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| | #1 (permalink) |
| Vertex ![]() | Future of Eovia Europe
Hi Thomas, if I understand that right: DAZ only owns Eovia (USA) Eovia (USA) has the rights on Hexagon and a developer agreement with Eovia Europe, up to build 2.1. So, without the europe team, Hex will not easy to develope further on, but you can not do that by your own, because the rights are in USA. The boss of DAZ, let me keep this title, had said: Keep your hands off from Hex 2, until your here, what I have to say. The boss of DAZ spokes about other 3D-modeller, which are as good as Hex and a alternative. This sounds not, like DAZ is intending to make a new developement agreement with Europe. Looks, like they try to force you, to give up or to join under the roof of DAZ. No chance to get the hands on the rights for Hex and going your own way? Johannes |
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| | #2 (permalink) |
| Always learning new stuff ![]() |
Hi Johannes, Please, take a look at my post here: http://www.eovia3d.net/showthread.ph...ed=1#post80693 Thanks! |
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| | #3 (permalink) |
| Box modeling ![]() Join Date: Sep 2005 Location: tros près de Paris
Posts: 233
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And what about amapi? was it part of the deal, or has it been dropped completely?
__________________ Fabien -------------- Mac Pro 8 x 3GHz '08 / 10Go Ram Hexagon, Amapi Pro 7.5, Carrara 6 Pro, Vue5 Inf, Zbrush pour noël, Pixelmator. Si je continue la liste on est encore là demain D'ailleur je suis vachement étonné que vous ayez lu jusque là Vous connaissez l'histoire du mec sur le pont de l'Alma? Vous ne devriez pas être en train de lire le post suivant? |
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| | #4 (permalink) |
| Vertex ![]() Join Date: Dec 2004
Posts: 25
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Amapi simply is not listed anymore on Eovia site. Seems like DAZ has not bought Amapi inside all Eovia package or simply Amapi will have no more future development. I´m wonder if we can see some words on it. personaly I have rather bad feelings and can predict that Amapi is (sadly) death. |
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| | #6 (permalink) |
| Lick it up ![]() |
Because Nurbs can be tricky to sell (even more to use) in a product you could position for the masses ?
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #7 (permalink) |
| Box modeling ![]() |
I don't think Nurbs is a hard thing to use. It's quite simple in approach as long as you think ahead. I've been through school with Maya before they really developed their polygon tools, so I was primarily limited to Nurbs for most of my work. I guess the hardest part about Nurbs is the texture mapping of them because they don't have clear seams and you oftentime have to project the image onto the surface... If Amapi re-designed it's interfaced and made for a faster workflow like what Hexagon has done, Amapi Pro can re-surface as a powerful modeling tool that could complete with Modo with Modo's newer rendering abilities. |
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