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| | #7 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 770
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It's a vulcan! Cool, nice work Thomas. Jakal nice to see you too. There seems to be only a handful of us English speakers here at the moment. So the more the merrier. I'm going to wait until mox puts up the re-worked mesh.
__________________ Regards Tony (aka HamSoles) |
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| | #8 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Oct 2003 Location: Bretagne (France)
Posts: 767
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hello ! I will test with blender, good idea ![]()
__________________ "à force de tout voir, on en vient à tout supporter, à force de tout supporter, on en vient à tout approuver." St Augustin ________________________________________________ iMac G5, Amapi, Hexagon 1.21, Carrara 5, Blender 2.47 |
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| | #9 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Oct 2003 Location: Bretagne (France)
Posts: 767
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up ![]() well, a little difficult for me to quickly work ![]()
__________________ "à force de tout voir, on en vient à tout supporter, à force de tout supporter, on en vient à tout approuver." St Augustin ________________________________________________ iMac G5, Amapi, Hexagon 1.21, Carrara 5, Blender 2.47 |
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| | #10 (permalink) |
| Moderator ![]() |
Hi ash! good to see more people entering the challenge .I update the zip file with the mesh, I make it more low poly I hope that helps. Thomas: Mr Spock!! is getting nice .Pierre-Yves: cool hair, try to deform the proportions of the face to make it your own character. |
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| | #13 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 770
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Ok, here's my attempt. ZBrush 3.1. I allowed myself half an hour for sculpting then took 45 mins ![]() ![]() Couldn't resist making it a bronze bust ![]() Thanks to whoever it was who made this matcap available for download.
__________________ Regards Tony (aka HamSoles) |
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| | #15 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Oct 2003 Location: Bretagne (France)
Posts: 767
| ears and eyes are to remake, perhaps that i'll make a beard...![]()
__________________ "à force de tout voir, on en vient à tout supporter, à force de tout supporter, on en vient à tout approuver." St Augustin ________________________________________________ iMac G5, Amapi, Hexagon 1.21, Carrara 5, Blender 2.47 |
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| | #17 (permalink) |
| bijan ![]() Join Date: Jul 2007 Location: Austin, Texas
Posts: 50
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Great remakes of the model you all. I used Blender without the ears it was about 2 hours to rework the head, but spent many more hours to do the ears. ![]()
__________________ "To err is human, but to really foul things up requires a computer" Last edited by TaNoFF; 1st July 2008 at 05:33. Reason: added image link |
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| | #18 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Oct 2003 Location: Bretagne (France)
Posts: 767
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probably the last update... rendered blender with fast ambient occlusion I 'll try to be more original the next time... ![]() Thanks for this challenge and for your model moxstudios !
__________________ "à force de tout voir, on en vient à tout supporter, à force de tout supporter, on en vient à tout approuver." St Augustin ________________________________________________ iMac G5, Amapi, Hexagon 1.21, Carrara 5, Blender 2.47 |
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| | #19 (permalink) |
| Vertex ![]() Join Date: Jul 2008 Location: Carbet, Martinique
Posts: 18
| Hello
Hi all, My first work with Zbrush. This contest was a good practice for me, after having seen the Mangalor tutorial (thanks a lot for it Thomas ;) ). The time elapsed is about 1 hour. I deleted the eyes because of problems when i wanted to subdivise the model. Sorry for my english, quite poor |
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| | #20 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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Well here is my attempt. Not sure if we were to stick to more human faces ? zbrush - too many hours (most of it trying to remember how to work it ).
__________________ Just when I was getting used to yesterday, along came today. |
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