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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: May 2006
Posts: 4
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Does Hexagon 2.0 support smoothing groups? How can achieve effect of a hard edge without applying subdivision? I just want plain low-polygonal model to have hard edges in some places. This is usually achieved with smoothing groups in applications like 3dsmax.
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| | #2 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
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There is a creasing option under the smooth tool. There is even a little demonstration on the Eovia website http://www.eovia.com/products/hexagon/hexagon2.asp Probably the most overlooked but one of the most usefull new options in H2 |
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| | #3 (permalink) |
| Spline ![]() Join Date: Jan 2006
Posts: 54
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A have similar problems with Hex 2. Now the best way to achieve hard edges is to adjust them in application where you plan to render your model. Carrara 5 supports this function and i still wondering why Hexagon does not.
__________________ Sorry for english - i don't know the language. |
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| | #4 (permalink) |
| Pixar want to hire me! ![]() Join Date: Aug 2005 Location: Aotearoa Land of the long white cloud.
Posts: 581
| creasing
Like I say you can do it in H2 but often overlooked - smooth tool > break property Is not easy to find but good to use. Less polys for edges and works well with C5enjoy Tony |
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| | #5 (permalink) |
| Vertex ![]() Join Date: May 2006
Posts: 4
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Actually I'm not talking about subdivision creases. I'm talking about low-poly creases. I want crease to appear without polygon tesselation. I think _Spectre understood me right. However, I think that Xegagon 2 has the ability to work with such things for sure, because when U create a box, it has hard edges, but when U create a sphere for example, its edges are all smoothed. The problem is that I can see no user interface to define hard edges.
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