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Rendering, FX and post production How to improve a rendering, work a lighting, doing special effect? Ask here!

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Old 10th February 2008, 06:43   #1 (permalink)
Box modeling
 
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rendering artifacts?

Hey all,

Been a while using Carrara. Take a look at these images.

- I have artifacts (spots) on the surface of the cap.
- Another cap I just imported and it looks like a REALLY low polygon model.

The model is made in Rhino 4 and imported at .obj

THanks,
Dooki
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Old 10th February 2008, 12:22   #2 (permalink)
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The tesselation options are very low. You'd better export as open nurbs and let Carrara do the job.
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Old 10th February 2008, 14:03   #3 (permalink)
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Hi Dooky. As Piem mentioned, you might need to tesselate the mesh at higher density to avoid some of those artifacts. I much prefer to mesh my objects in Rhino, than to use Carrara's mesher. Rhino's mesher gives you much more control. If you are 100% happy with the object display in Rhino, then you can run "_ExtractRenderMesh" to grab the display mesh. Then export it using the OBJ exporter found in the Rhino Labs. The Labs exporter supports vertex normal smoothing. so your rendered object should appear exactly the same in Carrara as it does in Rhino... One more benefit to meshing your object in Rhino is that R4 polysurfaces now have "packed" textures by default. So when you mesh from Rhino, all the UV areas will be nested into one UV space. This means you can use a single texture map to shade your mesh. No UV work required. Or you can unpack them by running "_UnpackTextures" before meshing/extracting...

jonah
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Old 11th February 2008, 00:20   #4 (permalink)
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Thanks guys! That helped.

-Dooki
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