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Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting.

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Old 9th May 2006, 15:46   #1 (permalink)
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How does the relax UV work?

The manual just mention it in one paragraph, and the tutorials do not mention it at all. I have no problem with the unfold function, but when I try to relax the UVs, all I get is my uvs getting unwelded!

I tried selecting by faces, edges and vertices before relaxing, but they get unselected as soon as I click the relax button.

Help a newbie!
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Old 9th May 2006, 16:22   #2 (permalink)
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perhaps because the were didn't weld at all before?

Try to suppress superposed UVs (in the utility panel)
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Old 9th May 2006, 16:23   #3 (permalink)
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It works as a brush that allows you to move the vertices under its influence, it works faster than trying to sort out UV overlap than pulling individual vertices.

Try this UV map a sphere, set your seams then validate your map. Now click the relax UV button at the top of the UV editor window and you can adjust the size, strength and hardness of the brush in the properties palette and sweep over the vertices while holding LMB to move them around working out overlaps.
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Old 9th May 2006, 19:31   #4 (permalink)
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Yes as Thomas said (you can trust him ).Your uvws are already disconeted.
it can happens (almost with imports)
select your object then click on the uvs weld.Utilities/etc..


(nota ,some points may have to be be target weld ,but not so often)
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Old 9th May 2006, 22:04   #5 (permalink)
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thank you! I knew it was something simple, I just needed to know what I was missing
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Old 10th May 2006, 05:38   #6 (permalink)
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Cool, I'm glad someone else noticed the disconnected UV issue (on imported models)! I didn't know that there was any way to fix it.

By the way, is there any way to secure the border of the UV mesh to keep the borders from moving when using the relax brush?

-LaRoy
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Old 10th May 2006, 05:54   #7 (permalink)
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Reading the above bits by sundry people???---for crying out loud---- why do we have to behave or think in such a STUPID unnatural way. It's all getting beyond a joke. When!!!! will you computer designer people realise that most of those who end up paying your wages are NORMAL!

Sorry to be carrying on, but Im'e fed up with illogical ways of doing things. That "oh yes this happens" being accepted as normal accepted? difficultiesThat you do something here but there you do it differently. It's called a "--" this here but printed here as "--" but most say this "--" for it anyway.

I find out that if I don't validate here Things go wrong but if I do validate there things will go wrong----but who knows when which choice is correct?
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Old 10th May 2006, 07:36   #8 (permalink)
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Old 10th May 2006, 07:48   #9 (permalink)
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Quote:
Originally Posted by bwtr
That "oh yes this happens" being accepted as normal accepted? difficultiesThat you do something here but there you do it differently. It's called a "--" this here but printed here as "--" but most say this "--" for it anyway.

I find out that if I don't validate here Things go wrong but if I do validate there things will go wrong----but who knows when which choice is correct?
Just take the RELAX (not a valium)to check it.
Don't you go a little bit too far ?
It happens often between 3D applications ..when you know this ;you never ask again.
(dito for zbrush with its standard import ..there is things to merge also)
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Old 10th May 2006, 08:15   #10 (permalink)
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Im'e not talking about "between" apps--but problems in the same app!
Even Thomas, when explaining something here, will often use a name for something that is not used as a name in the app.

To show I have a sense of humour! Who thought up the name Gizmos to describe Therbligs?
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Old 10th May 2006, 14:41   #11 (permalink)
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Take a valium.
Chill out.
Learn Relax method in software.

Most of this is clear as mud to me too. I just keep on plugging along and find that many of the "problems" I encounter are in my (lack of) understanding. Like a bulldog, I keep chawing on it and bit-by-bit the little light bulbs click on and I find what drove me nuts yesterday is another trick in the bag today.

None of us are "normal" - normal people wouldn't even know what 3D is if they hadn't gone to the movies to see Shrek and Toy Story.

Hang with it. Have fun. It will get better with all the help from these friendly smart folks in the forum.

Yes... a lot of this (3D stuff) is in the model A stage, crank with hand crank to start, improvise to keep it running. That is improving at light speed, and Hex is still just a baby, a baby with some huge potential... I want to watch him grow

Being abnormal is a trip
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Old 10th May 2006, 15:25   #12 (permalink)
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Anyway, Thomas is french, just as I am mexican, and I am sure lots of us do not have english as a mother tongue, so the questioning and answering in inherently influenced by the native language of the speaker. And I like it that way. The experience is richer. Actually I think that interfaces of 3d programs have improved enormously. Faster, anyway, than understanding between humans in oh so many thousand years...

Returning to the topic, the screenshot of the menu helped a lot, thank you Piem!
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Old 10th May 2006, 19:10   #13 (permalink)
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bwtr: sorry, but it's -my- forum, -not- an official forum, I try to check -all- the messages posted (and as you can imagine, a lot are posted everyday) and also, try to answer as best as I can. But I can't check each time if the name I use is exactly the same in the application... and in my messages, I was speaking of a concept, NOT a tool.

Sometimes, I think I'll do better than answering to some messages. But in this message, it's not Juanmanuel who complain... Topic closed.
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