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| Modo ENG What will be Modo 606 ? :) |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| Getting my feet wet with Modo
I took a little break over the holiday and decided the best way to start learning Modo after reading a lot in the book ("The official Luxology Modo Guide" by Dan Ablan) and the online help/manual files was to dive in. It's slow going to start with, but I'm learning a lot, and I know that some of the things I am doing can be done better and more efficiently when I know the tools better. My thoughts on the program - just scratching the surface.... suweeet! My first WIP - bowlegged, headless dude with no arms... (he's growing )
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| Spline ![]() Join Date: Jun 2004
Posts: 44
| Modo vs. Hexagon
So, I finished the 1 month evaluation and broke down and bought Modo. Truth is 1 month isn't enough to figure out what it does and does not do. There are some really nice features that put it ahead of Hexagon, falloffs in particular. The deformation tools are powerful and they work. For the most part, Sub-D smoothing feels sturdier and more predictable. I tried to duplicate the results of a couple of modelling tutorials, and the shapes felt more unweildy in Hexagon. On the other hand, Hexagon's Universal 3d Manipulator, with access to contextual menus all at the click of a mouse offers a simplicity of effort with a maximum of result that Modo seems to make much more complicated. Edge modelling seems to work much more intuitively in Hex, though there are more options available in Modo. A couple of threads on the Luxology forums suggest some real deficiencies with Sub-D surfaces, pinching at poles that can't seem to be worked around. The thread was comparing C4D Modo, with the obvious decision going to C4D, but when I loaded the file into Hex and Carrara, both came through with the same level of smoothness as C4D. Another thread suggests that extruding a profile along a curve can be problematic in ways that Hexagon avoids effortlessly. As I have only worked through a fraction of the tutorials (there are gigs and gigs of them) I can't say for certain, but I don't believe that Modo handles Ruled Surfaces, Coons Surfaces or Gordon Surfaces, and I don't know how it compares with other Amapi-derived tools like the the Double Sweep. Morph targets, however, are effortless, UVs seem to offer some options not available in Hex, and, though I've just scratched the surface, the renderer seems awesome. Bottom line: I'm not disappointed that I bought it. They offered a $200 discount at the end of the evaluation period and I took it. But it's given me a renewed appreciation for the elegance and ingenuity that produced Hexagon, and makes me all the more hopeful that, one day, it's full promise will be realized. Meanwhile, I'll be pushing files back and forth in .obj format to exploit the benefits of both modellers. |
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| Moderator ![]() Join Date: Apr 2005
Posts: 612
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You have to be a registered user. Or have purchased something from Luxology. They will post it to the public soon after this private release.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #13 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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thanks for the tip Ringo. I haven't been hanging around the Lux forums, as i'm too busy these days. Definitely want to upgrade, if nothing else than for layered displacement sculpting... shorty |
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| | #15 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
| I've been close to buying Modo several times now even if only for its rendering and material applications. Each time I go back and think of the great renders done in this forum using Carrara. I found an image done in Modo in the Luxology site and compared Grendel's render in Carrara. Man, it must be the user not the app... I'm a very confused dude right now. |
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| | #16 (permalink) | |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
| Quote:
. Clearly, the Modo render looks much more realistic. But your statement seems to suggest otherwise. No offense to Grendel of course, who also posts some nice photo-realistic renders... As far as the person who created the Modo image, i met him once before. He's a nice guy who loves 3D and does it just for the enjoyment (he's not a professional 3D artist). And his renders have a unique personality that i really like. This is a perfect example of how easy it is to render nicely in Modo. He has never used any program but Modo and i think he told me he started learning 3D in 2005. Look through his personal gallery, it's pretty impressive. And keep in mind he only started to learn rendering at Modo 201...shorty | |
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| | #17 (permalink) | |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
| Quote:
No I don't discount Modo's extra rendering power. But I'll have to wait for C6 before making a decision.
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| | #18 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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HOT DAMN!!! I just finished watching that Modo 301 preview (after many wife-related interruptions) and 301 looks completely amazing. When he painted 3D ears onto the ball using a multi-vector displacement brush created from geometry i almost peed my pants. Also happy to see 3D painting is completely seamless. And what I'm most happy about is the improved snapping tools, and inferred construction lines... Looks like I'll be upgrading for sure... How does Modo keep growing so fast? It's really incredible... shorty |
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| | #20 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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It's not hard, really. The extra power seems daunting at first. But once you get the feel for it, it all makes sense. Everything within the program is very tightly integrated with each other, so understanding one thing explains many others...
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