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| | #61 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 237
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Ok guys, I have discovered a few things that may or may not have been addresses. 1. I was able to use the volumetric clouds in the surface replicator, but only after i hit the make real instances option. The results were great! 2. I am not able to use the surface replicator on lights. Is this a bug, or not going to happen at all? In my mind it would be really cool! |
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| | #62 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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1. Yep thats how it works. 2. To replicate lights just select the light you wish to replicate and ctrl-g to group it on itself. Then you should be able to replicate the group. Then make the instances real to see the results.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #65 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Generally if you have full raytrace on and good quality settings things should be fine. Can you specify the situation that you are using that its flickering and perhaps share the render settings.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #66 (permalink) |
| Vertex ![]() Join Date: Oct 2005
Posts: 10
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I've been evaluating almost every 3d prog. on the market, and can say that Carrara in it's core is the best - you can get results so fast, it's extreemly stable an pure fun! After banging my head into Maya's help files, I am finaly geting results, but by no means as fast as I can with Carrara, and Maya's rendere is soooo slooow. However, Maya's particle system ist very powerfull and C4 could not match it. Since I want to beable to "blow things up", I would like to ask the C5 beta testers - how good is the new particle system in C5 - can you create realistic looking blast effects, smoke, ectra..? Do they reakt correctly with other objects and how fast is preview (anyone compared with maya?) Thanks brian |
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| | #69 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 237
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I havent tried them yet. I am busy trying to get a court case done, and a switch to carrara from cinema 4d has proved to be the wise move for me. I will play with particles tonight, but I am new to carrara and I will be a dummy on some things for a while, on some things forever! But i think the surface replicator on a sphere with 3 or 4 similar but different particle emitters would be really cool! try it!
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| | #70 (permalink) |
| Box modeling ![]() Join Date: Jul 2005
Posts: 237
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Hey guys, I have a problem. I have a milennium kid model(matt), and the corresponding body texture map. I import them into carrara 5 using the native import. It works beautifully. Now the dilemma. I dont know how to paint a back wound onto the back. Because the daz figures join in the back, it is difficult to paint a texture that lines up correctly. I figured that I could add a new layer to the shader, and manually put the .png with an alpha channel(or opacity mask) on top and move it into position. Will this work? Or will the new layer map to the uvs like the body texture does? I guess the question is: Can I add a non uv decal over a uv mapped texture? |
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