![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Shade ENG All the questions and informations related to Shade |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Vertex ![]() Join Date: Aug 2007
Posts: 19
| COMPO JOINT HELL
Hi! I'm trying since now a while to obtain, with CALLISTO, a glass object with a coloured mark on. In this aim, as told in the manual, I'm using COMPO JOINT that way : [CALLISTO COMPO JOINT] >[glass object]----------->Glass surface >[CALLISTO COMPO JOINT]--------->B&W Mask (on diffus / Normal) >>[CALLISTO COMPO JOINT]--------> Color picture (on diffus / Normal) And it only works toward the mask, the engine works as if the colored picture was not supported : I have the glass, but with a black mark, with no gradiant due to the lightning. Little précision : I tryed the same process, but modifying the little planets located in ShadeExplorer - Simple spheres mapped with COMPO JOINTs. I only replaced their map by mines and - surprise - it works, my mark appears with its good colors... Did anyone ever met this problem and have a solution for me? or should I contact an exorcist? Last edited by Hugo; 6th September 2007 at 18:41. Reason: .... cut the french part |
| | |