![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| News - ENG Post in this forum your news about the 3D and 2D univers ! |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 273
| work flow MODO/HEX?
Hey all, For those of you who have used MODO, how does the workflow compare? Edge modeling, box modeling, tweaking? Thanks, Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
| | |
| | #2 (permalink) |
| Always learning new stuff ![]() |
It's not the same workflow at all. For Boxmodeling creation, modo is a great application, but for edge modeling (my favorite technique), Hexagon is a lot better and faster, even if now I feel more comfortable with modo and this technique. Honestly, it's always very hard to answer this kind of question, only you can have such an answer, by testing both applications! |
| | |
| | #3 (permalink) |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Thomas, let me ask a question here. What is the difference between Box modeling and Edge modeling? Sorry for my dumb question, but this is what I didn’t understand well for a long time since I began to do 3DCG. Thanks, in advance. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
| | |
| | #4 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
|
Box modeling usually starts with a cube that you then cut and extrude to form the shape for the model, here is an example of characters done with box http://forums.polyloop.net/3d-work-p...-wood-hex.html Edge modeling starts with just a single poly or loop and extrudes each poly individually. The form is defined in "zones" and the general shape is almost the same as the final. Here is an example of edge modeling for a character http://forums.polyloop.net/3d-work-p...ork-pixar.html Look for the animated gifs on page 2. Subdivision modeling has a primer that goes into theory of poly modeling which is good for anyone starting in modeling. |
| | |
| | #5 (permalink) |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Grendel, thank you for your ready reply. I was able to understand difference of two thanks to you. Other difference examples are; 1) The tutorial of “Digital Camera modeling” authored by you is Box modeling example. 2) The tutorial of “Body speed modeling” authored by Thomas is Edge modeling example. Is my above-mentioned understanding correct? If so, Hexagon is more comfortable than modo regarding edge modeling as Thomas said. modo's patch(making surface) modeling seems to be bothersome to me somewhat . Anyway, thanks for your time regarding this matter, Grendel. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
| | |
| | #7 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
|
Hi bwtr, Quote:
However, regrettably I have already decided to concentrate on learning modo for a while. I have fiddled with various 3DCG softwares until now. But I considered that it is best direction for me to understand one program deeply than to understand several programs shallowly. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
| | |
| | #10 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
|
It's a struggle for me as well whether to stick with one that I'm familiar with, or start all over again just because everyone seems to be taking the same train. I don't think anyone will regret learning Modo. It is Lightwave with Modeler and Layout unified, plus many things the original dev team found nearly impossible to implement in LW. When it comes to a modeler, I'm still hopeful Amapi Pro 8 will be release one of these days. In the meantime, let's learn Modo and stop saying, "I don't Modo nomo." |
| | |
| | #11 (permalink) |
| Box modeling ![]() Join Date: Feb 2005 Location: Northern Calif.
Posts: 273
|
Hey Thomas and Sketchy, You're right, I am thinking about what others are doing as well. Like many, I like HEX but not sure about it's future. The Modo deal seems like a good one, and the support and direction seems more clear. The rendering engine in Modo seems good and it would be nice to have more tools in one app.--rather than building in one and exporting into another. Bottom line: I need to try the demo of Modo. -Dooki
__________________ PC/ P4/ /XP/ 2.4GHz/ 512RAM/ ATI Radeon 9550/256RAM Macbook Pro/Leopard/2.4GHz/4RAM/NVIDIA 8600M (256MB) eMac/ G4/Tiger/ 1.25 GHz/ 768RAM/ ATI Radeon 9200 |
| | |
| | #12 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
| Quote:
| |
| | |
| | #13 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
|
Hi Sketchy, Quote:
I am enjoying to learn modo now. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
| | |
| | #14 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
The key point of this discussion is whether they can fully realize “you can extrude an edge directly with the 3D manipulators” as Thomas said in this discussion, I think. It is regrettable for me it seems to go nowhere in the end though this thread was very interesting to me. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
| | |
| | #17 (permalink) | |
| Spline ![]() Join Date: Jun 2004
Posts: 44
| Quote:
| |
| | |
| | #18 (permalink) | |
| Polygurbs ![]() | Quote:
This is very good news, someone needs to keep this workflow and technical ability alive, unfortunately I don't think it will be the Japanese or the Chinese, they still need to invent the fork. | |
| | |
| | #19 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
I realized what you and Thomas explained in that thread. It is because I have somewhat experienced Hexagon though I don’t make full use of Hex. So, I think that they will fully realize what you and Thomas explained if they also experience Hex. Syuichi P.S. edgework, I didn’t notice you are a Poyloop member in that thread. Sorry for my oversight.
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
| | |
| | #20 (permalink) | |
| Spline ![]() Join Date: Jun 2004
Posts: 44
| Quote:
Actually, it's been a while since I've been around here. But I never lost my affection for Hexagon. | |
| | |