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Old 12th September 2007, 21:28   #41 (permalink)
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You can install the content and videos later.
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Old 12th September 2007, 22:05   #42 (permalink)
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I asked once a few months back, and the public opinion is that Modo has no good method for this yet.
Thats disappointing. I've found Superweld, but not sure that works for 301 yet.
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Old 12th September 2007, 22:05   #43 (permalink)
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I had a few crashes, (probably my own fault) but I'm getting into the swing of things now at least with edges and UV's.
I unwraped my pokimon and saved here. Now time to paint him.

I miss Alt-RMB to pan and having a pivot point to rotate around.

I'm sure there's a way to do the pivot point, but Alt-Rmb seems to be nowhere that I can find other than the pan tool, top right working box.
Any help?

TIA,

Steven
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Old 12th September 2007, 22:12   #44 (permalink)
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You can change your mouse button preferences. I know alt-RMB and alt-LMB do different things in regard to the lights and cameras. Left mouse button will orbit the object, where Right mouse button will rotate in place. In regards to orbiting around an object. There is an option in preferences near the trackball to orbit around selection.

Not near Modo at the moment. But I did find this little tidbit: while hovering the cursor over some geometry and hitting 'g' centers the pivot point. The viewport rotates with that geometry as the centerpoint.

To rotate around all the geometry press 'a'. This will fit the object to the viewport and centers the viewport pivot to it.
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Old 12th September 2007, 22:35   #45 (permalink)
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Thanks Brian.
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Old 12th September 2007, 22:51   #46 (permalink)
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Thanks Brian.
Did that work for you Steve?
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Old 12th September 2007, 22:52   #47 (permalink)
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Yep, I'm having a blast.
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Old 12th September 2007, 23:04   #48 (permalink)
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Yep, I'm having a blast.
Great! Have you tried SuperWeld in 301? I'm curious if it will solve our fast weld issue. The issue being we don't have one.
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Old 12th September 2007, 23:26   #49 (permalink)
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Nope, no modeling yet, just UV's, paint and sculpt.

I'll look at scripts later maybe once I get the base program down.
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Old 13th September 2007, 16:05   #50 (permalink)
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Had some time this morning to try the new "Project by Normal" paint mode, using image ink. So far the results are great. Nice edge bleeding across the seams. I see no cracks in the texture. Sweet!!! Finally
Modo looks to be a serious painting app...

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Old 14th September 2007, 00:41   #51 (permalink)
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Had some time this morning to try the new "Project by Normal" paint mode, using image ink. So far the results are great. Nice edge bleeding across the seams. I see no cracks in the texture. Sweet!!! Finally
Modo looks to be a serious painting app...

shorty
shorty, I can imagine how enjoyable you are getting along with new v.301.

As for me, though I succeeded in installation of ver.301 itself I’ve encountered so-called FATAL ERROR caused by “Feature transfer error” at installation stage of Contents and Video_Part1 files.

I’m now waiting for reply from Lux customer support.

In the worst case, I might have to give these two contents up.


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Old 14th September 2007, 23:22   #52 (permalink)
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As for me, though I succeeded in installation of ver.301 itself I’ve encountered so-called FATAL ERROR caused by “Feature transfer error” at installation stage of Contents and Video_Part1 files.
I could install both files without trouble by extractionsoftware named “Universal Extractor” thanks to information which was posted in Lux forum.

I’m happy now.


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Old 15th September 2007, 09:08   #53 (permalink)
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No regrets buying modo here. First time I owned a highend app. The Lightwave that could have been.

After repeatedly playing the first parts of the wristwatch video tuts, I'm now familiar with the basic workflow. Nope, it's not intuitive, I know. Like clicking anywhere in the viewport to execute a command and the constant dropping of tool seem strange, but what can we peeps do who are used to other apps but to adapt to what the dev thought is efficient workflow. The first part of the wristwatch tut shows how to add edge loops (axis slice, close loop) bevel and extrude, transform (move, rotate, scale) tool options, falloffs, symmetry, etc.

That's all probably what most of us would like to know to start creating our first model in modo.

You'll also see some neat features of modo that other apps like Hex lacks, ie, adding multiple loops in one go with options like free, symmetry and uniform.

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Old 15th September 2007, 13:55   #54 (permalink)
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The first part of the wristwatch tut shows how to add edge loops (axis slice, close loop) bevel and extrude, transform (move, rotate, scale) tool options, falloffs, symmetry, etc......
That's all probably what most of us would like to know to start creating our first model in modo.
Because I also learned modo by wristwatch tut, I have realized excellence of this tut as well as you.
I like also “Hard Surface Modeling” tutorials of online help which is full of techniques for familiarization of modo.

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Old 15th September 2007, 14:43   #55 (permalink)
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The Shoe tutorial is also a very good one!
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Old 15th September 2007, 19:51   #56 (permalink)
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They both are good, but they are 203
How is seahorse tutor?
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Old 15th September 2007, 20:37   #57 (permalink)
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They both are good, but they are 203
How is seahorse tutor?
i just watched it this morning. If you were familiar with 203, then you can easily anticipate his next action before he does it. But even then it's very interesting to watch...

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Old 15th September 2007, 21:45   #58 (permalink)
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Does this mean it does not cover much new features?
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Old 16th September 2007, 09:28   #59 (permalink)
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Does this mean it does not cover much new features?
It covers a lot of the new features involving sculpt tools. But the workflow of sculpting is identical to that of the 201 shader tree and painting tools. So it's very easy to make the transition..

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Old 16th September 2007, 09:46   #60 (permalink)
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I see. Thank you, shorty.
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