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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
| ZBrush Plugin for people who use Zbrush and Hexagon zbrush plugin when importing ZBRUSH OBJ into Hexagon the object comes in facing upside down and backwards Allso when importing HEXAGON into Zbrush the object comes in facing upside down and backwards this plugin will solve it This Plugin will be located on your Zplugin TO run on start up place the ZSC in Pixologic\ZBrush2\ZStartup\ZPlugs if you dont have a ZPlugs folder then create one in the ZStartup folder |
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| | #3 (permalink) |
| Edge modeling ![]() Join Date: May 2006
Posts: 366
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when using zbrush with hex there is no need to check for flipped geometry the Zplugin save button" flips the Z and Y axis this will open in hexagon facing forward and right side up. if you save any obj in zbrush by default, it will show up in hex upside down and backwards. ok now this happens vise versa if you save a obj in hex it will allso import into zbrush upside down and backwards thats why there is a zplugin import button this import the mesh the way it should. the reason for this zplugin isssss you dont have to adjust your axis on hex save/export and import and the same with zbrush. to make it clear you dont have to put no check marks or do any axis setting in zbrush or hex the Zplugin save and import buttons automatically does it for you ![]() |
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| | #4 (permalink) |
| Boulet Join Date: Nov 2005
Posts: 452
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Thank you Sir. ![]() Peim— I have always followed the sacred tenants of Sheik Yerbouti! I think it is some of Frank's best work. The Sheik actually caused myself and Pals to be expelled from the school field trip back in the 80s. Many felt the beautiful words of the wise Sheik were not meant for public. RIP Frank (A true ROCKSTAR). |
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