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Old 28th August 2007, 17:35   #1 (permalink)
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work flow MODO/HEX?

Hey all,

For those of you who have used MODO, how does the workflow compare? Edge modeling, box modeling, tweaking?

Thanks,

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Old 28th August 2007, 20:16   #2 (permalink)
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It's not the same workflow at all. For Boxmodeling creation, modo is a great application, but for edge modeling (my favorite technique), Hexagon is a lot better and faster, even if now I feel more comfortable with modo and this technique.

Honestly, it's always very hard to answer this kind of question, only you can have such an answer, by testing both applications!
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Old 29th August 2007, 02:49   #3 (permalink)
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Thomas, let me ask a question here.

What is the difference between Box modeling and Edge modeling?

Sorry for my dumb question, but this is what I didn’t understand well for a long time since I began to do 3DCG.

Thanks, in advance.


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Old 29th August 2007, 03:10   #4 (permalink)
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Box modeling usually starts with a cube that you then cut and extrude to form the shape for the model, here is an example of characters done with box
http://forums.polyloop.net/3d-work-p...-wood-hex.html

Edge modeling starts with just a single poly or loop and extrudes each poly individually. The form is defined in "zones" and the general shape is almost the same as the final. Here is an example of edge modeling for a character
http://forums.polyloop.net/3d-work-p...ork-pixar.html

Look for the animated gifs on page 2.

Subdivision modeling has a primer that goes into theory of poly modeling which is good for anyone starting in modeling.
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Old 29th August 2007, 05:42   #5 (permalink)
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Grendel, thank you for your ready reply.

I was able to understand difference of two thanks to you.

Other difference examples are;
1) The tutorial of “Digital Camera modeling” authored by you is Box modeling example.
2) The tutorial of “Body speed modeling” authored by Thomas is Edge modeling example.

Is my above-mentioned understanding correct?
If so, Hexagon is more comfortable than modo regarding edge modeling as Thomas said.
modo's patch(making surface) modeling seems to be bothersome to me somewhat .

Anyway, thanks for your time regarding this matter, Grendel.


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Old 29th August 2007, 06:24   #6 (permalink)
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As noted on another thread, one needs to compare Modo and Hexagon modelling with the latests version of Silo2.
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Old 29th August 2007, 09:00   #7 (permalink)
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Hi bwtr,

Quote:
Originally Posted by bwtr View Post
As noted on another thread, one needs to compare Modo and Hexagon modelling with the latests version of Silo2.
Silo certainly seems interesting to me.

However, regrettably I have already decided to concentrate on learning modo for a while.

I have fiddled with various 3DCG softwares until now. But I considered that it is best direction for me to understand one program deeply than to understand several programs shallowly.




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Old 29th August 2007, 12:45   #8 (permalink)
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You are correct shoeach.
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Old 29th August 2007, 13:01   #9 (permalink)
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Agree too.
Also, when you know deeply one software, then switching to another software will be a lot more easier. But only having basic skills in a lot of softwares won't help.. (well, a little bit..)
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Old 29th August 2007, 15:47   #10 (permalink)
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It's a struggle for me as well whether to stick with one that I'm familiar with, or start all over again just because everyone seems to be taking the same train. I don't think anyone will regret learning Modo. It is Lightwave with Modeler and Layout unified, plus many things the original dev team found nearly impossible to implement in LW.

When it comes to a modeler, I'm still hopeful Amapi Pro 8 will be release one of these days. In the meantime, let's learn Modo and stop saying, "I don't Modo nomo."
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Old 29th August 2007, 19:17   #11 (permalink)
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Hey Thomas and Sketchy,

You're right, I am thinking about what others are doing as well. Like many, I like HEX but not sure about it's future. The Modo deal seems like a good one, and the support and direction seems more clear. The rendering engine in Modo seems good and it would be nice to have more tools in one app.--rather than building in one and exporting into another. Bottom line: I need to try the demo of Modo.

-Dooki
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Old 29th August 2007, 20:16   #12 (permalink)
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Quote:
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Hey Thomas and Sketchy,

You're right, I am thinking about what others are doing as well. Like many, I like HEX but not sure about it's future. The Modo deal seems like a good one, and the support and direction seems more clear. The rendering engine in Modo seems good and it would be nice to have more tools in one app.--rather than building in one and exporting into another. Bottom line: I need to try the demo of Modo.

-Dooki
you better get moving quickly! I heard a rumor the Modo sale might expire at the end of this month... About Hex, I don't think the coffin has been nailed shut yet. I am mildly optimistic about it's future, but we must accept there will be no mention of Hex 3 until it's dropped on our heads just 2 days before release...
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Old 30th August 2007, 00:56   #13 (permalink)
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Hi Sketchy,
Quote:
Originally Posted by Sketchy View Post
I don't think anyone will regret learning Modo. let's learn Modo and stop saying, "I don't Modo nomo."
Of course, I don’t regret my decision that I will concentrate to learn modo.

I am enjoying to learn modo now.


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Old 30th August 2007, 11:17   #14 (permalink)
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Quote:
Originally Posted by Thomas View Post
It's not the same workflow at all. For Boxmodeling creation, modo is a great application, but for edge modeling (my favorite technique), Hexagon is a lot better and faster, even if now I feel more comfortable with modo and this technique.
A heated discussion concerning the edge modeling is now on Luxology official forum (General discussion category) in which jbshorty and Thomas is participating.

The key point of this discussion is whether they can fully realize “you can extrude an edge directly with the 3D manipulatorsas Thomas said in this discussion, I think.

It is regrettable for me it seems to go nowhere in the end though this thread was very interesting to me.


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Old 30th August 2007, 11:23   #15 (permalink)
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What I didn't said in Luxology forum, is that i already discuss of that with one of the modo developper and he agree with me
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Old 30th August 2007, 11:30   #16 (permalink)
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Good news!

Thanks, Thomas


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Old 31st August 2007, 05:08   #17 (permalink)
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Quote:
Originally Posted by shoeach View Post
A heated discussion concerning the edge modeling is now on Luxology official forum (General discussion category) in which jbshorty and Thomas is participating.

The key point of this discussion is whether they can fully realize “you can extrude an edge directly with the 3D manipulatorsas Thomas said in this discussion, I think.

It is regrettable for me it seems to go nowhere in the end though this thread was very interesting to me.


Syuichi
I think another thing that is not fully realized by those who don't know Hexagon, is that a line is not a spline. It's just a line, already an edge waiting to be extruded. The example of Gordon surfaces that I posted in that thread was interpreted as a variant of modo's spline patch (comparable to Hexagon's Coons Surface) but it's not, really. There really isn't anything comparable to the line in modo, certainly not the rich variety of line operations.
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Old 31st August 2007, 05:52   #18 (permalink)
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Quote:
Originally Posted by Thomas View Post
What I didn't said in Luxology forum, is that i already discuss of that with one of the modo developper and he agree with me

This is very good news, someone needs to keep this workflow and technical ability alive, unfortunately I don't think it will be the Japanese or the Chinese, they still need to invent the fork.
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Old 31st August 2007, 07:33   #19 (permalink)
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Quote:
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I think another thing that is not fully realized by those who don't know Hexagon, is that a line is not a spline. It's just a line, already an edge waiting to be extruded. The example of Gordon surfaces that I posted in that thread was interpreted as a variant of modo's spline patch (comparable to Hexagon's Coons Surface) but it's not, really. There really isn't anything comparable to the line in modo, certainly not the rich variety of line operations.
edgework, your view might be correct.

I realized what you and Thomas explained in that thread.
It is because I have somewhat experienced Hexagon though I don’t make full use of Hex.

So, I think that they will fully realize what you and Thomas explained if they also experience Hex.


Syuichi

P.S. edgework, I didn’t notice you are a Poyloop member in that thread. Sorry for my oversight.
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Old 31st August 2007, 16:06   #20 (permalink)
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Quote:
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edgework, your view might be correct.

I realized what you and Thomas explained in that thread.
It is because I have somewhat experienced Hexagon though I don’t make full use of Hex.

So, I think that they will fully realize what you and Thomas explained if they also experience Hex.


Syuichi

P.S. edgework, I didn’t notice you are a Poyloop member in that thread. Sorry for my oversight.
Aw, shucks. I managed to swallow my foolish pride.

Actually, it's been a while since I've been around here. But I never lost my affection for Hexagon.
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