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Rendering, FX and post production How to improve a rendering, work a lighting, doing special effect? Ask here!

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Old 14th November 2007, 01:17   #1 (permalink)
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Question Fisheye lens

Hi,

I would like to render a 3D scene together with a Fisheye lens effect. I'm using Carrara 5 Pro. Do you know some tips how to create such a effect?

Remi
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Old 14th November 2007, 10:48   #2 (permalink)
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Except creating a real lens mesh in front of the camera, I don't think you can do it with the camera settings....
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Old 14th November 2007, 13:19   #3 (permalink)
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Some serious effects when the Zoom lens is set at 6mm. You will find experimenting some fun.
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Old 15th November 2007, 18:06   #4 (permalink)
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Great ideas. I will try it.

Thank you both, Thomas and bwtr.

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Old 16th November 2007, 12:39   #5 (permalink)
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Thank you Thomas and Brian for your ideas.
I've tried it and the idea with the lens in front of the camera comes out nice.

Remi

PS: Yesterday, I sent a answer already. But it seems, my post is lost in the moderation queue.
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Old 17th November 2007, 01:30   #6 (permalink)
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Hope you will show us examples of your results.
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Old 19th November 2007, 20:53   #7 (permalink)
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Thomas -- you mentioned using a mesh lens... I would think using an formula would give you a much nicer result

I just tried it and it seems to work great -- take two formula objects with the following formula:

x=(v-0.5));
y=(u-0.5) ;
r=sqrt(x*x+y*y);
z=(-(cos(r) * 0.6)+0.5);

Flip one of them to be opposite of the other such that the concave sides face outwards -- give them both glass shaders, and position them in front of your camera.


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Old 20th November 2007, 00:34   #8 (permalink)
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I'm not a master in Carrara math editor and the question wasn't from me
Canyou post a sample please?
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Old 20th November 2007, 01:12   #9 (permalink)
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I'll have to try that.

I had to do this a few years ago...i pointed the camera in the opposite direction and put a sphere with 100% reflection directly in front of the camera... make sure you turn off cast and receive shadows on the sphere
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Name:	fisheye.jpg
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Name:	fisheyecrop.jpg
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Old 20th November 2007, 01:38   #10 (permalink)
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I remember that one---NOW!
There are so many solutions to ideas/problems with Carrara that no-one could remember even if you had saved them (which I have--somewhere!)
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Old 20th November 2007, 15:43   #11 (permalink)
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After a bit more investigation, the formula solution I suggested doesn't work -- you end up getting the same wavy look you get with polymeshes (at least in C4 -- I don't have C6 at work, but I imagine it works exactly the same). Reflecting off the sphere is likely your best bet.
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Old 20th November 2007, 23:19   #12 (permalink)
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Would taking the lenses into the vertex room and increasing the number of vertices improve the smoothness perhaps?
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Old 21st November 2007, 03:59   #13 (permalink)
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Does this work as a usable lens for you?
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File Type: zip Vertex Object(Lens).zip (89.0 KB, 9 views)
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Old 21st November 2007, 06:00   #14 (permalink)
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Here is another lens idea which "may" be fun to work with.
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