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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Vertex ![]() Join Date: May 2006
Posts: 4
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Hi to all . This is a dragon created in Hex2. That's a great peace of software that I'm very happy to have bougth it . Unfortunelly some features are not working well, specially the displacemente tool (uv inverted, and the more displacement map that ism't well ajusted to the uv map). For the wings I used the ideas of the wings dragon tutor int the eovia site. I'm intending to texture this creature also in Hex2. Please send some critics.![]() ![]() ![]() ![]() Rui |
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| | #2 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
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This is a good start, the head looks to be coming on very well. A couple of suggestions : dragons usually have four legs not two and the body looks a little too cylindrical. Try to suggest the underlying bone structure that the flesh is pinned onto. I look forward to the next update
__________________ Regards Tony (aka HamSoles) |
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| | #6 (permalink) |
| graphiste taupin++ ![]() |
love the head ![]() very good personalisation and style. It's difficult to do a "new" dragon, congratulation ! However, I think the body should be more detailed, it is too "linear" and the legs too simply. Some muscles would be welcome ![]() PS : Maybe I should translate my french tutorials to help the english speakers...
__________________ @++ Boris mon site (tutoriaux Amapi/Carrara/Hexagon) __________________________ Portable Toshiba Satelitte P200 : Intel Core 2 Duo T2350 ; 1 Go de RAM ; nVidia 7600GS ; Linux Powered : Kubuntu 8.04, Emacs addict, Firefox/Thunderbird, Gimp, Scribus, Blender |
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