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| | #2 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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Ah ha. It looks reasonably responsive, full 3D sculpting, medium to high poly count, I guess up to about 1m. I see some stencils in use and an alpha for the brush and also a brush shape. Doesnt look like the stencil is directional as in Mudbox, and I dont think a stamp tool. The brush is flashing at times not sure what that is. I dont see masking in use or local subdivision or layers, but maybe the artist he just showing the sculpting only and not other features.
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| | #3 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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Hi tony. Some basic info about Modo sculpting:
shorty |
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| | #4 (permalink) |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Recently, sculpting tools seems to be popular in 3D world. But, to be honest, I’m not interested in sculpting of modo301 at present. I think that familiarizing myself with Box modeling and Edge modeling (I understood difference of each modeling just recently ) skill is important for me who has just started 3DCG.Just my thought… Thomas, I apologize if I threw a wet blanket on this thread. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM |
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| | #5 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
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I think once you have mastered box and edge modeling, you will want to be able to detail your models (especially organic) with sculpting, when necessary. I've ordered the 301 upgrade, just waiting. |
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| | #7 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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Thanks shorty for the image based sculpting details, I'll try out the demo when its out. I'm still struggling with zbrush. Unfortunately I find that no amount of good software is making up for lack of skill from user. Also matrimonial moratorium on new software until I master what I have |
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| | #8 (permalink) | |
| Hexagoner ![]() Join Date: Nov 2004 Location: Saint Cloud, Florida
Posts: 750
| Quote:
__________________ Seek and ye shall find. JESUS Hexagon 2|Carrara 6 Pro|Photoshop CS2| Painter X http://richchurchtoday.blogspot.com/ | |
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| | #10 (permalink) | |
| Box modeling ![]() Join Date: Nov 2006 Location: Saitama, Japan
Posts: 219
| Quote:
![]() I might not have noticed wonderfulness of sculpting features yet. Of course, I'v also already pre-ordered modo301 and I received email from Lux saying “we are very close to product release” today. I look forward to download ver.301. Syuichi
__________________ WinXP HE sp2, Core 2 Duo E6600, GeForce 7900GT, 2GB RAM | |
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| | #11 (permalink) |
| Spline ![]() Join Date: Jun 2004
Posts: 44
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I think it's been pretty much acknowledged that 301's sculpting won't replace zBrush, for those that really need that level of functionality, but for many jobs and many users, it has already exceeded expectations. That, and the fact that the whole process happens inside the same program that's modeling and rendering makes it a formidable addition to the tool set. I'm ready.
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| | #12 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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@ Tonytrout - the "flashes" you mentioned appear to be the brush radius being adjusted on screen, but i think it's not obvious due to the time lapse video (down from approx 1.5 hours). watch closely in the old man video. there's at least one time where it's slow enough to catch what's going on... shorty |
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| | #14 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
| Quote:
shorty | |
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| | #15 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
| Quote:
![]() shorty | |
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| | #16 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 394
| I hope so, because modo 103 is not even as well as Hex in mesh sculpting. I not expected modo to be ZBrush, but that fact dissapointed me.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |
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| | #17 (permalink) | |
| Spline ![]() Join Date: Jun 2004
Posts: 44
| Quote:
http://forums.luxology.com/discussio....aspx?id=19322 | |
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| | #18 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 394
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Open empty scene, press control+sphere and press "D" 5 times. If your system will not hang up, set the strength to 1% and try to sculpt. On 2.66 Dual Core modo 103 gives about one lamp per second. On the same system with the same sphere (exported & imported via obj) Hexagon works in real time and gives smooth result even in dots mode. Without additional smoothing. In free hand mode you will see blue line only if you will move your mouse very, very fast. That's the matter of fact and not some sweet dreams caused by watching good picture. So modo 301 must be 100 times faster than 103 to be close to Hex, not even ZBR.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |
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| | #19 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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@ Wacr - The "sculpt" tool in 103 is nothing more than the Push tool with an airbrush falloff. Look in the toolpipe, and you'll see what I'm referring to. It's not a dedicated sculpting tool for high-frequency details. Basically that tool was acting on all vertices at once, but affecting only very few of them. A real sculpt tool would be optimized for such a job... shorty |
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| | #20 (permalink) |
| Misinterpreted signal ![]() Join Date: Nov 2006 Location: Moscow, Russia
Posts: 394
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Shorty, I watched all their movies, and I recognize the big difference. Like you are, I hope it will be optimized. But I will believe it after I will try 301 with my own hands. In 103 I saw what I saw, and in my 203 trial the sculpt tool did not work at all.
__________________ (Vista 64-bit, Intel Q6700, 8GB, GeForce 8800GTS) |
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