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| Rendering, FX and post production How to improve a rendering, work a lighting, doing special effect? Ask here! |
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| | #1 (permalink) |
| --- ![]() | Hi, I would like to render a 3D scene together with a Fisheye lens effect. I'm using Carrara 5 Pro. Do you know some tips how to create such a effect? Remi |
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| | #2 (permalink) |
| Always learning new stuff ![]() | Except creating a real lens mesh in front of the camera, I don't think you can do it with the camera settings....
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop.net [EN/FR] - Meuuh.net [FR +16 ans] - Totyo.com [FR] - Pixologic.eu [JOB] - La3dpourlesnuls.com [FR] |
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| | #7 (permalink) |
| Vertex ![]() | Thomas -- you mentioned using a mesh lens... I would think using an formula would give you a much nicer result I just tried it and it seems to work great -- take two formula objects with the following formula: x=(v-0.5)); y=(u-0.5) ; r=sqrt(x*x+y*y); z=(-(cos(r) * 0.6)+0.5); Flip one of them to be opposite of the other such that the concave sides face outwards -- give them both glass shaders, and position them in front of your camera. John |
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| | #8 (permalink) |
| Always learning new stuff ![]() | I'm not a master in Carrara math editor and the question wasn't from me ![]() Canyou post a sample please?
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop.net [EN/FR] - Meuuh.net [FR +16 ans] - Totyo.com [FR] - Pixologic.eu [JOB] - La3dpourlesnuls.com [FR] |
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| | #11 (permalink) |
| Vertex ![]() | After a bit more investigation, the formula solution I suggested doesn't work -- you end up getting the same wavy look you get with polymeshes (at least in C4 -- I don't have C6 at work, but I imagine it works exactly the same). Reflecting off the sphere is likely your best bet. |
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