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| Modo ENG What will be Modo 606 ? :) |
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| | #23 (permalink) | |
| proud to be a nurb ![]() | Quote:
.... In Modo you need to check the box for "Use as Mask" in the Brush Editor. Then it should function like Hexagon...shorty | |
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| | #25 (permalink) |
| NURBS Booleans are your friend ![]() | shorty, I'm confused. There must be something in the shader tree...a material...an item mask... an image layer? I know I won't see the uv's there but what does the material assignment look like? Last edited by sailor-ed : 24th October 2007 at 03:03. Reason: Sorry for the hijack |
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| | #26 (permalink) | |
| proud to be a nurb ![]() | Quote:
shorty ![]() | |
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| | #28 (permalink) |
| Spline ![]() | I appreciate this thread. Been delaying painting to concentrate on modelling and rendering, but unless I'm missing something, it seems pretty easy. I imported the lotus model, seleted the petals and copied them into their own mesh. Went to UV, created a new map, used the Atlas option (it looks funky, but don't worry about it). Went to paint tools, created a map, and then I selected one petal by double-clicking in polygon mode, hit "[" to deselect the petal and select all the rest, went to View and chose Hide selected, and then chose a paint tool, brush and nozzle and seemingly painted at will on the petal. Your brush will affect whatever geometry is visible, but only what is visible. Brush strokes move pretty seamlessly across weird breaks in the UVs from what I can see. It's a few steps to hide and unhide each petal but a better option than all the UV pain I've been reading. - |
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| | #29 (permalink) | |
| proud to be a nurb ![]() | Quote:
![]() "H" to Hide Selected "SHIFT-H" to Hide Unselected "CTRL-H" to Hide Invert (hides complete items with selected elements) "U" to Unhide shorty | |
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| | #30 (permalink) | |
| Spline ![]() | Quote:
I'm noriously bad at working unsmart. I figure once I learn the program, I'll learn the shortcuts. Should be about five years or so. | |
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