![]() | ![]() | |||||||||
| ||||||||||
| |||||||
| Register | FAQ | Donate | Image Hosting | Members List | Calendar | Search | Today's Posts | Mark Forums Read |
| News - ENG Post in this forum your news about the 3D and 2D univers ! |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Display Modes |
| | #42 (permalink) | |
| Polygurbs ![]() | Quote:
or "Silo, how do I weld?" or whatever... Otherwise people will get confused I think and look at a lot of threads that do not interest them or they can't offer help with. The only good thing about software specific sections is you know right away what program you will be discussing. | |
| | |
| | #43 (permalink) | |
| Cube ![]() | Quote:
You are an expert with Hexagon and Hex 2. You create 3d software. I'm amazed by the tutorials you create. You are an expert with Amapi also. So...uhhh....what will MODO allow you do to that you couldn't do with your own software? Is it just an itch you need to scratch? Or do you learn how to better make software from using other apps? | |
| | |
| | #44 (permalink) |
| Always learning new stuff ![]() | Well.. it's a good question HeavyHanded ![]() Modo can do a lot of stuff that Hexagon and Amapi can't do, while Amapi and Hexagon can do another bunch of stuff that modo can't. As you can imagine, I'm a lot more productive in modeling in Amapi and Hexagon, and it will continue to be like that for on long time, as the creator of the workflow of these software (I mean Hexagon, and Amapi 8, it's different for Amapi 7 and previous releases) Anyway, I need for my personnal purpose of a render software but which also help me setting up my scene. Modo is excellent for that. And if I need to tweak or edit a model, I can do it in modo directly, without going back to another software. Another point which is important is that modo include a 3D paint and soon, a set of sculpting tools, with basic animation, which will be enough for my needs. And to conclude, because of my work, it's better to know as much software as possible, to see what is working and what isn't working (I mean for workflow, features, etc) for my job. Then, that's why is a very interesting choice ![]() |
| | |
| | #45 (permalink) |
| Misinterpreted signal ![]() | So, Thomas, you took Modo bacause of 3D paint, sculpting and rendering, not modeling? And can you, please, tell a little bit more about modeling features you miss in Modo and ones you have in Modo, but miss in Hex or Amapi? Not big fat checklist, but maybe couple of them?
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |
| | |
| | #49 (permalink) |
| Extrusion ![]() | For me, I use lightwave, the best feature of modo his the UV unwrappe and the futures sculpting and painting tools. I don't like the texturing system and hate gizmo. Sincerely, the rest looks very very similare to lightwave. ![]()
__________________ Lightwave and Hexagon user |
| | |