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| | #1 (permalink) |
| proud to be a nurb ![]() | Luxrender - Free unbiased render engine Another free unbiased render engine is about to be released... (and no it's not associated with Luxology) http://www.luxrender.org I'm sure glad i held out purchasing Maxwell... And then Fry... And then Hypershot... ![]() |
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| | #4 (permalink) |
| Box modeling ![]() | Man, how many rendering engines do we need to get satisfied? Personally, C6's renderer or Blender's are good enough for me. Now that I have modo, I think I would just stick with it. I'm not a fan of ultra-realism, anyway. Pale soft contrast bores me to death. Might as well take a camera and shoot it. What's the point? I like exaggeration, caricatures, contrast between foreground and background, something that would make passersby take notice. That's one of the things you learn in art school. Try picking up an art book and you'll see the same principle applied, ie, one abstract painting shows a man with two eyes dangling, another is a 2d collage showing a mutilated head, etc. Purpose? To get noticed. Of course, those are extreme cases. But you get the point. I hope. ![]() Of course, that's just me and my 1c. ![]() Last edited by Sketchy : 16th October 2007 at 14:46. |
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| | #5 (permalink) |
| proud to be a nurb ![]() | If you are making "art" then i agree there is no point to achieve 100% realistic imaging. But if you're working as a product designer, realistic imaging is critical. Not only to sell the concept, but also to proof a design which might cost $10,000 - $250,000 to develop. Of course if you're working on that level, you already have Maxwell and you have no time to hang around Polyloop discussing these things . So, why do we need another free unbiased renderer? I suppose all this is good to keep the "big boys" in check, otherwise they could (would) charge much higher prices for their software. Personally i think it's great that so many programmers are willing to devote all this work into an unpaid project. |
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| | #6 (permalink) |
| Bob dans Monsters, Inc ![]() | Sketchy, you're right about the "purpose" of the image. ![]() However, being given the ability to mimic the exact behavior of complex lighting situations can give interesting results. ![]() For example, caustics in standard applications often give very poor results whereas it's very impressive in "unbiased" render engines. ![]() Cheers, Laurent aka Tartiflette ![]() |
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| | #7 (permalink) | |
| Polygurbs ![]() | Quote:
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| | #8 (permalink) |
| proud to be a nurb ![]() | That is normally true. But read the notes on their website :
http://www.luxrender2.org/ shorty |
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| | #11 (permalink) | |
| Box modeling ![]() | Quote:
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| | #12 (permalink) | |
| proud to be a nurb ![]() | Quote:
). good boy, shorty. good boy... ![]() i downloaded Luxrender already and am rendering the provided sample file of the Blender monkey-heads. Will see how it looks tomorrow. at the time i left my office, it had run about 2 hours (on 2 threads) and was still a bit noisy... ![]() | |
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| | #13 (permalink) |
| Hexagoner ![]() | I cannot get it to work.
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ |
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| | #14 (permalink) |
| proud to be a nurb ![]() | When you downloaded, did you save all the example files that were included? Here is a render of the included monkey heads from Blender. I just ran the executable, clicked File>OpenScenefile, then double click on "Test Scenes" and then select the file "suzanne.lxs". About 30 seconds later it should rendering... This image was running for about 17 hours (most of that time on 2 threads). shorty |
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| | #15 (permalink) | |
| Box modeling ![]() | Quote:
I'm glad I did. I've purchased video tuts by Andrew Brown and Dan Ablan and I enjoy watching them. More than watching films in theatres which will cost you 15 bucks in one sitting.![]() BTW, Andrew Brown has a new one here. | |
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| | #17 (permalink) | |
| Box modeling ![]() | Quote:
![]() Last edited by Sketchy : 20th October 2007 at 15:42. | |
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