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Rendering, FX and post production How to improve a rendering, work a lighting, doing special effect? Ask here!
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Old 10th May 2008, 06:16   #1 (permalink)
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[Carrara]HOW? Texture for Indy's whip?

I watched my Uncle braid leather for a whip (like "Indiana Jones" has) when I was a boy.

The end (cracker end) is very narrrow strips of leather that get gradually wider until the end where the handle is.

How would you create art that could accurately be used as a texture map to depict the braiding for the whip... not interested in actually trying to model the braids, just mapping art to the length of a whip (some are 6' long) to represent the tapering intertwine of a whip.

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Old 10th May 2008, 06:23   #2 (permalink)
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I made whips like that back in my youth--kangaroo skin leather naturally.

OH BOY!--is that hard to get a 3D app to emulate!

If anyone comes up with a solution, PLEASE, PM me first!
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Old 10th May 2008, 06:33   #3 (permalink)
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Curious...
I asked the question, why not let everyone get the answer here in the forum, rather than you getting your private answer (first?) ? What's the rush and the privacy?
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Old 10th May 2008, 09:48   #4 (permalink)
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Sorry, Nate. I think this is way beyond my capabilities.
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Old 10th May 2008, 13:34   #5 (permalink)
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have you looked at Eric's little tut

http://forums.polyloop.net/carrara-t...tml#post113925

it may give you come clues, on how to go about doing it.


as for the taper, I would texture it BEFORE, I added the taper, that way the texture map will become smaller with the taper.

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Old 10th May 2008, 13:48   #6 (permalink)
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I would model the wip as a straight cylinder in Hex then unwrap using a cylinder projection to keep the uv process simple. Then make a spiral line and use the bend along tool to 'whip' it into shape

The texture is a simple repetition and since I suck at photoshop I would model about two inches of the braid using cubes and then render it out with an isometric camera. Then take it into photoshop and make it tiling with imagesynth or something. Then apply it along the uv map in different channels for bump, color blending and such.
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Old 10th May 2008, 13:56   #7 (permalink)
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here is a braided texture/displacement map. it's actually a basket weave, but it should be a good start

BTW I have a bull whip, hanging on the wall right beside me if you need any reference photos or scans.
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Old 10th May 2008, 21:16   #8 (permalink)
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Thanks everyone.
Rickei... I downloaded your weave image, saved the tut and this whole thread to my drive so I can refer to this great advice. It is a real puzzler as btw said... hope I didn't step on his toes... apologies if so.

Polyloop remains the place to get the goods, and pretty dang quick too!
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Old 11th May 2008, 00:53   #9 (permalink)
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Nate--I don't have any toes left! (Another joke fell flat?)

That tute is helpfull to an extent but runs into limitations when trying to really reproduce say a whip like Nates.
I am trying to get a result for the ropes on boats---but file sizes, for a start, are far to large.
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Old 11th May 2008, 22:36   #10 (permalink)
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Don't know if this helps - it's not an accurate answer, Nate.

I had to do a filmstrip all curled around and I couldn't work out how to do an irregular wiggle and keep a regular artwork (the film frames) in sync, so I "split" the polygon strip into bite-sized chunks in UVs and faked the
photoshop work to fit.

What I'm thinking is that is if you made a texture to fit a short length of whip at the fat end, you could UV the next section with a slightly reduced scale plait pattern, maybe with a built-in trompe-l'oiel taper in the artwork and so forth, reducing each time until you hit the business end. I'll bet a man of your drawing caliber could fiddle the textures so nobody would notice the joins!

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