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| Rendering, FX and post production How to improve a rendering, work a lighting, doing special effect? Ask here! |
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| | #1 (permalink) |
| --- ![]() Join Date: Jun 2006 Location: Paderborn, Germany
Posts: 3
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Hi, I would like to render a 3D scene together with a Fisheye lens effect. I'm using Carrara 5 Pro. Do you know some tips how to create such a effect? Remi |
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| | #5 (permalink) |
| --- ![]() Join Date: Jun 2006 Location: Paderborn, Germany
Posts: 3
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Thank you Thomas and Brian for your ideas. I've tried it and the idea with the lens in front of the camera comes out nice. RemiPS: Yesterday, I sent a answer already. But it seems, my post is lost in the moderation queue. |
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| | #7 (permalink) |
| Vertex ![]() Join Date: Nov 2006
Posts: 25
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Thomas -- you mentioned using a mesh lens... I would think using an formula would give you a much nicer result I just tried it and it seems to work great -- take two formula objects with the following formula: x=(v-0.5)); y=(u-0.5) ; r=sqrt(x*x+y*y); z=(-(cos(r) * 0.6)+0.5); Flip one of them to be opposite of the other such that the concave sides face outwards -- give them both glass shaders, and position them in front of your camera. John |
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| | #9 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 786
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I'll have to try that. I had to do this a few years ago...i pointed the camera in the opposite direction and put a sphere with 100% reflection directly in front of the camera... make sure you turn off cast and receive shadows on the sphere |
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| | #11 (permalink) |
| Vertex ![]() Join Date: Nov 2006
Posts: 25
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After a bit more investigation, the formula solution I suggested doesn't work -- you end up getting the same wavy look you get with polymeshes (at least in C4 -- I don't have C6 at work, but I imagine it works exactly the same). Reflecting off the sphere is likely your best bet.
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