clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Shade ENG

Shade ENG All the questions and informations related to Shade

Reply
 
LinkBack Thread Tools Display Modes
Old 24th October 2006, 19:21   #1 (permalink)
NURBS Booleans are your friend
 
jones2000u's Avatar
 
Join Date: Jun 2006
Posts: 134
world space positioning

Can anyone tell me if there is a way to position an object numerically - or read back it's position in world space?

I've found that if I cut and paste an object into a new doc to work on it, when I cut it back into the original doc, it doesn't occupy the same space as before.

Am I missing something really basic?

Also size measuring - I've found the transparent ruler, but is there a numeric readout anywhere? (as in Carrara's set size function)?
jones2000u is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 08:43   #2 (permalink)
Extrusion
 
transient's Avatar
 
Join Date: Jun 2006
Posts: 171
You can change an object's position in the object window in the aggregate tool. This also has the object's dimensions as well.
transient is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 11:59   #3 (permalink)
NURBS Booleans are your friend
 
jones2000u's Avatar
 
Join Date: Jun 2006
Posts: 134
thank you

Thanks Transient


spent ages looking for that in all the wrong places!
jones2000u is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 12:11   #4 (permalink)
Extrusion
 
transient's Avatar
 
Join Date: Jun 2006
Posts: 171
No worries. It's good to see someone else using shade.

transient is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 12:29   #5 (permalink)
NURBS Booleans are your friend
 
jones2000u's Avatar
 
Join Date: Jun 2006
Posts: 134
Smile

enjoying it a lot. I work in Illustrator mainly, so the bezier curve drawing suits me down to the ground. The camera control takes a bit of getting used to, but I can live with that... Also, the export to degrees of fine smoothing is really quite impressive. A good add-on to my collection of toys!

wip is a first attempt for a composite scene - this item is about 50% complete. You can see where the beziers have gone a bit wrong, but I'm learning! (be nice - first project in Shade!)
Attached Thumbnails
Click image for larger version

Name:	Picture 1.jpg
Views:	36
Size:	87.3 KB
ID:	15881  
jones2000u is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 19:26   #6 (permalink)
Madly in love
 
juanmanuel's Avatar
 
Join Date: May 2006
Location: Puebla, Mexico
Posts: 241
Send a message via ICQ to juanmanuel Send a message via AIM to juanmanuel Send a message via Yahoo to juanmanuel
To get rid of the strange smoothness on the sleeves on the kimono, select the vertical lines and smooth them. Or just the offending points, but of the vertical lines.
__________________
passionately alive
This is my blog
This is my portfolio
juanmanuel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th October 2006, 19:56   #7 (permalink)
NURBS Booleans are your friend
 
jones2000u's Avatar
 
Join Date: Jun 2006
Posts: 134
Just had a look at your blog - very nice work. I like the comment about going to a night view when the client changed his mind. I work on wine labels. It's the same thing. "Yes very nice, but can you do it in gold, green, blue and more gold...and a different shape we didn't tell you about...by tonight?" (!)
jones2000u is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th October 2006, 04:43   #8 (permalink)
Extrusion
 
transient's Avatar
 
Join Date: Jun 2006
Posts: 171
I think the komono looks great so far.

The smoothing idea is good advice.
transient is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th October 2006, 04:53   #9 (permalink)
Madly in love
 
juanmanuel's Avatar
 
Join Date: May 2006
Location: Puebla, Mexico
Posts: 241
Send a message via ICQ to juanmanuel Send a message via AIM to juanmanuel Send a message via Yahoo to juanmanuel
Clients expectations can be a bit too high. They seem to have seen to many movies

I am glad you like my work. Back to topic, the kimono is coming along great.
__________________
passionately alive
This is my blog
This is my portfolio
juanmanuel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27th October 2006, 12:42   #10 (permalink)
NURBS Booleans are your friend
 
jones2000u's Avatar
 
Join Date: Jun 2006
Posts: 134
Thanks for the encouragement and advice, guys!

Now this might be interesting: the reason I started to draw a kimono was not to play about in poser...

I share my studio with a fashion designer. He makes a garment in white, (a long dress, for example), pleats it, assembles it and then prints OVER the finished article. So where you have creases for the pleates, the upper surface gets printed with the design and inside the pleate remains white (or is pre-dyed some other colour). Interesting technique.

I was messing about with wine bottles in Carrara and he asked me if it was possible to assign areas and produce a template so he could print a complete design in one go with the pleats opened out, so when the dress is worn, the design looks abstract (because the pleats are closed) but when the person moves, the pleates open and you see more of the real pattern.

Of course I know about producing a UV map for a 3d construction, but how would I turn that into an artwork template for a fabric printer???
A kimono is a fairly simple set of tubes, but a dress with maybe 100 accurate and folded-back pleates around the waist is a bit of geometry in itself!

Any ideas gratefully received!
jones2000u is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 19:07.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel