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Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more.
Concours & challenges sur la modélisation, animation, rendu, et plus !
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Old 11th September 2007, 07:16   #41 (permalink)
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Whatever you think is best dooki, it's your pokemon. If you go for real looking flames though just make sure you get the feeling of volume to them, like several layers of flame panels with alpha's. I've never had allot of luck with the fire primitive but it should be interesting whichever way you go.

I used a volumetric cloud straight from Carrara for my Gastly, it would not be to hard to change the coloring in post to make it look like fire.
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Old 11th September 2007, 11:34   #42 (permalink)
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Here's my WIP of Squirtle.
Still have a long way to go.
I find that I all the time have to avoid making him anatomicly correct, and remeber that it's a cartoon.
So bigger legs....

I got some spare time, so I finnished him.
These Pokemon's are actually my first finnished object's from Hexagon. Funny way to learn a program. Rigging in Carrara 6. The new bonesystem is not a upgrade from previous version.
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Last edited by Varsel : 12th September 2007 at 14:30. Reason: Squirtle is done
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Old 13th September 2007, 18:36   #43 (permalink)
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Well the body is about done. I need to figure out the flame issue. I need to paint the belly part of him. Any tips on seams for this guy? I'm going to paint the under side of the belly to tail. Oh, and claws. Thanks.

-Dooki
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Old 14th September 2007, 07:23   #44 (permalink)
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Great looking Pokemon Varsel and dooki, you both did a spot on job with them.

dooki - I would use shading domains instead of painting then you dont need to worry about UV's.
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Old 14th September 2007, 09:43   #45 (permalink)
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Marill

yazzy entry

Model in C4D. Render in Max( VRay Free 1.09.03n ).
I'm disapointed that my model hasn't resemblace to reference...

So I never seen this TV program
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Old 14th September 2007, 09:54   #46 (permalink)
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Wonderful job yazzy , I think it looks very close. Maybe if you smooth out another level or two to get the polygons around the inner ears to have a smoother edge and it would be perfect.
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Old 14th September 2007, 12:37   #47 (permalink)
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Here is my next entry.
Should be easy to model, but as it is a furry creature, kind of a teddybear, I will try the new hair/fur in Carrara 6.
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Old 14th September 2007, 12:55   #48 (permalink)
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Hi Grendel,

This is test rendering by C4D to reimported the Obj file uploaded by me.
C4D's output render is nice edge smoothing... HyperNURBS is excellent !!

Suspect is turboSmooth of Max...
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Old 15th September 2007, 17:35   #49 (permalink)
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Here is a WIP.
The fur isn't quite there yet. 150 000 strands of hair.
And some rigging and morphs. Have to bring some lives in to the eyes.

And as I forgot: Thank's for the nice words Grendel.
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Old 16th September 2007, 11:54   #50 (permalink)
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My next challenge is KIMAWARI ( Sunflora ).
I've choiced Hexagon for modelling this time.

Varsel :
Nice model ! So cute..
I'm envious of Carrara's fur, I don't have hair module.
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Old 16th September 2007, 12:06   #51 (permalink)
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Sorry, I forgot to include the BluePrint... o( ><)o
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Old 16th September 2007, 17:56   #52 (permalink)
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Thank's yazzy, he is kinda cute. But beware of he's claws.
Yours Marill is great.

This one is 350 000 strand of hair. 1 hour and 30 min. render.
Using a texturemap for coloring of the fur.
The render is perhaps a bit dark.
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Old 17th September 2007, 01:40   #53 (permalink)
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fur looks cool!
It looks like his left eye has popped out??? it seems to be floating and casting a shadow on his cheek?
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Old 17th September 2007, 17:23   #54 (permalink)
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rickei : the fur might look cool, but 350 000 strand is a to work with.

When moving bones, it redraws the hair for every tiny movement. So one trick is to hide the hair, pose the figure, unhide the hair.

The shadow on the cheeck was actually the underlaying skincolor. The hair in that area was in direct line with the camera. The eye was in its place.
It was all done by lights and mirrors, as a magician would say.

The model is also very basic, with no facial definitions (except the mouth).
I am/was trying to cheat, using the hair module. I am no paying the prize for that.

In the hairshader I added some Frizz and Kink (whatever that means), giving the fur some variation, and tuned the lighting. It's better.

To my defense; it was done after 8 hours saturday night taxi driving.
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Old 17th September 2007, 23:23   #55 (permalink)
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yes this one is better.

I gotta finish mine. but i've got too many pokers in the fire right now
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Old 19th September 2007, 10:52   #56 (permalink)
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Well I will give Dorapion a go - it looks easy enough even for me ...
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Old 19th September 2007, 16:40   #57 (permalink)
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Hi All,

My WIP.
Next Update will be finish work to Sunflora.

Sorry, poor my English..
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Old 27th September 2007, 15:57   #58 (permalink)
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One more Pokemon.

The posing isn't quite right...
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Old 29th September 2007, 22:31   #59 (permalink)
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here is my first trry at this stuff hope it come out ok done in CBMP it is weak on render and paint took about 1 hour to do
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Old 3rd October 2007, 06:39   #60 (permalink)
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Here is my attempt for JigglyPuff, I had so small time to spend on it, it's only composed of basic shapes .
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