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| | #42 (permalink) |
| Moderator ![]() | Thats disappointing. I've found Superweld, but not sure that works for 301 yet.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #43 (permalink) |
| Polygurbs ![]() |
I had a few crashes, (probably my own fault) but I'm getting into the swing of things now at least with edges and UV's. I unwraped my pokimon and saved here. Now time to paint him. ![]() I miss Alt-RMB to pan and having a pivot point to rotate around. I'm sure there's a way to do the pivot point, but Alt-Rmb seems to be nowhere that I can find other than the pan tool, top right working box. Any help? TIA, Steven |
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| | #44 (permalink) |
| Moderator ![]() |
You can change your mouse button preferences. I know alt-RMB and alt-LMB do different things in regard to the lights and cameras. Left mouse button will orbit the object, where Right mouse button will rotate in place. In regards to orbiting around an object. There is an option in preferences near the trackball to orbit around selection. Not near Modo at the moment. But I did find this little tidbit: while hovering the cursor over some geometry and hitting 'g' centers the pivot point. The viewport rotates with that geometry as the centerpoint. To rotate around all the geometry press 'a'. This will fit the object to the viewport and centers the viewport pivot to it.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #46 (permalink) |
| Moderator ![]() |
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #48 (permalink) |
| Moderator ![]() | Great! Have you tried SuperWeld in 301? I'm curious if it will solve our fast weld issue. The issue being we don't have one.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #50 (permalink) |
| proud to be a nurb ![]() |
Had some time this morning to try the new "Project by Normal" paint mode, using image ink. So far the results are great. Nice edge bleeding across the seams. I see no cracks in the texture. Sweet!!! Finally Modo looks to be a serious painting app... shorty |
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| | #51 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
As for me, though I succeeded in installation of ver.301 itself I’ve encountered so-called FATAL ERROR caused by “Feature transfer error” at installation stage of Contents and Video_Part1 files. I’m now waiting for reply from Lux customer support. In the worst case, I might have to give these two contents up. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
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| | #52 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
I’m happy now. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
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| | #53 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
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No regrets buying modo here. First time I owned a highend app. The Lightwave that could have been.![]() After repeatedly playing the first parts of the wristwatch video tuts, I'm now familiar with the basic workflow. Nope, it's not intuitive, I know. Like clicking anywhere in the viewport to execute a command and the constant dropping of tool seem strange, but what can we peeps do who are used to other apps but to adapt to what the dev thought is efficient workflow. The first part of the wristwatch tut shows how to add edge loops (axis slice, close loop) bevel and extrude, transform (move, rotate, scale) tool options, falloffs, symmetry, etc. That's all probably what most of us would like to know to start creating our first model in modo. ![]() You'll also see some neat features of modo that other apps like Hex lacks, ie, adding multiple loops in one go with options like free, symmetry and uniform. Last edited by Sketchy; 15th September 2007 at 12:36. |
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| | #54 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
I like also “Hard Surface Modeling” tutorials of online help which is full of techniques for familiarization of modo. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
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