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| Modeling - Sculpting Dedicated forum to all the modeling questions & comments, from boxmodeling, edge modeling, assembly of shapes, etc. to sculpting. |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| First image = Assigned uv to entire object.Second image = It painted everywhere.Should it paint only in the selected faces? I did not have the transparency selection (bottom of window) turned on... my guess is the it is painting through the whole object, catching all faces that are in line with the selected faces. I paint the front of his chin - it paints the back of his neck. I paint the bottom of his chin, it paints top of his nose and part of forehead.I've tried this by assigning domains to the areas I want to paint. It paints everywhere when I do that too. I'm not despondent or frustrated. I have high hopes for this program's future and think it does some amazing things. I hope Thomas got a great big raise and a percentage too. |
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| | #2 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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Nate, send it as a bug anyway! What really concerns me is the apparent interpretation of a bug by whoever. Is a bug only something that does not work as the way the designer wanted??? (Faulty overall design is not a bug?) I am hoping that some one will tell me I dont have to upgrade my VERY good graphics card to get Hex2 to work---it certainly wont work on a Radeon 9600 at this point in time. |
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| | #3 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| Quote:
(I got a good dose of that)
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| | #5 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| Quote:
I wasn't aware that it was required to unwrap the model before doing this sort of thing. I just assigned UV's and proceeded to paint with the displacement and texture. Will try unwrapping and see if it is better. (I have the tutorial that was posted using your alien - will try following that) Thanks for responding. If I have further problems, I will post again. Will this sort of thing be in your CD of tutorials... in any event, put me on the list to notify when you have these ready. Best regards, Nate | |
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| | #7 (permalink) |
| Box modeling ![]() Join Date: Feb 2006
Posts: 207
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I had a similar problem when first playing with the displacements; I'd be pulling on the front of a model, spinned it around and the back was all pulled in?? I'm assuming I need to apply domains to solve this problem as well cause hiding faces didn't work?? (Haven't worked all that much with Hex2 yet as some of my line entities disappear after creation and recurring app crash msgs etc., here at work...) -Will
__________________ "With THIS!, you could be like GOD!..." - Kozer, Blake's 7 |
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| | #8 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| Quote:
I'm first in line to say that I am absolutely (obviously) clueless about UV. This did allow selection of an area to paint into, and prevented the disruption of other faces. When a selection was made, symmetry (turned on) did not take effect. Without selection, symmetry was ok. First image (notes are self-explanatory) Nothing I did with manupilator, larger texture image... nothing would make the part hanging out of the unfolded UV window get inside the window. It's weird... this part would take displacement, but no color. Second image (also with notes) Left is screen capture from Hex window. Right is screen capture of model brought into Carrara as obj file. Imported as Car file was no better. Me and uv's again... sorry.... | |
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| | #9 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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Nate the UV's have to fit into the square grid, that is why you could not get color onto the area that went outside. Displacement does not need a map so it will take displacement. For the second shot try flipping your UV's vertical in Carrara and it looks like it would work. |
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| | #10 (permalink) | |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,005
| Quote:
HOW? is the question to get the UV's into that grid? Tried manipulator, scale, etc... How is is done? | |
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| | #11 (permalink) |
| Pixar want to hire me! ![]() Join Date: Apr 2004 Location: Florida, USA
Posts: 549
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-------------------------------------------------------------------------------- After you've validated your unwrap, you can use the regular selection tools to modify the size & position of the map. In facet selection mode, select all, and resize down and move over using the UM. |
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