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Modo ENG What will be Modo 606 ? :)
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Old 27th May 2007, 15:47   #41 (permalink)
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You mean, it could be divided on 2.5 and more? You absolutely right. ;)
Rendering in modo 203 final Sport Shoe tutor scene tooks on my PC about four and a half minutes when I use 2 threads, and it tooks little bit more than 8 minutes when I used one (almost linear). But final Wrist watch scene tooks 22 minutes and 65 minutes, respectively, so it is almost three times faster. Keep in mind that using one thread does not make my PC single-cored, and actual improvement on 2-thread configuration is even bigger.

Speaking seriously, it depends.
And if Luxology intend to compete with big bad guys in rendering big horrible scenes on big hot irons, they have to fix this issue. As you can see on the same page, mental ray shows 87%.
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Old 27th May 2007, 20:34   #42 (permalink)
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Hmm. Modo is very intelligent in its tool design and workflow. It doesn't have a circle or oval tool like Hexagon, Silo, etc.. Instead just select the sphere tool and draw the 2D outline you want, don't pull it out and you are done. What if you want to just click and have a sphere drawn? Well Modo is adaptable. Just copy the command history of the action you take to draw a sphere and make it a shortcut. Or even add a button to the interface for the tool, or a rollover in a pie menu.
Lol. You've just confirmed what I was saying. Too many clicks for such a simple task, not to mention using both hands. In most applications all you do is select the sphere icon, then click and drag with your mouse. That's the time you decide whether to do some editing or not. In Modo it's the reverse. I don't want to harp on this small thing incessantly. It just makes the impression that in some cases their idea of ease of use is out of whack. Like I said, coming from LW, which is regarded as the commercial version of Blender, you'd think that they'll adapt something simpler the next time around. But no, they have to insist that theirs is cool. I've lurked in Lux forums as early as 101 when the mouse button wheel was practically useless. It took an insistent poster to convince them that it had to function as a zooming tool like most graphics applications do.
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Old 28th May 2007, 12:23   #43 (permalink)
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Originally Posted by Nate Owens View Post
Ummm... how do you get Amapi 8... didn't know it was available
You will having it soon anyway, we will do a public beta...
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Old 28th May 2007, 13:53   #44 (permalink)
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Old 29th May 2007, 00:43   #45 (permalink)
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You mean, it could be divided on 2.5 and more? You absolutely right. ;)
Rendering in modo 203 final Sport Shoe tutor scene tooks on my PC about four and a half minutes when I use 2 threads, and it tooks little bit more than 8 minutes when I used one (almost linear). But final Wrist watch scene tooks 22 minutes and 65 minutes, respectively, so it is almost three times faster. Keep in mind that using one thread does not make my PC single-cored, and actual improvement on 2-thread configuration is even bigger.

Speaking seriously, it depends.
And if Luxology intend to compete with big bad guys in rendering big horrible scenes on big hot irons, they have to fix this issue. As you can see on the same page, mental ray shows 87%.
You didn't listen to Pete. System memory, HD spooling requirements, and many other things all can affect rendering time. And both of your examples seem fairly linear to me. I think a fair assessment could be made if we got full system specs, OS detail, software working in the background, etc on both systems..but even then it would not be fair. We need hardware and software that is linear as well, which likely you don't have.
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Old 29th May 2007, 01:03   #46 (permalink)
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Lol. You've just confirmed what I was saying. Too many clicks for such a simple task, not to mention using both hands. In most applications all you do is select the sphere icon, then click and drag with your mouse. That's the time you decide whether to do some editing or not. In Modo it's the reverse. I don't want to harp on this small thing incessantly. It just makes the impression that in some cases their idea of ease of use is out of whack. Like I said, coming from LW, which is regarded as the commercial version of Blender, you'd think that they'll adapt something simpler the next time around. But no, they have to insist that theirs is cool. I've lurked in Lux forums as early as 101 when the mouse button wheel was practically useless. It took an insistent poster to convince them that it had to function as a zooming tool like most graphics applications do.
I don't understand the big difference between CTRL clicking and then SCALING for Modo? And Hexagon's CLICKING and DRAGGING. Modo is less clicks. (granted a few keys as well, but hardly noticeable in workflow.)

Modo:
1. CTRL-click the Sphere icon.
2. R-key and scale. (one click to grab scale handle)
So two clicks. And two keys.

Hexagon:
1. Click Sphere icon
2. Click twice to set the scale.
So three clicks.

Or course you can click and drag the Sphere into the view in Hexagon. And then click again to scale. That would be two clicks and no keys. But this minor (and I mean minor) workflow difference is absurd to judge the efficiency of the software. In Modo you can script functionality, macro record tasks and replay them, redesign the interface according to your workflow. Your issue is just odd.
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Old 29th May 2007, 06:13   #47 (permalink)
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Nichold. I said "almost linear". I said "three times faster", which means better than just linear. I said "it depends". You are the one, who not listening at all.
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Old 29th May 2007, 15:41   #48 (permalink)
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Nichold. I said "almost linear". I said "three times faster", which means better than just linear. I said "it depends". You are the one, who not listening at all.
You are right. I not listening at all.
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Old 29th May 2007, 20:27   #49 (permalink)
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Quote:
Originally Posted by Nate Owens View Post
Ummm... how do you get Amapi 8... didn't know it was available

Regarding Modo... I've had my fling with it and moved on...
Hi Nate, incorrect punctuation on my behalf - I have LW & XSI, >MOI and Amapi 8 looks good< - that's what I meant...

I'm still evaluating Modo and I do like the familiarity (coming from LW) along with the improved workflow and smartness on how things are laid out; you can find stuff where you'd expect it.

I'm just really not too keen on dropping $700 on yet another modeler, even with the 3D Garage training thrown in as incentive.

If I can create my models way faster using MOI or Amapi and then get those successfully imported into LW or XSI I'd be better off that way than getting Modo and still looking at MOI or Amapi again later (I'd prolly opt not to buy anything else after a Modo purchase.)

So I'm really in a quandry - one thing I don't like is Modo doesn't run on my new Vista laptop - granted we all know Vista is a dog about right now, but it sux that I got my ZBrush3, XSI and LW all on it but I have to go back to my old (hott & heavy) laptop just to play 'round with Modo...


The one thing that really sticks me at times about Modo is it feels like when they left Newtek, they had burned themselves a CD with all the LW source code, stuck it into their pockets and walked out - and then started working from there.

I mean now their "time enabled" stuff just happens to support MDD files (surprise, surprise), LW Morphs, etc.

Granted this is good for LW users and all but I feel Newtek should do the same; they should take all the good modeling stuff from Modo and put it into Modeler!

Only time will tell - I think I'ma skip Modo (yet again) - it's harder now cause I've actually USED the demo this time and have become somewhat proficient using the package.

Perhaps LW 9.5 or 10.x will get modeler back on track (LWCAD makes Modeler sweet enough for now) and perhaps Softimage will also come out with some additional modeling sweetness also - only time will tell...

-Will
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Old 30th May 2007, 18:10   #50 (permalink)
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The one thing that really sticks me at times about Modo is it feels like when they left Newtek, they had burned themselves a CD with all the LW source code, stuck it into their pockets and walked out - and then started working from there.

I mean now their "time enabled" stuff just happens to support MDD files (surprise, surprise), LW Morphs, etc.

Granted this is good for LW users and all but I feel Newtek should do the same; they should take all the good modeling stuff from Modo and put it into Modeler!
Sorry, I had to register to reply to this.

I'm taking from your reply with that fact that it 'sticks' you that you think that somthing unfair happened. Allen and Stuart and Gregory owned the copyrights to most of the code that made up LW7. They took what was thiers and built from there (hoping to continue publishing it as a reborn LW), Newtek wasen't cool with that, and after either a settlement between the parties or a court imposed one Newtek was allowed to continue development from the LW7 code base, and Allen, Stuart and Gregory were free to continue development of thier code as they wished elsewhere.


I think it's unfortunate that modo isn't just LWx or whatever, but that business I guess.
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Old 31st May 2007, 02:25   #51 (permalink)
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Don't get me wrong, I'm not saying that something really under handed happened - obviously what happened went though the courts as you mentioned but like I said, I can't help but feel we now have >2< Lightwave products on the market - the "real" one (or original if you prefer) and this "Spock w/mustache" version...

Of course I'm not knocking the quality of Modo at all, I've already said that it has started to grow on me now that I've taken the time to really use the evaluation this time around.

That's just how I felt when I looked at that latest Modo update video...

-Will
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