![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Register | FAQ | Donate | Image Hosting | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| Speed contests - Challenges rapides Contests & challenges for modeling, animation, rendering and more. Concours & challenges sur la modélisation, animation, rendu, et plus ! |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #21 (permalink) |
| Critical Error! Retry? ![]() | I noticed that too. I figured out how to fix it quick... 1. From the top view box select all the vertices's on the edge of both halves... 2. Using the universal manipulator select the size axis X.. if appropriate. 3. Adjust the X size until points are close. 4. Average weld points. Done. See my image example below.
__________________ Where the spirit does not work with the hand, there is no art. : Leonardo da Vinci |
| | |
| | #22 (permalink) |
| Moderator ![]() | Guys I modify the model, its in hexagon format to. http://forums.polyloop.net/attachmen...0&d=1187603204 |
| | |
| | #23 (permalink) | |
| stu ![]() | Quote:
stu
__________________ just trying to cut down the pain threshold P4 3Gig, 1 Gig DDr ram, GeForce 5900 Ultra ,WinXP Home Last edited by laughingnome : 20th August 2007 at 22:15. | |
| | |
| | #26 (permalink) |
| Vertex ![]() | entry here is an attempt this was modeled using CBMP it is a super simple modelor I had to detatch the body and model it separate to import it then I brought them back to blender for rendering however it just keeps crashing. so here is a what I have so far |
| | |