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Old 9th May 2006, 05:53   #1 (permalink)
Doodlin' Dude
 
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Puke Not sure it's supposed to look like this

First image =
Assigned uv to entire object.
Selected faces shown on just chin.
Used Paint/texture function to paint on just those selected faces.
Second image =
It painted everywhere.
Should it paint only in the selected faces?
I did not have the transparency selection (bottom of window) turned on... my guess is the it is painting through the whole object, catching all faces that are in line with the selected faces. I paint the front of his chin - it paints the back of his neck. I paint the bottom of his chin, it paints top of his nose and part of forehead.

If I'm doing something stupid, let me know. Or should I send this to that "bug" system at DAZ?
I've tried this by assigning domains to the areas I want to paint.
It paints everywhere when I do that too.
I'm not despondent or frustrated. I have high hopes for this program's future and think it does some amazing things. I hope Thomas got a great big raise and a percentage too.
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Old 9th May 2006, 06:36   #2 (permalink)
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Nate, send it as a bug anyway! What really concerns me is the apparent interpretation of a bug by whoever. Is a bug only something that does not work as the way the designer wanted??? (Faulty overall design is not a bug?)

I am hoping that some one will tell me I dont have to upgrade my VERY good graphics card to get Hex2 to work---it certainly wont work on a Radeon 9600 at this point in time.
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Old 9th May 2006, 06:46   #3 (permalink)
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Quote:
Originally Posted by bwtr
I am hoping that some one will tell me I dont have to upgrade my VERY good graphics card to get Hex2 to work---it certainly wont work on a Radeon 9600 at this point in time.
Maybe they will (or someone may have) post a list of cards that are compatible with Hexagon 2. I posted my specs elsewhere here... it works ok for most things... I'm not sure that the few flukes I encounter are acutally bugs or operator stupiddddity.... (I got a good dose of that)
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Old 9th May 2006, 14:20   #4 (permalink)
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Can you post a screenshot of your UVs ?
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Old 9th May 2006, 14:48   #5 (permalink)
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Quote:
Originally Posted by Thomas
Can you post a screenshot of your UVs ?
Thomas...

I wasn't aware that it was required to unwrap the model before doing this sort of thing. I just assigned UV's and proceeded to paint with the displacement and texture.

Will try unwrapping and see if it is better.
(I have the tutorial that was posted using your alien - will try following that)

Thanks for responding. If I have further problems, I will post again.

Will this sort of thing be in your CD of tutorials... in any event, put me on the list to notify when you have these ready.

Best regards,
Nate
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Old 9th May 2006, 16:39   #6 (permalink)
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You must set your UVs (unwrap) to properly paint the model.
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Old 9th May 2006, 16:54   #7 (permalink)
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Puke

I had a similar problem when first playing with the displacements; I'd be pulling on the front of a model, spinned it around and the back was all pulled in??

I'm assuming I need to apply domains to solve this problem as well cause hiding faces didn't work??
(Haven't worked all that much with Hex2 yet as some of my line entities disappear after creation and recurring app crash msgs etc., here at work...)

-Will
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Old 9th May 2006, 20:10   #8 (permalink)
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Dry A little step - but I'm clueless..

Quote:
Originally Posted by Thomas
Can you post a screenshot of your UVs ?
Some screen shots when I did the UV thing.
I'm first in line to say that I am absolutely (obviously) clueless about UV.
This did allow selection of an area to paint into, and prevented the disruption of other faces. When a selection was made, symmetry (turned on) did not take effect. Without selection, symmetry was ok.

First image (notes are self-explanatory)
Nothing I did with manupilator, larger texture image... nothing would make the part hanging out of the unfolded UV window get inside the window. It's weird... this part would take displacement, but no color.

Second image (also with notes)
Left is screen capture from Hex window.
Right is screen capture of model brought into Carrara as obj file.
Imported as Car file was no better. Me and uv's again... sorry....
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Old 9th May 2006, 21:07   #9 (permalink)
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Nate the UV's have to fit into the square grid, that is why you could not get color onto the area that went outside. Displacement does not need a map so it will take displacement.

For the second shot try flipping your UV's vertical in Carrara and it looks like it would work.
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Old 9th May 2006, 22:10   #10 (permalink)
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Quote:
Originally Posted by Grendel
Nate the UV's have to fit into the square grid, that is why you could not get color onto the area that went outside. Displacement does not need a map so it will take displacement.

For the second shot try flipping your UV's vertical in Carrara and it looks like it would work.
Thanks...

HOW? is the question to get the UV's into that grid?
Tried manipulator, scale, etc... How is is done?
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Old 9th May 2006, 22:12   #11 (permalink)
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--------------------------------------------------------------------------------

After you've validated your unwrap, you can use the regular selection tools to modify the size & position of the map. In facet selection mode, select all, and resize down and move over using the UM.
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Old 10th May 2006, 19:25   #12 (permalink)
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I think Patrick answered for me ;)
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