clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net

Go Back   Polyloop - 3D & 2D Forums > English > News - ENG > Polyloop.net ENG

Polyloop.net ENG A problem or discussion about Polyloop.net ? It's here !

Reply
 
LinkBack Thread Tools Display Modes
Old 25th April 2006, 09:02   #1 (permalink)
Vertex
 
cajomi's Avatar
 
Join Date: Jul 2005
Location: Germany, Essen
Posts: 16
Images: 4
Future of Eovia Europe

Hi Thomas,

if I understand that right:
DAZ only owns Eovia (USA)
Eovia (USA) has the rights on Hexagon and a developer agreement with Eovia Europe, up to build 2.1.
So, without the europe team, Hex will not easy to develope further on, but you can not do that by your own, because the rights are in USA.

The boss of DAZ, let me keep this title, had said: Keep your hands off from Hex 2, until your here, what I have to say.
The boss of DAZ spokes about other 3D-modeller, which are as good as Hex and a alternative.

This sounds not, like DAZ is intending to make a new developement agreement with Europe.

Looks, like they try to force you, to give up or to join under the roof of DAZ.

No chance to get the hands on the rights for Hex and going your own way?

Johannes
cajomi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th April 2006, 10:35   #2 (permalink)
Always learning new stuff
 
Thomas's Avatar
 
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,102
Images: 93
Send a message via ICQ to Thomas Send a message via MSN to Thomas
Hi Johannes,

Please, take a look at my post here:
http://www.eovia3d.net/showthread.ph...ed=1#post80693

Thanks!
__________________
Polyloop owner & Administrator - no support by PM or email.
Polyloop
[EN/FR]
- Meuuh [FR +16 ans] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR]
Thomas is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th April 2006, 10:49   #3 (permalink)
Box modeling
 
fabster's Avatar
 
Join Date: Sep 2005
Location: tros près de Paris
Posts: 232
And what about amapi? was it part of the deal, or has it been dropped completely?
__________________
Fabien

--------------
Mac Pro 8 x 3GHz '08 / 10Go Ram

Hexagon,
Amapi Pro 7.5, Carrara 6 Pro, Vue5 Inf, Zbrush pour noël, Pixelmator.
Si je continue la liste on est encore là demain
D'ailleur je suis vachement étonné que vous ayez lu jusque là
Vous connaissez l'histoire du mec sur le pont de l'Alma?
Vous ne devriez pas être en train de lire le post suivant?
fabster is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25th April 2006, 11:34   #4 (permalink)
Vertex
 
Jerzy's Avatar
 
Join Date: Dec 2004
Posts: 25
Amapi simply is not listed anymore on Eovia site.

Seems like DAZ has not bought Amapi inside all Eovia package or simply
Amapi will have no more future development.

I´m wonder if we can see some words on it. personaly I have rather bad feelings and can predict that Amapi is (sadly) death.
Jerzy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th April 2006, 06:36   #5 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,026
I wonder why Eovia would not just sell Daz Amapi along with Hexagon and Carrara. They could just include the best features of Amapi into Hexagon.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th April 2006, 06:42   #6 (permalink)
Lick it up
 
Pete Exxtreme's Avatar
 
Join Date: Jun 2005
Location: Thonon/France
Posts: 4,614
Images: 21
Send a message via MSN to Pete Exxtreme
Because Nurbs can be tricky to sell (even more to use) in a product you could position for the masses ?
__________________
Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité.

LightWave 9
| Hexagon 2
My gallery

Pete Exxtreme is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 26th April 2006, 16:24   #7 (permalink)
Box modeling
 
AWBenson's Avatar
 
Join Date: Jun 2005
Location: Miami, FL
Posts: 292
Send a message via Yahoo to AWBenson
I don't think Nurbs is a hard thing to use. It's quite simple in approach as long as you think ahead. I've been through school with Maya before they really developed their polygon tools, so I was primarily limited to Nurbs for most of my work.

I guess the hardest part about Nurbs is the texture mapping of them because they don't have clear seams and you oftentime have to project the image onto the surface...

If Amapi re-designed it's interfaced and made for a faster workflow like what Hexagon has done, Amapi Pro can re-surface as a powerful modeling tool that could complete with Modo with Modo's newer rendering abilities.
__________________
Andrew Benson
AKA: AWBenson
www.awbenson.com
andrew (at) awbenson (dot) com
AWBenson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 14:38.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel