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| | #1 (permalink) |
| Always learning new stuff ![]() | Open GL 40% slower on OSX.4 than Windows XP
Source from XLR8yourmac.com Now that Mactel can boot on Windows or OSX, some users have been tested several software or benchmarks between both OS. A reader from XLR8yourmac.com did a Cinebench (3D benchmark based on Cinema4D) on his MacBookPro and the openGL result gave a difference of 40% between OSX and Windows, the "PC" OS was the faster. Apple have some improvments to do on its openGL stuff, as video card drivers ![]() |
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| | #2 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Dec 2004 Location: Treviso - Italy
Posts: 115
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Yes, it is true, was already famous that the implementazioni of Open GL in MacOS X was slower. ![]() Now it is time for the Apple to fix this thing ![]() One curiosity, cinebench is in UB or works under rosetta? Paolo |
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| | #3 (permalink) |
| Spline ![]() Join Date: Mar 2006
Posts: 31
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Rob at barefeats shows the Cinema 9.5 HW OpenGL is faster in OS X: http://www.barefeats.com/bootcamp.html |
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| | #4 (permalink) |
| Spline ![]() Join Date: Aug 2005
Posts: 38
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The bigger question is also, is this Cinebench app / test running native under the Intel Mac?? If it's running under Rosetta, well, then that explains the speed difference. So far the Intel-native apps (Universal apps) FLY under the new Intel Macs. And we don't even have a true dual-processor to play with yet. |
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| | #6 (permalink) |
| Spline ![]() Join Date: Aug 2005
Posts: 38
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Interesting, but.. I'm confused. What was Thomas' link (40% slower) all about then? Not sure about a Universal version for Carrara, my guess is version 6 next year. Although (and I'm assuming this won't change..), I was told that a not-so-far-away update to Hexagon 2 would make it a Universal Binary app, which is promising. It's going to be a fair amount of time before I can move to an Intel Mac though, lots of software would need to go Universal first. Wow it's really refreshing to step away from the DAZ melee.. over at Yahoo.. .
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