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Old 15th February 2008, 09:30   #1 (permalink)
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Modo 302 preview

Some videos of upcoming modo 302 update. I was interested to see they have fixed up the edge extrude so that all the transform handles work, this is cool for people who prefer to edge model. I will take another look at their software when the update is out because of this

http://www.luxology.com/training/video.aspx?id=182

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Old 15th February 2008, 10:24   #2 (permalink)
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If my memory is correct, Thomas had discussed Edge modeling manipulation tool of modo with modo developers last year.
I assume this feature is result of their discussions.

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Old 15th February 2008, 11:26   #3 (permalink)
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I spent some time with one of them about that, yes.. but it's still not as productive as Hexagon for Edgemodeling for what I see here...
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Old 15th February 2008, 14:44   #4 (permalink)
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So what is your tool of choice for modeling these days Thomas?
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Old 16th February 2008, 14:44   #5 (permalink)
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I spent some time with one of them about that, yes.. but it's still not as productive as Hexagon for Edgemodeling for what I see here...
I agree. I'm not sure why Modo doesn't just build a universal manipulator, and have it available for the edge Extend command. The preview of 302 is a good improvement though. I suppose we can assign planar scaling handles with rotation handles, and not have to flip back and forth constantly. I am looking forward to 302, as mostly i prefer to edge model and this has always been a shortcoming of modo. and Hexagon is unreliable on my system. Now, if only they would make a target welding tool...

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Old 19th February 2008, 06:00   #6 (permalink)
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I hope they will implement easy snapping at least in v. 306
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Old 19th February 2008, 06:34   #7 (permalink)
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I hope they will implement easy snapping at least in v. 306
me too. modo's snapping is OK for occasional use. But it's very slow compared to typical CAD methods... 306? No version of Modo has gone past -03 yet. The quick development cycle is a blessing and a curse. I'd like some time to master a program before i have to upgrade again...

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Old 29th February 2008, 01:51   #8 (permalink)
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I hope they will implement a realistic price.
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Old 2nd March 2008, 10:11   #9 (permalink)
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Taking into account the lack of many features - it's price is supposed to be more close to ZBrush et al.
Anyway, I'd never pay the full price - I got 103 at DAZ sale and later upgraded it to 301.
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Old 12th March 2008, 06:53   #10 (permalink)
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Wow. They made Houdini Batch.
I mean headless mode, of course.
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Old 19th March 2008, 20:49   #11 (permalink)
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About Zbrush and Modo:
I have limited funds and I have to decide between Modo and ZBrush. I know..."apples and oranges", "try the demos", "to each his/her own". But, in your opinion, given that I want enjoy cutting-edge sculpting ability but also do not want to be shuttling between programs, which is the better choice?
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Old 19th March 2008, 21:31   #12 (permalink)
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What's missing from your current tools? If you just need sculpting/painting then ZB is the reigning champion. Or do you need a more complete modeling / texturing / rendering package? Then Modo or C4D/BodyPaint might be a better choice... the other factor might be which platform you use. As I've heard ZB3 still has not released a Mac version, and it's due about 2 years ago I don't like using ZB. Modo was more natural for me. But "to each his own". This is where i advise you to "try the demos"...

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Old 20th March 2008, 06:52   #13 (permalink)
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shokan, it depends.
ZBrush alone could be used only by 2D artists, but modo has too many gaps in it's modeling features, so in it's current state it can not be the one and only tool for 3D artist also. The other problem is the price - at $900 you can have one modo, or ZBrush+Hexagon+MoI. If you can add another $200, you can have even XSI Foundation+ZBrush.
So it's not an easy question.
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Old 20th March 2008, 10:37   #14 (permalink)
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About Zbrush and Modo:
I have limited funds and I have to decide between Modo and ZBrush. I know..."apples and oranges", "try the demos", "to each his/her own". But, in your opinion, given that I want enjoy cutting-edge sculpting ability but also do not want to be shuttling between programs, which is the better choice?
I have ZBrush and I'm currently working with the trial of modo 301. Can't say anything about Mudbox as I've never used it.

IMHO, if you want cutting-edge sculpting you need ZBrush. During my first tests with modo yesterday the sculpting in modo is slower that ZBrush on my PC (Core 2 Duo E6600, 2Gig RAM., Nvidia 7900GS). ZBrush 3.1 is really smooth and easy. On the other hand modo has a more traditional set of tools and what looks to be a great renderer. modo can't handle as many polygons as ZBrush but can produce some good work with the right PC. My 7900GS may be letting me down a bit here (ZB doesn't use the card at all).

But, I've come to the conclusion that you can't have all the options without swapping from one application to another. The secret is to get apps that will all work together without a lot of hassle.

So, if you want to have all the options in one package, including sculpting then modo is probably the way to go. Get the demo and make sure it does what you want.

If your primary goal is sculpting then get ZBrush. It can model, texture and render as well as sculpt. Learning the tool will keep you occupied for ages while you save up for a more all round app to complement it.

I should mention that this is my hobby, I don't use these tools in a professional environment. So this is just my opinion and your mileage may vary

Me, I want them all! Hope this helps.
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Old 20th March 2008, 12:09   #15 (permalink)
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There can be many benefits to having a good set of modeling and UV tools within your render engine. Seperating your modeler, UV mapper, and render engine means that any changes to the model might require a new import, UV remapping, and retexturing. But in the case of sculpting and texturing, you only need to update a texture image. So i don't think you are losing much productivity by having an external sculptor/texturer such as ZB...

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Old 3rd April 2008, 22:22   #16 (permalink)
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302 is available!

Modo 302 program files are 700MB for both PC and Mac, SDK is 16MB, the additional content and tutorial files are the same as in 301, and need not to be downloaded by modo 301 users.
Downloads are not faster than 20KB/s, but torrents are much faster (upload+download use all my 400KB/s bandwidth).
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Old 3rd April 2008, 22:42   #17 (permalink)
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SWEET!!! Delivered one day earlier than 7 days late . Thanks for posting. Downloading via torrent now...

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Old 4th April 2008, 03:56   #18 (permalink)
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I was trying to get the tryout version, but when I get directed to the downloads after paying the $25 dollars U.S., I get ported to the world's slowest download.

I thought it might be my connection which is 12mbit, but then I read an article that mentioned the same thing, 20Kb/second.

That is freaking ridiculous and haven't seen a download that slow since the 1980s.

Guess I just wasted 25 bucks and Modo just turned me off if that's the way they treat prospective customers.

Thanks, but no thanks - what a fraudulent scam.
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Old 4th April 2008, 06:42   #19 (permalink)
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I was trying to get the tryout version, but when I get directed to the downloads after paying the $25 dollars U.S., I get ported to the world's slowest download.

I thought it might be my connection which is 12mbit, but then I read an article that mentioned the same thing, 20Kb/second.

That is freaking ridiculous and haven't seen a download that slow since the 1980s.

Guess I just wasted 25 bucks and Modo just turned me off if that's the way they treat prospective customers.

Thanks, but no thanks - what a fraudulent scam.
Scam? I don't think so. You are trying to download the demo on the same day of 302's release. There must be 10,000 people downloading it right now. It's no surprise that your bit rate is slow. I downloaded 302 tonight via bittorrent. 700mb in less than 12 minutes! How is this a scam? Just wait a few days until things calm down. Anyway, your demo period starts from the day you first start running Modo. Not from when you download it...

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Old 4th April 2008, 07:18   #20 (permalink)
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I have just been reading the huge review of 301 by our Carrara Video Tute Guru, Mark Bremmer!

I really should have opted for Modo I am thinking as I wait for the C6 Vertex room to work again.

ps. I downloaded 450MB in 53 seconds the other day! Have NO idea why it was not hours longer than that as normal!
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