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Modo ENG What will be Modo 606 ? :)
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Old 21st May 2007, 04:04   #21 (permalink)
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Darn.When is DAZ going to release C6 before I spend my big bucks on Modo? I'm still just getting to know Modo (trial version). Couple of hours ago I opened some old file in Modo that was exported out of Blender to a obj file. It came out alright but I had to figure out a lot of things. It appeared in wireframe and not yet smoothed when in shaded mode. It seems not as straightforward as it is in Hex or probably any other popular modeling program out there. Selection is a bit complex. I opened the same file in Carrara 5 and, man, it appeared exactly as it is. Colors, lights, smoothness, etc. are preserved. Why is it so much easier in Carrara?






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Old 21st May 2007, 05:56   #22 (permalink)
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The reason I bought carrara was the ease of use, the interface and how it felt. I tried a bit of modo and it feels a bit complicated for me. Maybe I need to spend more time with it.
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Old 21st May 2007, 07:18   #23 (permalink)
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The Modo people have a LightWave connection and I am having problems with it's seeming difficult/slow way of working also.

Now, if a 100% working Hex was built into Carrara----------
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Old 21st May 2007, 13:16   #24 (permalink)
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The Modo people have a LightWave connection and I am having problems with it's seeming difficult/slow way of working also.

Now, if a 100% working Hex was built into Carrara----------

That is a great idea, but then the price will go up. I prefer keeping the two separate.
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Old 21st May 2007, 22:53   #25 (permalink)
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The Modo people have a LightWave connection and I am having problems with it's seeming difficult/slow way of working also...

Yeah, I had to chuckle when I saw them reveal the animation timeline...

Modo is basically Lightwave 10.x; they've pretty much jumped ahead with integrating Modeler and Layout and given it a fresh GUI as well...

I tell ya boy, it's hard keep'n ya cash in ya pocket (where it belongs) with all of these app releases!

Thank GOD ZBrush3 was a free-up!

I already have LW & XSI, MOI (And Amapi 8) looks like it would be a great tool for fast model creation, now Modo is making noise again...

I like the idea of doing it all in one app (Modo will have a leg up over XSI (IMO) with this 3.x update having sculpting etc.,) Softimage needs to play their hand NOW so I can see which way these release announcements will blow my money!..

-Will
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Old 25th May 2007, 05:32   #26 (permalink)
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The Modo people have a LightWave connection and I am having problems with it's seeming difficult/slow way of working also.

Now, if a 100% working Hex was built into Carrara----------
If you've ever had your computer crash just BEFORE you were getting ready to save a couple hours' worth of work, you know the truth of the old adage "It's always easier the second time around." The Lux team saw Lightwave through 7 versions, by which time they were dealing with features never imagined at the outset and which would have been much more easily integrated had everything been programmed from a common source. So that's what they've been able to do with modo, get it right the second time around. It really is new. Carrara's still using Raydream technology (and manual pages). modo's adaptive subdivision and smart GI are miles beyond the brute force approach that Carrara takes. There's good stuff there and I'm glad I made the switch.
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Old 25th May 2007, 22:34   #27 (permalink)
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The Modo people have a LightWave connection and I am having problems with it's seeming difficult/slow way of working also.

Now, if a 100% working Hex was built into Carrara----------
Lol. The Lux team is famous for unnecessarily reinventing the wheel. They have good ideas but don't expect to see them present those ideas in a way that is easy for us earth citizens to grasp instantly. Lol. You want to make a sphere? Nope, don't expect a click and then drag simplicity. You click and drag first then have to figure out what to do next. Lol. You want to make a cube? Same thing. Lol. You'd think that coming from Lightwave they're going to do something different. Lol. What's so wrong with the intuitive way of doing it like the sphere or cube appears first then tweak? Lol. Nope, I'm not convince. I'd rather spend time learning Blender (also with an idiotic UI) than Modo. Blender is free. Lol.

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Old 26th May 2007, 05:24   #28 (permalink)
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Lol. The Lux team is famous for unnecessarily reinventing the wheel. They have good ideas but don't expect to see them present them in a way that is easy for us earth citizens to grasp instantly. Lol. You want to make a sphere? Nope, don't expect a click and then drag simplicity. You click and drag first then have to figure it out what to do next. Lol. You want to make a cube? Same thing. Lol. You'd think that coming from Lightwave they're going to do something different. Lol. What's so wrong with the intuitive way of doing it like the sphere or cube appears first then tweak? Lol. Nope, I'm not convince. I'd rather spend time learning Blender (also with an idiotic UI) than Modo. Blender is free. Lol.
that's about the sillyest thing i've heard in a while. Why do you think that in Modo you can't drag out a box or sphere primitive, and then adjust tesselation with live preview. Of course you can do this very easily. Please spend more time using a program before you decide to trash it...

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Old 26th May 2007, 11:34   #29 (permalink)
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Oh c'mon shorty. You're a Rhino guy. You know exactly what I'm talking about. Lol. A sphere is a sphere. A circle is a circle. Not an ellipse or a freaking football. Kids learn to make a circle by using a compass. They stick its needle on a board or paper, then do a 360d rotation for the pencil part. That's the default. Nope, not in Lux vocabulary of intuition. They want to be different at the expense of simplicity. Modo will suffer from the same XSI syndrome. Lol. "Oh Modo is not for noobs, it's for professionals." Lol. I can't wait to see Softimage's version of Modo. I hope they'll follow the SketchUp way. Lol.
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Old 26th May 2007, 14:07   #30 (permalink)
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admittedly, it's not the most obvious way to make primitives. Modo's way is to remember what you drew last. So if you draw a primitive while pressing CTRL the object is drawn with same proportion and tesselation as the last time you drew one, then you can adjust it. If that was a perfect cube or sphere, then so is your new object. This method has it's advantages and disadvantages. So i understand what you're saying. There's no reason to have both an ellipsoid primitive and a sphere that can also make ellipsoids. But to call the UI idiotic is a little bit harsh. I could say the same for a few other programs which are well revered at this website. But that's a matter of personal taste...

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Old 26th May 2007, 14:21   #31 (permalink)
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....I already have LW & XSI, MOI (And Amapi 8) ....
-Will
Ummm... how do you get Amapi 8... didn't know it was available

Regarding Modo... I've had my fling with it and moved on...
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Old 26th May 2007, 15:17   #32 (permalink)
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Ummm... how do you get Amapi 8... didn't know it was available
I think the parenthesis imply something not yet in hand. As in, i have a few (million) extra dollars burning a hole in my pocket. I think i'll go buy a vintage (toy) Jaguar.
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Old 26th May 2007, 15:36   #33 (permalink)
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...But to call the UI idiotic is a little bit harsh...
Sorry about that. Myself have made idiotic mistakes when I was a teen just like the rest of us. Unfortunately, we're not like cats that have nine lives live. Lol. If only the Lord Buddha will give me another leash on life, then I would surely do something different. Lol. You'd be amazed many users based their purchasing decisions on seemingly small little things like the sphere analogy. It's a very competitive business to be in. I suppose these companies are making more bucks on training materials than on software. Question now is, will the next 3d app be friendlier than Modo? Will it give you a sphere when you want one, not a freakin elliptical disc? Lol.

I'd like to see Hex's universal manipulator, SketchUp's push and pull and inference guides as well as its drag and drop materials, which you will also see in Carrara, then be able to tweak the material as you like, things like that. ;)
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Old 26th May 2007, 19:48   #34 (permalink)
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Sorry about that. Myself have made idiotic mistakes when I was a teen just like the rest of us. Unfortunately, we're not like cats that have nine lives live. Lol. If only the Lord Buddha will give me another leash on life, then I would surely do something different. Lol. You'd be amazed many users based their purchasing decisions on seemingly small little things like the sphere analogy. It's a very competitive business to be in. I suppose these companies are making more bucks on training materials than on software. Question now is, will the next 3d app be friendlier than Modo? Will it give you a sphere when you want one, not a freakin elliptical disc? Lol.

I'd like to see Hex's universal manipulator, SketchUp's push and pull and inference guides as well as its drag and drop materials, which you will also see in Carrara, then be able to tweak the material as you like, things like that. ;)
Hmm. Modo is very intelligent in its tool design and workflow. It doesn't have a circle or oval tool like Hexagon, Silo, etc.. Instead just select the sphere tool and draw the 2D outline you want, don't pull it out and you are done. What if you want to just click and have a sphere drawn? Well Modo is adaptable. Just copy the command history of the action you take to draw a sphere and make it a shortcut. Or even add a button to the interface for the tool, or a rollover in a pie menu. I think you need to experiment with the program a bit more before you make judgments. In Modo I see the future. The flexibility of applications like Maya or Houdini within an easier to use framework.
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Old 26th May 2007, 21:04   #35 (permalink)
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I think, it is more appropriate to discuss how simple modo is as compared to Maya, XSI et al when it will gain particles, cloth, hair, rigging, real animation, ..., ..., ...
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Old 26th May 2007, 21:21   #36 (permalink)
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I think, it is more appropriate to discuss how simple modo is as compared to Maya, XSI et al when it will gain particles, cloth, hair, rigging, real animation, ..., ..., ...
I think its also appropriate to discuss: neither of your examples have 3D displacement painting with vector displacement brushes, neither have a robust 3D paint solution, neither have an integrated smooth UV mapping solution thats as robust as Modo, XSI has very little interface flexibility....etc. etc.

And really all of my points and all of your points are not at all relevant to what I was referring. Modo is not a complete application and my point was that its framework is the future of 3D applications. Perhaps that was misunderstood. I expect that Maya, Max, Houdini, etc will follow its ideas, just as Luxology is implementing ideas based on views of what does and doesn't work in the industry. Modo has the advantage of being built after other applications so can adapt a bit more easily during its development then the rewriting other applications have to do.
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Old 27th May 2007, 08:12   #37 (permalink)
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My point is exactly relevant to what you were refering. I say "it's limited", and it's not okay. You say "it's limited", but it's okay for you. Just because they started after others (and who has not?)
In my life I heard too much about how easy somebody can build new wings for the existing house. Everybody can do it. Only their competitors do decorations. Modular architecture, object-oriented architecture, component-based architecture, service-based architecture, blah-blah-blah. But I'd never seen a nuclear plant built from a living house, or a submarine built from a car. It's just a marketing, nothing more. But I see, they found a fertile field.
modo is cool, but it's not impossible to be a leader in one (even important) aspect. They already have a problem with render scalability (60% speed-up after doubling CPU quantity is not "linear" and not even "near linear"), they will encounter more and more difficulties as they will implement more and more features. As a result you will have just another tool good in some things and not so good (maybe even bad) in others.
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Old 27th May 2007, 12:19   #38 (permalink)
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My point is exactly relevant to what you were refering. I say "it's limited", and it's not okay. You say "it's limited", but it's okay for you. Just because they started after others (and who has not?)
In my life I heard too much about how easy somebody can build new wings for the existing house. Everybody can do it. Only their competitors do decorations. Modular architecture, object-oriented architecture, component-based architecture, service-based architecture, blah-blah-blah. But I'd never seen a nuclear plant built from a living house, or a submarine built from a car. It's just a marketing, nothing more. But I see, they found a fertile field.
modo is cool, but it's not impossible to be a leader in one (even important) aspect. They already have a problem with render scalability (60% speed-up after doubling CPU quantity is not "linear" and not even "near linear"), they will encounter more and more difficulties as they will implement more and more features. As a result you will have just another tool good in some things and not so good (maybe even bad) in others.
No its not. You completely did not understand my point. But its ok. You are incorrect on your render scalability. Not sure where you are getting your performance specs, but mine show linear scalability.
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Old 27th May 2007, 12:34   #39 (permalink)
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If the result of scalability is incorrect, it's not mine, but Apple's one.
I got it there
http://www.apple.com/macpro/performance.html
3.1 / 1.9 = 1.63
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Old 27th May 2007, 12:59   #40 (permalink)
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Having dual cpu does not mean calculation time divided by 2 unfortunately, whatever the software is It can be either OS or hardware limitation, and yes for a part of it the way the software manage multi-threaded tasks
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