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| Modo ENG What will be Modo 606 ? :) |
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| | #1 (permalink) |
| Cube ![]() | [Modo]Modo 301 preview video Hi, For those of you that don't have a registered Luxology product, but are still curious what Modo301 is all about. The modo 301 preview video is now open to all public, not just registered users: http://forums.luxology.com/discussio....aspx?id=17035 Be warned though that it is a hefty download (~1.2 Gb). Ciao, Wim |
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| | #2 (permalink) |
| Box modeling ![]() | Modo seems to have a very fast development progress. When its features are finally completed (ie, character animation), I could see in the distance that everyone will want to have it. Let's just face it, this is the most modern 3d package around that doesn't have that baggage older ones have such as UI/workflow issues. The creators knew exactly what those issues were when they left Newtek. I won't be surprised if one of these days the same thing will happen with XSI. ![]() Modo is definitely a must have 3d product. Of course, we could still be loyal to our respective favorite apps. (I will be.) But I no longer see the point of spending a year or two learning one of the industry standards when Modo is fast becoming the leader. Kind of like Photoshop literacy is a must. Last edited by Sketchy : 17th May 2007 at 19:54. |
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| | #5 (permalink) |
| Box modeling ![]() | I really have to wonder why this fast? (I meant the development progress.) I've never seen anything like it. Nevercenter can't even get one feature right for years. The only explanation I could think of is "outsourcing". That is, they were finally tempted to use foreign skills from countries like China, India, Philippines. Or Lux must have become rich that it could afford to lure folks working for other competitors. |
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| | #6 (permalink) |
| proud to be a nurb ![]() | yup. i agree 100%. Modo is making a strong argument to be the next major player. I watched the video last Saturday and it is just amazing. Modo is evolving so fast, and at the same time the previous tools and workflow just keeps getting better and better. These folks at Luxology are damn smart. I will be upgrading my license in the next few days... |
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| | #7 (permalink) | |
| proud to be a nurb ![]() | Quote:
shorty | |
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| | #8 (permalink) |
| Cube ![]() | I guess the size of the development team also matters. From the about modo 203 window in the app I see there were 13 software engeneers and developpers working on it. I don't know too much about the silo developpers, but if I remember correctly it's a 2 persons crew. Now, with synergy between so many developpers working on one app I guess the scaling between development time and number of programmers isn't linear. Wim |
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| | #9 (permalink) | |
| proud to be a nurb ![]() | Quote:
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| | #14 (permalink) |
| 3D zingué ![]() | but Thomas, Hex is a very specialised modeling software (polygonal modeler, especially gifted for organic design), not a toolbox which is able to fill the needs of a complete 3D toolchain !
__________________ cherche le Nord depuis de nombreuses années. Pour le moment je suis encore à l'Ouest. |
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| | #17 (permalink) | |
| Box modeling ![]() | Quote:
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| | #18 (permalink) |
| proud to be a nurb ![]() | Hi Sketchy. i wasn't implying that a good render engine is the "be all - end all" of a 3D app. Just pointing to the fact that it wasn't low-level people that started Modo. These people have the smarts and experience... And it's a bit off-topic, but i don't like the idea of "rooms" so i disagree that Carrara is a good example of a modern interface. Modo is a much better example IMO. Doing everything in one space (with one set of tools) is more efficient. It just takes better planning when designing the UI... shorty |
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| | #19 (permalink) |
| Box modeling ![]() | Well, actually Carrara's rooms are no different from tabbed separation of features. Come to think of it, they are actually tabs but just designed differently. And I realized I'm wrong in a way. Looking at Modo's UI, it's efficiently organized with palettes and tabs comparable to rooms. But don't get me wrong. Right now, Modo is unbeatable, imo. I was very impressed when I saw a preview of a shoe modeling tut. That was awesome! |
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| | #20 (permalink) |
| Cube ![]() | I don't know if you can compare Modo's palettes and tabs with Carrara's rooms. I don't think that you can get part of the materials room or modeling room into Carrara's assembly room, whereas in Modo you can pull in some new tabs just where you want them. Having said that, it's a feature with which I only started experimenting recently and am not too comfortable with yet. I guess I'm still too attached to Carrara's rooms idea . Ciao, Wim |
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