clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > News - ENG

News - ENG Post in this forum your news about the 3D and 2D univers !

Reply
 
LinkBack Thread Tools Display Modes
Old 28th June 2006, 05:08   #1 (permalink)
Pixar want to hire me!
 
Patrick210's Avatar
 
Join Date: Apr 2004
Location: Florida, USA
Posts: 549
Wow, E-Frontier buys Amapi Pro

"The announcement will come out shortly, but e frontier has bought
Amapi Pro from Eovia Europe along with the developers. We are not
sure at this point what conflict this may create, but we want to
assure everyone that DAZ will approach this in a professional manner.
We will let the community know if this poses any kinds of issues
moving forward.

Regards,
Bob" This is from Bob Stockwell of DAZ




Hey, are you going to be working back there again Thomas?
Patrick210 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 10:30   #2 (permalink)
Hexagon addict
 
Arsenic's Avatar
 
Join Date: Nov 2005
Location: Haute Normandie
Posts: 358
The war has begun between DAZ and e-frontier... I won't surprised if eon-software join to e-frontier to achieve that. War of megacorps, just like a cyberpunk novel...
__________________
Arsenic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 10:39   #3 (permalink)
3D bible
 
graphinc's Avatar
 
Join Date: Jul 2003
Location: au pied du massif de la Grande Chartreuse
Posts: 2,919
Send a message via ICQ to graphinc Send a message via MSN to graphinc
I think it's a very good news as we can hope more qualities for 3D programs only if the publishers have to "fight" with strong competitors even if actually Shade is not a direct competitor for Carrara (but it could be one day)

Cédric
__________________
Cédric TROJANI , Graphiste et illustrateur indépendant
http://www.cedrictrojani.fr
graphinc is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 10:41   #4 (permalink)
Pixar want to hire me!
 
tonytrout's Avatar
 
Join Date: Aug 2005
Location: Aotearoa Land of the long white cloud.
Posts: 581
Doesnt give much certainty to my purchases now does it. The higher end apps are starting to look appealing
tonytrout is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 13:54   #5 (permalink)
Go Team Venture!
 
Teyon's Avatar
 
Join Date: Jul 2005
Posts: 186
e frontier has proven they can keep a product going, while giving it major updates (transition from Poser4 to Poser5 for example). I guess Eovia Corps. is dead? http://www.eovia.com takes me to Daz.
Teyon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 14:08   #6 (permalink)
Edge modeling
 
Corndog's Avatar
 
Join Date: Dec 2005
Location: Ontario, Canada
Posts: 384
Teyon.. Are you surprised at anything DAZ does... They suck

I respect them like I do a politician ( two thumbs down )
__________________
daz3d forums blow chunks
Corndog is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 17:35   #7 (permalink)
Madly in love
 
juanmanuel's Avatar
 
Join Date: May 2006
Location: Puebla, Mexico
Posts: 241
Send a message via ICQ to juanmanuel Send a message via AIM to juanmanuel Send a message via Yahoo to juanmanuel
I for one have more faith in e-frontier taking Amapi to new heights than in DAZ with Carrara and Hexagon, but this is just a personal opinion. And the synergy looks quite promising.
juanmanuel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 28th June 2006, 18:33   #8 (permalink)
Extrusion
 
JakalDesign's Avatar
 
Join Date: Jul 2005
Location: Idaho Falls, ID
Posts: 179
Send a message via ICQ to JakalDesign Send a message via Yahoo to JakalDesign
I find that odd considering that they already have Shade in their product lineup.
JakalDesign is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th June 2006, 01:07   #9 (permalink)
Spline
 
philebus's Avatar
 
Join Date: Jul 2005
Location: UK
Posts: 37
Well, Shade hasn't been a great hit with Poser users (at least, not outside of Japan), partly because it is primarily a spline modeler. Amapi does polys very well and so should, if they bring back the cheaper Designer edition, hit it off with Poser users and directly compete with Hexagon. E-frontier is really fighting back with this move. They are a way off from competing in the content market but this goes a long way to counter the DAZ purchases in the market they are experienced in.
philebus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th June 2006, 17:16   #10 (permalink)
Vertex
 
polistra's Avatar
 
Join Date: Sep 2005
Posts: 8
Let me be the first to congratulate Eovia on being purchased by E-frontier!

And let me be the first also to suggest changes in Amapi Designer that
will help it to co-operate with Poser.

Three changes would do the job:

1. Never re-number vertices. The soften/bump tool is the worst offender
in this respect. I don't know what algorithm Amapi uses for this tool, but
it seems to sort the vertices. Even when doing a sort, it should be
possible to 'carry through' the original vertex numbers and restore them.

2. Poser and Amapi use 'Group' and 'Material' differently.
In Poser, the 'g' paragraph in the OBJ file actually becomes a body part
or a 'Prop'. Each body part can have several different material zones
('usemtl' in OBJ file), and the material name can be shared among many
body parts. Amapi's Rendering room does a good job of setting up
material zones for export, but Amapi erroneously treats 'usemtl' paragraphs
as separate pieces when re-importing. Amapi needs to separate the
ideas of material and group more consistently.

3. Unfortunately, Amapi's Grouping tool sets up two-part 'g' lines that Poser
can't read. Worst of all, Amapi's Grouping tool changes the names of
the pieces within a group. This makes a lot of unnecessary work.
When I temporarily 'chain' several pieces together to move them or
scale them, I have to rename each piece after ungrouping.
The simplest fix would be to change Amapi's Grouping tool so that
it creates a temporary 'chain' entity WITHOUT CHANGING THE NAMES
OF THE PIECES. This 'chain' would not be saved in the OBJ file.
polistra is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 29th June 2006, 18:52   #11 (permalink)
Pixar want to hire me!
 
Patrick210's Avatar
 
Join Date: Apr 2004
Location: Florida, USA
Posts: 549
Hard to say if they will pick up on Amapi Designer. It was killed in favor of starting new with Hexagon, and another NURBS line with Amapi Pro.
Patrick210 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 05:57   #12 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
I still don't get this special attention given to Amapi. At $700+ price, I'd prefer to buy Rhino especially now that version 4 is about to be released. It's exclusively NURBS but I can always use Hexagon for poly/subd modeling. Maybe I'm wrong, and I'm wondering what makes Amapi different.
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 07:19   #13 (permalink)
NURBS Booleans are your friend
 
Sarissi's Avatar
 
Join Date: Oct 2005
Location: Mansfield, Ohio, USA
Posts: 112
Quote:
Originally Posted by Teyon
Not cool, Bob. We folks under NDA with e frontier were asked not to mention it yet. Still, it's great news for us (us=e frontier and Amapi Users). E frontier has proven they can keep a product going, while giving it major updates (transition from Poser4 to Poser5 for example). I guess Eovia Corps. is dead? http://www.eovia.com takes me to Daz.
Wrong version transition on Poser. After Poser Pro Pack, EGYSYS in Germany bought Curious Labs, and came out with the Disaster of a release called Poser 5. EGISYS went out of Business. e-Frontier bought Curious Labs, and then released Poser 6, which still has its issues after two Service Releases.

Don't expect much information out of e-Frontier, since as a Japanese Company, they do things in greater Secrecy than Governments do.

Oh, e-Frontier already has a decent financial interest in e-onsoftware.
__________________
Carrara Newbie
Sarissi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 09:13   #14 (permalink)
Box modeling
 
dooki's Avatar
 
Join Date: Feb 2005
Location: Northern Calif.
Posts: 273
Hey Alain,

Been with Amapi for a long time. Back then it was a lot cheaper and was worth getting it. I'm with you on this one. Rhino is much better. I take you're a designer? I could always whip out a quick volume study with amapi. Anything deeper (in my opinion) and I find myself doing a "rhino" work-around, and I end up on rhino anyway.

Since Hex I've kinda dropped amapi for polys. The only real plus for me is that amapi still runs a MAC.

-Dooki
__________________
PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM
Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB)
eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200
dooki is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 09:20   #15 (permalink)
Spline
 
philebus's Avatar
 
Join Date: Jul 2005
Location: UK
Posts: 37
I think that $700+ price was for the pro version, the Designer edition was quite a bit cheaper but was discontinued in favour of Hexagon. If I remember correctly (I've only used Amapi 6) Amapi does nurbs, splines, and subD. Hexagon took a lot from Amapi's toolset (right down to the icons) and put it all in a new package for character modelers. I don't doubt that we will see a return to the Pro/Designer split (as seen in Shade, with a similar price point for pro) that will compete with Hexagon. Having the same team that built both Amapi and Hexagon in the first place will give e-frontier a nice advantage. I don't doubt that the Carrara team are up to the job of maintaining and advancing Hexagon but they have to familiarize themselves with a program they didn't have a hand in creating whilst maintaining Carrara at the same time.
philebus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 09:55   #16 (permalink)
Hexagon addict
 
Arsenic's Avatar
 
Join Date: Nov 2005
Location: Haute Normandie
Posts: 358
Quote:
Originally Posted by philebus
I think that $700+ price was for the pro version, the Designer edition was quite a bit cheaper but was discontinued in favour of Hexagon. If I remember correctly (I've only used Amapi 6) Amapi does nurbs, splines, and subD. Hexagon took a lot from Amapi's toolset (right down to the icons) and put it all in a new package for character modelers. I don't doubt that we will see a return to the Pro/Designer split (as seen in Shade, with a similar price point for pro) that will compete with Hexagon. Having the same team that built both Amapi and Hexagon in the first place will give e-frontier a nice advantage. I don't doubt that the Carrara team are up to the job of maintaining and advancing Hexagon but they have to familiarize themselves with a program they didn't have a hand in creating whilst maintaining Carrara at the same time.
I agree with that, especially what is in bold in the quote. I never understand why DAZ didn't want the french team to pursue Hexagon development...
__________________
Arsenic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 11:13   #17 (permalink)
Spline
 
philebus's Avatar
 
Join Date: Jul 2005
Location: UK
Posts: 37
In fairness to DAZ, I wonder if they could realistically afford both teams. I would think that they had to make a choice, a difficult one but I guess that Carrara was more important to their immediate business interests - it does have an increasing user base from Poser users, more I think than Bryce.
philebus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 20:24   #18 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
Quote:
Originally Posted by philebus
In fairness to DAZ, I wonder if they could realistically afford both teams. I would think that they had to make a choice, a difficult one but I guess that Carrara was more important to their immediate business interests - it does have an increasing user base from Poser users, more I think than Bryce.
I doubt that they can even afford to pay the Carrara team. I'd guess that at the moment DAZ is not making that much money out of Hex and Car. They're probably feeling the pinch of their mistake in giving Hex away for mere 30+ dollars. No, it's not cheap developing apps.
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 21:23   #19 (permalink)
Extrusion
 
AlainK's Avatar
 
Join Date: Dec 2005
Posts: 178
Quote:
Originally Posted by dooki
Hey Alain,

Been with Amapi for a long time. Back then it was a lot cheaper and was worth getting it. I'm with you on this one. Rhino is much better. I take you're a designer? I could always whip out a quick volume study with amapi. Anything deeper (in my opinion) and I find myself doing a "rhino" work-around, and I end up on rhino anyway.

Since Hex I've kinda dropped amapi for polys. The only real plus for me is that amapi still runs a MAC.

-Dooki
Maybe it's the bad review that I've read somewhere a few years ago about Amapi that turn me off completely. It illustrated some strange mesh that is sometimes generated. Things that are not found in Rhino. I've tried the latest version (demo) before Eovia was bought by DAZ. I found that it's not as stable (in my machine) as Rhino. I could see that is had extra goodies that NURBS apps didn't have, but I could trade that with stability.

See, this seems to be the main problem facing the Amapi/Hex team: bugginess or instability. Although they have great, innovative ideas, they can't seem to fix the bugs completely. I'd suggest that they fix these first before moving on. Then offer the present version for a reasonable price.
AlainK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 30th June 2006, 21:48   #20 (permalink)
Hexagoner
 
mayito7777's Avatar
 
Join Date: Nov 2004
Location: Saint Cloud, Florida
Posts: 751
Wonder what is going to happen at the end, I believe the best days for Carrara, Hexagon and Amapi are gone.
__________________
Seek and ye shall find. JESUS

Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X



http://richchurchtoday.blogspot.com/
mayito7777 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 21:50.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel