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| Rendering, FX and post production How to improve a rendering, work a lighting, doing special effect? Ask here! |
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| | #1 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
| Need A Good Sand Shader/Material C5
Hi folks I wonder if anyone could help me out. Carrara 5 doesn't seem to come with any sand shader. I'm particularly looking for a beach sand with a wavy bump that also looks good up close and middle distance. Is this a job for a terrain shader or would a basic multi channel shader do the trick? Landscape shading in Carrara is not my forte I must say. Hope someone has can help me out with a free shader that I could tweak. Many thanks
__________________ aka Boozy Floozie |
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| | #2 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
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Just an update -I've been fiddling around using a wave noise to create the bump but this is not giving me the more random rippling and snaking found it sand. Hmm just added an updated bump mixer blend between the wave noise and the a ripple noise - still not happy. Any suggestions?
__________________ aka Boozy Floozie |
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| | #3 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 783
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Hmmm. I created a pretty good sand shader, once. Let me see if I can find that scene. I do remember, that i used displacement for the ripples, and I think I used "spots" in the bump channel |
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| | #7 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 783
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I couldn't find that old scene file. but I whiped up a quick shader. actually 2 of them. the one on the left uses a texture map in the displacement tab and the one on the right uses a procedural woodgrain shader in the displacement. I'm not sure what type of sand you are trying to make, but maybe these will help |
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| | #8 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
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Thank you both so much for your response. Your mutual recommendations of displacements has been extremely helpful. Brian - the second one is very close to what I'm looking for. I'd found myself trying to use mixer blends of 2 gradients each controlled by noise shaders to give the effect of the grains. I haven't yet thought of a way of getting that random discoloration found in sand where certain areas are wetter than others. The quick way I suppose would be to uv map a ground mesh and use a greyscale to control colour blending or perhaps a painted greyscale using planar projection for the blending. Rickei - these are great, many thanks indeed for your time. I'll post up the finished results when it's all come together. Thanks guys.
__________________ aka Boozy Floozie |
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| | #9 (permalink) |
| In the blooming heather ![]() Join Date: Jan 2006 Location: Little Happening
Posts: 569
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I also thought I'd mention in passing that I've also tried using actual photographic sand tiles - but they were too realistic :-) I'm going for an artistic representation that's believable but not the truth - the truth doesn't always work best in an image :-)
__________________ aka Boozy Floozie |
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| | #10 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,086
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This is one of my first landscape efforts in Carrara 6. Using my sand idea as mentioned earlier. A lot more to do on it yet but at least a start of an idea. I note that, maybe, the Insert>Fog may have a working glitch? If confirmed, would someone report please. |
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| | #13 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,086
| http://www.cgtextures.com/ These free ones would be handy for future use maybe? |
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| | #16 (permalink) |
| Vertex ![]() Join Date: Jul 2005 Location: UK
Posts: 28
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I produced a cement shader that could also work as dirty wet sand if it is any help as a starting point. Download it here: http://www.digitalarena.co.uk/vmatte...ral/cement.htm
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