| |
| |||||||
| Register | All Albums | FAQ | Donate | Members List | Social Groups | Calendar | Search | Today's Posts | Mark Forums Read |
| News - ENG Post in this forum your news about the 3D and 2D univers ! |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 7
| Genetica 3.0, the latest version of our seamless texture editor has just been announced! New features include seamless vector drawing, the ability to create and export totally unique HDRI environment maps, and the creation of animated textures and special effects. And here's a video showing what the new version can do: http://www.spiralgraphics.biz/genetica/gen3announce.htm |
| | |
| | #3 (permalink) |
| Spline Join Date: Feb 2008
Posts: 31
|
I'm interested in the HDRI feature. Is it capable of producing custom HDRI maps? I like these guys. Even their free Genetica Viewer is very useful in itself. You can generate hundreds of textures already. The interface is also simplified. No thick documentation to read. Last edited by CGRookie; 11th April 2008 at 14:18. |
| | |
| | #4 (permalink) | |
| Vertex ![]() Join Date: Feb 2007
Posts: 7
| Quote:
- Layer HDRI environments on top of each other with the type of blends you'd see in a photo-editing app. - Rotate, color, filter each of the layers. - Generate additional lights and effects and blend them in. - Import any of your own HDRIs you may have to throw into the mix. - Bake lighting effects straight into the HDRI itself (used often in real-time projects like games, but is useful for doing neat things quickly in any environment). For you example, you can diffuse the environment map (makes speedy shiny surfaces look like diffuse surfaces lit by global illumination) and you can do light scattering effects (makes surfaces look like they are partially reflecting the HDRI). - Export your original HDRI creations in common formats such as latitude/longitude maps and cube maps. - HDRI environment manipulating nodes are also given in which case you want to dig deeper and build custom node trees that will generate and filter HDRI environments in totally unique ways. | |
| | |
| | #5 (permalink) |
| Always learning new stuff ![]() |
We had a deal with Spiralgraphics under Eovia, for Hexagon2. We provided some maps generated with Genetica and Emmanuel and me were very impressed with this software and were very happy to use it. It's a good software and the new features seems very powerfull!
__________________ Polyloop owner & Administrator - no support by PM or email. Polysculpt [EN/FR] - my personal blog about my 3D work Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Pixologic [JOB] - Le ZBlog [JOB] Follow me on Twitter! |
| | |
| | #7 (permalink) |
| Box modeling ![]() Join Date: Feb 2006
Posts: 211
|
Yeah, I was tempted myself when I saw this thread but already owning TextureMaker and Darktree Textures makes it a tough call. The fact that animation is not included for that price is actually what stopped me from purchasing... -Will
__________________ "With THIS!, you could be like GOD!..." - Kozer, Blake's 7 |
| | |
| | #8 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 7
|
Genetica 3.0 has gone into open beta. You can download it here: http://www.spiralgraphics.biz/beta/index.htm |
| | |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |